Monster Girl Quest! Paradox RPG

Monster Girl Quest! Paradox RPG is the sequel to Monster Girl Quest, though it's not a direct sequel. It uses the RPG Maker VX Ace engine instead of a Visual Novel engine, and is set in an Alternate Universe to the original game.

The game starts in the same year as the original did, but with a twist. Thirty years prior to this, the Great Disaster occurred. This consisted of several strange and world-shaking events, the most notable being the disappearance of the Goddess Ilias. Needless to say, the entire world (monster and human alike) was stunned by this. Since then, monsters and humans have mostly decided to get along - a major departure from the original game.

Luka (the hero of the original game) has a dream of Ilias, the night before his baptism. She is apparently using all of her power to send him a message that things have gone horribly pear-shaped in the world, and hints that it's the reason for her apparent disappearance. Luka wakes up wondering what it means.

Of course, as in the original game, he nearly misses the baptism again, instead choosing to save a villager being attacked by a slime. But he now finds both Alice and Ilias (in childlike forms) fighting each other (and believing each is responsible for their respective Baleful Polymorph into childlike bodies). Finally, he receives one last message from Ilias during his baptism - that he's the world's only hope.

Unlike the last game, this is an actual role-playing game instead of a visual novel with role-playing elements. The game has elements of Dragon Quest, Final Fantasy, Shin Megami Tensei, and Suikoden incorporated into the gameplay mechanics, though it retains several Visual Novel like elements.

The game consists of three parts, or chapters. Part 1 was released on 14 March 2015, Part 2 was released on 23 June 2017, and Part 3 was released on 1 November 2024. Additional post-game content is still forthcoming.

The first two parts have been completely translated into English. As of November 2020, the latest version of the English translation can be found here.

Tropes used in Monster Girl Quest! Paradox RPG include:

A-F

  • 100% Completion: Extremely difficult, to say the least. There are innumerable side quests, multiple achievements, and over 800 companions to recruit and train.
  • Abandoned Mine: Several examples. Usually, you find mineral sources here, which unlock a line of equipment.
  • Abandoned Laboratory: The Ancient Temple Ruins.
  • Absurdly High Level Cap: The maximum level of all the characters is 9999, which is very hard to reach without serious grinding, although only a small fraction of it is needed to complete the main story. That being said, the difficulty chosen can influence the required levels. For reference, on Normal difficulty, the game's Final Boss can be beaten with characters around Level 350-400.
  • Absurdly Spacious Sewer: Entering through a corridor next to Grangold Castle leads to the sewers beneath the building, a complex of waterlogged tunnels swarming with monsters, including golems and ant girls. In the Monster World version, you fight different types of plant monsters. There, the party also finds hundreds of bones belonging to the victims of Kanon's sick art exhibition.
  • Action Girl: The vast majority of enemies and allies are female.
  • Adaptational Badass: Many Monster Girls are far stronger here than in the previous game. For example, Vampire Girl was, much like the other bandits, almost harmless and easy for Luka to defeat in the first game. Here, she has a powerful AoE attack as an enemy and is a powerful tank if recruited.
  • Affectionate Parody: Just like the previous game, Paradox is one to JRPGs in general.
  • A Form You Are Comfortable With: The Archive of the Living and the Dead is a place in The Underworld that, as its name suggests, records all information about the living and the dead. Its appearance changes depending on the perception of those who enter; to some, it resembles a library, a room full of computers or stone tables, or even a field of flowers.
  • After the End: Monster Realm. It has a few major habitable settlements. Much of the landscape is covered in volcanic wastelands, uninhabitable deserts, tundras, and impassable mountains, with a smaller ratio of green forests. The oceans are also highly polluted, and aquatic life is virtually nonexistent. This state is the result of the Goddess Ilias keeping her word of destroying the world if the Dark Goddess Alipheese and the Six Ancestors did not surrender during the Great War, although Ilias ultimately hesitated at the last minute, allowing Alipheese to win the war without completely sacrificing the world.
