Weapons (TOWW)

This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Weapons

Weapon Categories
Simple, Martial, and Exotic Weapons
Melee and Ranged Weapons
Light, One-Handed, and Two-Handed Melee Weapons
Weapon Size
Improvised Weapons
Weapon Qualities
Cost
Damage
Critical
Range Increment
Weight
Rarity
Type
Masterwork Weapons
Exquisite Weapons
Removed Weapons

Weapons by Property

Simple, Martial,
and Exotic
Light, One-Handed,
and Two-Handed
Melee and Ranged Damage Type Special
Simple
Martial
Exotic
Light
  • Unarmed
One-Handed
Two-Handed
Double
Melee
  • Finessable
  • Reach
Ranged
  • Projectile (Ammunition)
  • Thrown
Bludgeoning
Piercing
Slashing
Improvised
Nonlethal
Attached

Weapons by Grouping

Axe
Bow
Tool
Knife
Sword
Firearm

Weapon Descriptions

Table: Weapons
Simple WeaponsCostDamageCriticalRange IncrementWeight1RarityType2
Unarmed Attacks
Knuckles, brass$ 101d419-20/×21 lb.CommonBludgeoning
Unarmed strike1d33×2Bludgeoning
Light Melee Weapons
Knife$ 81d419–20/×210 ft.1 lb.CommonPiercing or slashing
Knife, bowie$ 151d418–20/×25 ft.2 lb.UncommonSlashing
Bayonet4, 5$ 51d4×21 lb.UncommonPiercing
One-Handed Melee Weapons
War club1d6×23 lb.RareBludgeoning
Spear, indigenous1d6×220 ft.3 lb.RarePiercing
Ranged Weapons
Revolver$ 201d619–20/×250 ft.62 lb.CommonPiercing
Bullets, pistol (50)$ 102 lb.Common
Rifle, musket$ 201d819–20/×2100 ft.69 lb.CommonPiercing
Bullets, rifle (8)$ 51/2 lb.Common
Rifle, heavy musket$ 801d12×2160 ft.612 lb.UncommonPiercing
Bullets, heavy (8)$ 201 lb.Uncommon
Martial WeaponsCostDamageCriticalRange IncrementWeight1RarityType2
Light Melee Weapons
Tomahawk$ 401d4×210 ft.2 lb.RareSlashing
Pistol Blade5$ 101d4×21 lb.RarePiercing
Handaxe$ 141d6×33 lb.CommonSlashing
One-Handed Melee Weapons
Tomahawk, pipe$ 1001d819–20/×210 ft.3 lb.UncommonSlashing
Saber$ 301d619–20/×23 lb.UncommonSlashing
Cutlass1d8×24 lb.RareSlashing
Pickaxe$ 101d6×46 lb.CommonPiercing
Rapier$ 1001d618–20/×22 lb.Very rarePiercing
Sword, Lead cutter$ 201d6×34 lb.RareSlashing
Whip4$ 1001d33×22 lb.CommonSlashing
Ranged Weapons
Longbow, indigenous1d8×3100 ft.3 lb.RarePiercing
Arrows (20)$ 203 lb.Uncommon
Shortbow, indigenous1d6×360 ft.2 lb.UncommonPiercing
Arrows (20)$ 203 lb.Uncommon
Pistol, heavy$ 401d8×275 ft.62 lb.RarePiercing
Bullets, heavy (8)$ 201 lb.Uncommon
Rifle, carbine$ 601d6×280 ft.68 lb.UncommonPiercing
Bullets, rifle (8)$ 51/2 lb.Common
Rifle, repeater$ 1001d8×2100 ft.610 lb.RarePiercing
Bullets, rifle (8)$ 51/2 lb.Common
Shotgun$ 601d818–20/×230 ft.68 lb.UncommonPiercing
Shells, shot (25)$ 501 lb.Uncommon
Shotgun, shortened doubled barreled71d8/1d819–20/×220 ft.610 lb.Very rarePiercing
Shells, shot (25)$ 501 lb.Uncommon
Shotgun, doubled barreled7$ 1501d6/1d618–20/×230 ft.610 lb.RarePiercing
Shells, shot (25)$ 501 lb.Uncommon
Exotic WeaponsCostDamageCriticalRange IncrementWeight1RarityType2
Light Melee Weapons
Boomerang$ 501d4×350 ft.1 lb.RareBludgeoning
Sleeve blade1d4×41 lb.ImpossiblePiercing
Gauntlet, punching1d8×21 lb.Bludgeoning
One-Handed Melee Weapons
Sword, pistol71d8/1d4×240 ft.65 lb.Very rareSlashing/piercing
Bullets, pistol (50)$ 102 lb.Common
Katana1d819–20/×23 lb.Very rareSlashing
Two-Handed Melee Weapons
Spear, talpoidan1d8×320 ft.6 lb.ImpossiblePiercing
Spear, talpoidan double4, 71d8/1d6×39 lb.ImpossiblePiercing
Nodachi2d619–20/×25 lb.Very rareSlashing
Ranged Weapons
Bow, wamaiak double1d8×4110 ft.4 lb.ImpossiblePiercing
Arrows (20)$ 203 lb.Uncommon
Bow, yumi1d8×3100 ft.3 lb.Very RarePiercing
Arrows (20)$ 203 lb.Uncommon
Sleeve Gun1d4×340 ft.62 lb.Very rarePiercing
Bullets, pistol (50)$ 102 lb.Common
Rifle, heavy repeater1d12×2160 ft.613 lb.Very rarePiercing
Bullets, heavy (8)$ 201 lb.Uncommon
Shotgun, revolving$ 4001d819–20/×230 ft.68 lb.Very rarePiercing
Shells, shot (25)$ 501 lb.Uncommon
Shotgun, revolving double barreled71d6/1d619–20/×230 ft.610 lb.Piercing
Shells, shot (25)$ 501 lb.Uncommon
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Attached weapon.
  6. The maximum range for firearm weapons is five times as far as the range increment. Firing twice the range increment adds a -2 to hit, three times a -4, four times a -8, and five times a -16.
  7. Double weapon.


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