Weapon Qualities (TOWW)

Weapon Qualities

Cost

This value is the weapon’s cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon.

This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.

Damage

The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a double weapon. Use the second damage figure given for the double weapon’s extra attack. Table: Weapon Damage by Size gives weapon damage values for weapons of those sizes.

Table: Weapon Damage by Size
FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
11d21d31d41d61d8
11d21d31d41d61d82d6
11d21d31d41d61d82d63d6
11d21d31d41d61d82d63d64d6
1d21d31d41d61d82d63d64d66d6
1d21d31d41d62d42d63d64d66d6
1d31d41d61d81d102d83d84d86d8
1d41d61d81d101d123d64d66d68d6
1d41d61d81d102d63d64d66d68d6
1d61d81d102d62d83d84d86d88d8
1d81d102d62d82d104d86d88d812d8
Critical

The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.

Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.

×2

The weapon deals double damage on a critical hit.

×3

The weapon deals triple damage on a critical hit.

×3/×4

One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.

×4

The weapon deals quadruple damage on a critical hit.

19–20/×2

The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)

18–20/×2

The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)

Range Increment

Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative –2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

Weight

This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.

Rarity


Type




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