  • Akashic Records: Mentioned by name, also called Chaos Memory Realm though its existence is unknown to the general public, with only a few beings knowing of it. It's a database outside space-time where information about anything and everything is stored; even information from previous interactions of the universe (such as the names of gods, heroes, and monsters from different mythologies) is preserved there. Beings such as Adramelech can access it and download knowledge from it as if it were a search engine. It is also possible for someone to link or even merge with the Records through the use of magical rituals (such as a parallel version of the Archangel Raphaela), but the consequences of doing so are shown with The All-Knowing One.
  • The Alcatraz: Grangold in the Angelic Dominion has a massive, underground maximum-security prison where sinners from all across the world are sent. Guarded by several angels and the Archangel Sariela herself, the prison is absolutely inhumane: prisoners never leave their cells (no even after death) with some of them driven mad or catatonic by isolation, these cells have magical wards so prisioner cannot escape with magic (or teleport, except in a very specific case like Luka's). It has several levels, each progressively worse for the inmates, as non-violent criminals can share cells with cannibals or serial killers. Those who arrive at Grangold Prison will never be released, and no one has ever escaped from it since the Great Monster Wars.
  • Alchemy Is Magic: The Alchemist Job-line. Lucia and Lily are characters who specialize in this.
  • Alice Allusion: Even more than the previous game, to the point that there is an actual character called the White Rabbit who whimsically leads Alice to other worlds through holes (Tartarus).
  • All in a Row: Party members follow the party leader in this manner. This leads to amusingly long lines if your active party includes characters that appear as separate sprites on the map, like the Sluggy Stars or Nefertiti Lamias.
  • All Men Are Perverts:
  • Alternate Universe: The entire game takes place in an alternate universe to the original game. However, many other alternative worlds come into play throughout the game.
    • The alternative world you start with, "Singularity", is one where the world was ruined by "The Great Disaster", which greatly shifted the world, had Ilias disappear, and also gave humans the power to fight against Monsters. Ironically, this accomplishes VN Luka's original dream of human-monster coexistence (mostly). What's more, this Luka doesn't hate his father due to him never starting Ilias Kruez and instead idolizes the man, despite disappearing to "save the world from encroaching darkness". Most tellingly, he has a Childhood Friends named Sonya who never existed in the original VN, something commented on by several characters.
    • The first Tartarus you visit contains the remains of a world devastated by angels after Luka gave up following the encounter with Granberia at Iliasburg. Luka finds his and Sonya's graves in a massive cemetery within a devastated Iliasville.
    • The second Tartarus contains a Rostrum Village from 25 years ago, back when Marcellus was adventuring and before being devastated by unknown forces.
    • The third Tartarus is already near its end due to chaotization, not helped by the party's sudden arrival. The sole survivor of this world is La Croix/Shirome, who has been cooped up in the last stronghold of the world, the Administrator's Tower, and fending off a powerful XX-Class Apoptosis named Adramelech and figuring out how chaos works. This world dies by the time the party flees, the only symbol it even existed being the Administrator's Tower itself suddenly appearing in their world and La Croix's notes.
    • The fourth Tartarus holds the world 500 years in the past, during the hero Hienrich's travels to slay the Eighth Monster Lord. It also reveals that, much like Luka and Alice, Heinrich was accompanied by a disguised Black Alice in a similar fashion.
    • The fifth Tartarus leads to the Angelic Dominion, a world where the Goddess Ilias and the Seven Archangels won the Great Monster War and killed Alipheese I and the Six Ancestors. In this world, monsters are near extinction, and humanity is subservient to the Goddess Ilias. She is responsible for the Three Seraphs that run amok in the Singularity world, attempting to ascend worthy humans for the sake of the Ark World project.
    • The sixth Tartarus leads to the Monster Realm, a world where Alipheese I and the Six Ancestors won the Great Monster War despite the risk of the world being ruined. It is a brutal Might Makes Right hellscape with angels at their last legs, and Heaven is outright gone. Alipheese I is responsible for the Lilith Sisters rampaging across the world and triggering a world war between the four nations for the sake of slowing chaosization and eventually transferring their souls to the Monster Realm.
    • The Central Tarturus lead to the literal beginning of time itself serving as the strongest concentration of chaos possible. On the return, however, it's a mash-up of several different worlds, complete with parallel descendants of Luka and Beelzebub, rampant Laws, alternative selves of the three Goddesses, and Chaos herself, due to the latter's influence.
  • Alternate World Map: In Part 3, you end up in a new parallel world with a new world map depending on which side you chose at the Monster Lord's Castle. After finishing both routes, the three main worlds are forcibly merged into one with a fourth map.
  • Always Accurate Attack: Some attacks are 'certain-hit' and cannot miss or be reflected.
  • Always Check Behind the Chair: Practically any object in the game can have an item hidden: cupboards, pots, barrels...
  • Amazon Brigade: The vast majority of companions are female, and you can easily make the entire active party female (though Luka has to be in the party somewhere). Additionally, most enemies are female.
  • And I Must Scream: Being in the proximity of Hiruko when she's hungry (that means all the time), and she will inflict this onto the unlucky person. Every being she devours becomes assimilated into her flesh and genetic code, keeping them alive forever. Countless of her victims are also trapped in chambers within her castle for later use (whether as food, for sexual pleasure, or in the worst case scenario to be tortured), knowing they'll never escape or die, even if Hiruko decides to eat them.
  • Angelic Beauty: Most of the new angels in Angelic Dominion are like this, at least compared to a large number of those in the original game, which is even lampshaded by some of the not-so-conventionally attractive angels, mentioning how lucky some angels are to be able to walk the streets without scaring the hell out of the citizens.
  • Angels, Monsters, and Squid: Downplayed, as the lines between them are often blurry if not downright blended. There are the titular "Angels", but some of the higher-ranking members are disturbing in both appearance and function. The Monsters are the "Devils" in this situation, an all-female race of creatures based on stereotypical JRPG monsters. And the "Squids" are the Apoptosis corrupted organisms created by the universe to prevent cross-dimensional contact. Any of these creatures can fall into the other.
  • Animated Armor: The Armoured Berserker gives this impression. However, it's actually just corrupted Holy particles made in the shape of a humanoid Angel Halo by Hienrich's rage.
  • Anti Frustration Feature:
    • The game has many sidequests, but these are helpfully listed on a notice board in the Pocket Monster Lord's Castle so that you can keep track of them.
    • The game can throw a huge number of story quests and side quests at you at once, making it hard to keep track of them all. Once you've recruited Amira the Unfortunate Lamia, she hangs out at the entrance of the Pocket Castle and will give you a complete list of all active quests and hints on where to go next when asked.
    • The Evaluations return from the original game, giving you advice on how to handle enemies after you lose to them.
    • You can change the difficulty at any time by talking to the Reaper. Since you're automatically taken to her whenever you die, this lets you immediately lower the difficulty if it proves too much for you.
    • When shopping for equipment, there's a menu that shows you how equipping a particular piece of equipment would affect the stats of your party members, helping you make decisions on what to buy.
    • The potential number of recruitable characters in the game is enormous (nearly 800 in all three parts). To avoid a case of Can't Catch Up, characters in the reserve party receive Leaked Experience, so any that fall behind can be leveled up quickly and safely.
    • Prior to most bosses, there's a magic circle or other means of restoring the party's HP and MP to full.
    • To access the Third Way route and reach the Golden Ending, you need to see both routes of Alice and Ilias to their conclusions. To save time, if you don't want to replay the whole thing again, you can start just before The Great Decision, so you are only required to do Part 3's routes.
  • Apocalypse How: A potential Multiversal example if the Chaos Phenomenon is not controlled or stopped.
    • At least one Universal example succeeds the destruction of the world with the Administrator's Tower.
    • Both Angelic Dominion and Monster Realm, as well as countless other worlds, are destroyed by Luka's hands after transforming into either World Breaker or Judgement at the end of both routes.
  • Apocalyptic Log:
    • In the ruined world of the first Tartarus, Luka finds one depicting the last stand of this world's version of himself and the rest of Iliasville as they try to resist the angelic army's assault.
    • World Drown's book/diary, where her tragic love story and its consequences are written.
  • Arbitrary Headcount Limit: 4 in the active party and 4 in the reserve party. Supposedly, this is because it's impractical to travel with a larger number. As the story progresses, the reserve party limit is gradually increased until you have 16 slots available.
    • It's even more arbitrary when one considers that some party members are multiple people, e.g. Nefertiti Lamias (four sisters). They even appear as multiple characters outside of the battle screen.
  • Arc Villain: The various quests as Luka progresses the story have their own little villains/monsters girls that serve as obstacles.
    • Bunny Slime of Iliasville is the first antagonist Luka faces, as the monster and her two Slime Girls attempt to jump Hans the lumberjack.
    • The Four Bandits for Iliasburg, Monster children who have reportedly "kidnapped" Amira... though in truth she just inebriated and was a baseless rumor. Also, the Bandits are crybabies who even Luka seems to have issue taking seriously.
      • Don Dahila is the main antagonist of the Nameless Slums side quest, being behind the racket of illegal Phoenix Tails, though her "source", the Phoenix Girl herself, is the boss.
    • Principality Nagael and Archangel Ranael are superbosses and sole threats in the First Tarturus, encountered to show the fate of the alternative Iliasville.
    • The Harpy Queen for Happiness Village, being the one who had the rest of Harpy Village lock themselves up in Harpy Tower to avoid harming anyone due to all of them being sick with a dangerous disease. She temporarily succumbs upon reaching her and has to be fought off.
    • The Sluggy Stars for Midas Village, being responsible for the outbreak of Slug Girls.
    • Nanabi for the Cave of Treasures, guarding the Poseidon Bell. Though White Rabbit turns out to be the one using Nanabi through a fake Tamamo.
    • Morrigan for Iliasport, having taken Alma Elma's place in causing the storm that keeps the Ilias Continent separated from the rest of the world.
    • Meia for Port Natalia, acting as the Queen of the Southern Seas and kidnapping people due to being brainwashed by Astoroth, who shrunk the real Queen, Kraken.
    • Page 65537 for the San Ilia Underground Library, guarding "The Four Animists and their Sources" under Alice XV's orders.
    • Brynhildr for Luddite Village, being the "Sleeping Beauty" of the Ilias Underground Temple whom the heroes accidentally awaken and who attack them due to a misunderstanding.
    • Chrome for the Haunted Mansion, who is the source of the undead zombies and ghosts that the party tries to stop. She backs down and becomes good after her defeat.
    • Armored Berserker for Forest of Spirits, suddenly attacking the party after contracting Sylph due to Luka's divine heritage (also possibly Ilias if present).
    • Eva, a down-on-her-luck succubus, for Monte Carlo, who has been terrorizing the villagers for sustenance but is always beaten back by Justice Kaiser.
    • Queen Sara for Sabasa, whose monster blood is awoken and becoming a sex-crazed deviant and letting the kingdom fall into disarray. The Lilith Sisters once more are revealed to be the cause of Sara's rampage, and the disappearance of the King of Sabasa.
      • Saki-chan the Idol Succubus for the Grandeur side quest, having monopolized the Grand Theater and enthralled the populace into adoring her.
    • Lily or Lucia for Magistea Village, two sorcerers whose civil war over the usage of tentacle magic threatens to go critical depending on who you side with. Lily wishes to spread the power of tentacles to oppressed women despite consequences, while Lucia wishes to suppress the power, believing it will be misused in the hands of regular people.
    • The Lizard Boss for Saloon, being the leader of the Scale Bandits terrorizing Saloon and sitting on the Crystal needed for the next equipment upgrade.
    • Adremelech for the Disappearing World, a Class-XX Apoptosis that had been the main threat assaulting the Administrator's Tower last survivor, La Croix, and serves as the Final Boss of Part 1.
    • Leviathan of the Navy or Ashel and Bonnie of the Fishy Pirates for Port Marley. The former wishes to round up the Fishy Pirates, while the latter two ask Luka and company to help them break into a Navy-guarded area to claim a treasure of importance for Bonnie, and then raid the Navy HQ for the Fishy Pirates' Jolly Roger. Leviathan is The Unfought if siding with the pirates except as a Superboss much later.
    • Mephisto for Grand Noah, the magical advisor of the Queen who is secretly working for Alice XV, using the colosseum to drag out the rebelling Alma Elma, and even sickens Granberia at her and Luka. She is later fought in the Magic Academy.
      • Cow Demon Queen for the Minotaur sidequest, who hosts a sukiyaki party to make an army of minotaurs for Black Alice. Her hair-brained scheme backfires due to the food draining her war funds (mainly thanks to Sun Wukong), demanding everyone go home.
      • Elder Shirohebi for the Yamatai sidequest, attempting a takeover of the village due to being tempted by Black Alice. Neris dismantles her army before she can do anything, with Luka and the party dealing with the elder sister herself.
      • Tezcatlipoca and Quetzalcoatl for the Plansect Village sidequest, having taken charge of the plants and insects for Black Alice, only to set them against one another for their petty feud. You only fight them if you try to stay neutral; otherwise, you fight Queen Bee or Alra Priestess if you side with the other faction.
    • Gnosis or Zion for Esta, either of the new Seraphs attacking Luka and party due to getting too close to the Tartarus that leads to Angelic Dominion.
    • Erubetie for Undine's Spring, attacking Luka under Alice XV's orders to prevent him from contracting with Undine.
    • The mysterious new "Queen" of Grangold, responsible for causing the country to teeter towards a world war, brainwashing the populace with an air of lewdness. Turns out to be Monster Realm's Tamamo no Mae, working for the Dark Goddess's intentions. Due to being too strong to deal with, Lilith ends up being the boss of the quest.
      • The Beelzebubs for the Gold Port side quest, ancient monsters who had taken over pirate captain Selene's ship after being released from their seal, and wish to repopulate their numbers and wreak havoc on the world. Upon seeing the altered world, they suffer a generation gap and give up their plot.
      • Natasha or Chief Succubus, depending on who you sided with back in Magistea Village, who are battling over the fate over a surviving Luddite Villager who was abusive to Natasha when she was a human, with Natasha herself wanting revenge (side with Lucia) while Chief Succubus wants a fair trial for the man (side with Lily).
  • Armor Is Useless: Before the 2.20 update, this was the case in the higher levels of the Labyrinth of Chaos. Due to the enemies' stats increasing indefinitely, they would eventually be able to One-Hit Kill you no matter what armor your characters wear. Having maxed out Evasion and/or Magic Evasion, elemental resistances/immunities/absorption, or just killing the enemies before they kill you was vital. The 2.20 update introduced upgradable equipment, including armor that will let your characters survive attacks.
  • Ascend to a Higher Plane of Existence: Seemingly what the Ascension effect inflicts on its target, though they can be brought back.
  • The Assimilator:
    • The Apoptosis phenomenon as a whole. It converts normal humans into more of its kind to destroy any inter-dimensional contamination. Apparently, all Apoptosis starts off as a mutation of a person, which then are duplicated exactly to the point they can't tell who is the original, Luxuru being the biggest due to all of them being able to remember their shared human self.
    • Two of the Sixteen Catastrophes take this form: the Singularity, which wants to assimilate all machines and life into itself as cyborgs, and the Gestalt Hive Mind, which seeks to unify all life into itself.
  • As You Know: The "strategy meetings" basically serve as a recap on everything that has happened after defeating the final bosses of Parts 1 and 2, with the option of ever very detailed or basic.
  • Asskicking Equals Authority: How monster society functions. It's one of the reasons why Alice is unable to hold on to her throne once she's shrunk.
  • Attack Reflector: The Reflect buff and party members may also have an innate chance of reflecting magical attacks. However, some attacks can't be reflected at all.
  • Attack of the 50-Foot Whatever: Some monsters like the Sandworm Girl, Kyoryuu, Monstro, and the Narwhal Girl are absolutely enormous. This doesn't stop them from being recruitable.
  • Author Appeal: Femdom and obviously for Monster Girls, but special mention should go to the sheer amount of tentacles, softcore vore, and dryfishing (the draining of the soul/life until nothing is left but a dried-up corpse).
  • Auto Revive: Some abilities, like Goddess' Protection, give this effect. They only work once per battle, though you can stack multiple different ones.
  • Ax Crazy: Morrigan. It's especially noticeable in comparison to her more level-headed siblings.
  • An Axe to Grind: A weapon type. It has low accuracy, but it ignores the target's defense completely.
  • Back from the Dead:
    • Several legendary monsters and previous Monster Lords are revived on the orders of Black Alice, to serve as her army.
    • The final route of the game sees Sonya, the White Rabbit, Adramelech, and Sub-Ilias all killed off. They can be brought back through various quests.
    • Also following the three worlds merging, many people had died during the game, such as Singularity Micaelea, Alice XV, the slain Alliance of Wisdom's members, and even all of Remina. Since there were worlds where they were alive, this allowed them to come back from the dead, such as Alice XV being dead in the Alice route but alive longer on the Ilias route.
  • Background Magic Field: The Great Disaster created one of these, allowing all humans to use and develop magic more easily.
  • Badass Adorable: Any of the companions who are or have the bodies of children, like the Four Bandits, Mini, Alice, and Ilias.
  • Badass Family:
    • All Monster Lords are the direct descendants of the Dark Goddess, Alice the First.
    • Heinrich, Marcellus, and Luka, a line of legendary heroes.
    • Ilias created the three Seraphs - Micaela, Lucifina, and Eden - from her own holy essence. Each of them is a One Man Army, and while they share no biological relation, the first two do consider each other sisters.
    • Of course, the union of these families has led to some of the most powerful people in the series. Luka is the son of Marcellus and Lucifina, and it's heavily implied that Nero and Neris are the children of Luka and Alice from an alternate timeline.
  • The Bad Guy Wins: "Bad" is subjective, but the Angel and Monster Worlds are alternate universes in which the angels and monsters won the Great Monster Wars, respectively. In both cases, they nearly exterminated the opposite race and forced humans to live according to their respective philosophies. The normal endings for Part Three have them win (at a cost) while destroying their opposing world, making this a double case. Becomes a Pyrrhic Victory as the normal ends also state the ascended Luka will eventually be unable to keep up with the rise in parallel worlds, buying their reality a good thousand years at best.
  • Baleful Polymorph: Both Alice and Ilias are transformed into much weaker child forms at the start of the game. Much later in the game, this also happens to Alipheese I.
  • Bare Fisted Monk: The Martial Artist job and its variants.
  • The Battle Didn't Count: Frequently, you'll be forced into battle against characters you have zero chance of logically defeating. Once you "win" the battle, the character will remark on how they were holding back or you merely stalled them before the story takes over again.
  • Beef Gate:
    • You can enter the forest around Enrika as soon as you leave Ilias Village. The inhabitants will one-shot you if you try this, however.
    • The Gold region has a set of ruins that can be entered before the fourth Tartarus, inhabited by extremely powerful chimeras. You're meant to explore this only after finishing the second chapter.
    • The Administrator's Tower in the Third Way Route is literally blocked by dangerously powerful Apoptosis called "Null Kin", giving you a good idea of what to expect from the rest of the Tower from then on.
  • The Berserker: The Berserker job. It can also be achieved through the use of the Berserk status effect, which causes the target to do nothing but attack.
  • Big Bad: confusingly zigzagged:
    • At the climax of Part 2, the primary villain is set up to be the Black Alice of the original universe. After being defeated by Luka and Alice, her dying self was summoned into the Paradox universe due to an experiment performed by the scientists of Remina. Thanks to the White Rabbit drug in her body, she was able to absorb the holy and dark energy used in the experiment and ascend to become a god of Chaos.
    • Later, in Part 3, it's revealed that Black Alice is not truly in control of chaos, as much as she might like to think she is... she's just an extremely powerful being corrupted by it. It's a major plot point that there is no actual mastermind to defeat: chaos is a law of nature, and can't be defeated any more than you could "defeat" gravity or fire.
    • Finally, Luka decides on an audacious plan: if there is no mastermind who can be reasoned with and/or defeated to end the threat of chaos, then they just need to CREATE one. The resulting personification and God of Chaos itself winds up being the final enemy to overcome. It's also a deconstruction; Chaos's rampage is partly because the law of chaos's nature is to destroy everything and return it to nothingness... the other part is just pissed that she was created purely to serve as a scapegoat for all the evil threatening the world and wanting revenge as a result of her non-linear nature
  • Big Bad Friend: A trip (via Tartarus) to 500 years in the past reveals that like his descendant in the original game, Heinrich was accompanied on his journey by the very Monster Lord he sought to defeat.
  • Big Eater: Both Alice and Ilias really enjoy food and can be seen enthusiastically chowing down whenever there's a feast to be had. Hiruko, one of the Six Ancestors, is also constantly interested in food, but her's isn't played for humor most of the time.
  • Bigger on the Inside: The "Pocket Castle" is a massive castle shrunk down to pocket size you can enter and exit on the world map to switch out companions. In fact, after recruiting certain party members, you can also use it as a portable inn, item shop, and weapons/armor store.
  • Bittersweet Ending:
    • The end of the first chapter. You manage to return safely to the Paradox world, with important information on the threat of Chaos. But an entire world has fallen to Chaos, and the last living (for certain values of the word) inhabitant of that world sacrificed herself to let you escape.
    • On the Ilias route, the ending of the second chapter also qualifies. Sonya sacrifices herself to banish Adramelech and uses the last of her power to repair the damage to the world. She copies over an alternate version of her so that Luka won't be lonely and erases everyone's memories of what happened.
    • Both the endings of the Angel Dominion and Monster World routes in Part 3 end this way. Whether Luka becomes Judgement or the World Breaker, after a long and hellish war that costs him many dear allies and friends, all he manages to do is buy a few hundred to a thousand years before chaos becomes too much for even that god-like power to keep up with, and all timelines are consumed. He comforts himself with the knowledge that he at least bought enough time for everyone he knew to live out their natural lives, but while World Breaker goes down swinging until all is consumed by chaos, Judgement judges his human self, Luka Hein, as unworthy just before the end.
  • Bizarrchitecture: Anyplace corrupted by chaos, such as the interiors of the Tartarus, are combinations of pieces from other maps, giving a disjointed, chaotic impression. Said interiors leading to other worlds all hail from Remina, which got distorted thanks to Black Alice.
  • Black Magic: A skill type that includes spells that do elemental damage and inflict status ailments.
  • Bleak Level: The Tartarus and the town of Remina accessed from them. They represent a sudden, unnerving shift from the otherwise bright aesthetic of the rest of the game.
  • Bloodier and Gorier: Chapter 3. By a long shot. Violence, death, body horror, and blood are more prominent and graphic, not only in the descriptions but also in the illustrations. To the point that it's the only part in the series tagged with the Gore label, and even the version distributed by FANZA had to mosaic censor four illustrations due to their sheer level of grotesqueness.
  • Blow You Away:
    • The wind element, which succubi and harpies specialize in. One of the three natural elements.
    • Sylph is the spirit of wind and resembles a fairy. Summoning her grants Luka a buff that increases agility, accuracy, and evasion, makes his normal attack wind-elemental, and boosts wind damage.
  • Body Horror: The series itself was already known for this, with the design of many of the new monsters, angels, and especially apoptosis/chaotic beings, which are either combinations of biological and mechanical parts, have extreme deformities, or both.
    • Kanon and Hiruko, the latter in particular, live and breathe this trope. Kanon, with her Botanical Garden, earned her a reputation as the character associated with the most graphic descriptions of gore in the entire series, while Hiruko's whole shtick is about how she can manipulate her genes to create abominations or warp the environment with masses of flesh and organs.
  • Boisterous Bruiser: Several companions, such as Aisha the Bear Girl and Mina the Minotaur Girl.
  • Bonus Dungeon: The Labyrinth of Chaos, released when some players found the game too easy. It has two components, the (confusingly-named) Labyrinth of Chaos and the Trials of Chaos. The Labyrinth consists of an infinite number of floors, each based on one of the maps in the main game. It's inhabited by stronger versions of every normal monster, which only grow stronger as you advance. Every ten floors, you're pitted against a boss. Every hundred floors, you can choose to fight either the normal boss or a much more powerful "superboss" (which rewards you with better loot). The Trials are finite in length, each consisting of ten floors with a boss at the end. The gameplay on both is also significantly different: the entrances and exits of floors are randomized, Preexisting Encounters are used instead of the usual Random Encounters, and various minigames (some with no combat at all) are interspersed among the floors.
  • Boss Battle:
    • Boss Banter: You can talk with bosses just like regular enemies. While it isn't necessary to recruit them, raising their Affinity does reward you with items once it's high enough.
    • Bonus Boss: Several, including Nanabi, Sphinx, Alice XVI, and Reaper. The superbosses in the Labyrinth of Chaos also count and can include bosses that otherwise don't appear in the first or second chapters.
    • Contractual Boss Immunity: Bosses are almost always immune to instant death effects like Death, Climax, Ascension, or Predation (though there are a handful of exceptions). Very late-game bosses tend to be immune to most status effects. The Final Boss is outright immune to everything except direct damage.
    • Cowardly Boss: A non-gameplay example. Justice Kaiser has confronted Eva several times, only for the latter to flee immediately every time.
    • Dual Boss: Chrome and Frederika fight the party simultaneously.
    • Flunky Boss: The very first boss, a Bunny Slime, fights alongside two Slime Girls.
    • Skippable Boss: Many quests, and by extension their bosses, don't have to be completed to advance the story.
    • Wolfpack Boss: Kagetsumugi and her three main puppets.
  • Boss in Mooks Clothing:
    • The angels in the alternate Iliasville, Archangel Ranael, and Principality Nagael. Despite being random encounters, they are as powerful as bonus bosses and can wipe out the entire party in a single hit. Thankfully, they can be avoided simply by staying on the path.
    • Very late in the final route, Tonberry Girls start appearing in specific areas. Though classified as a regular enemy, they are tremendously more powerful than most bosses, even having immunity to all status effects and no elemental weaknesses. Unless you're prepared to deal trillions of damage, they are best avoided.
  • Bottomless Magazines: All ranged weapons. It's even explicitly stated by an NPC at the first Tartarus that Makina will never run out of ammunition nor require any maintenance except for upgrading.
  • Brainwashed and Crazy:
    • Several characters suffer this at the hands of the Lilith Sisters, which causes all sorts of trouble.
    • Minagi specializes in mesmerizing huge numbers of enemies and making them fight for her. This becomes a big problem for the angels on the Monster World route.
    • This happens a LOT on the Chaos Route, where numerous friendly characters wind up possessed, brainwashed, or otherwise mind-controlled by various threats.
  • Breath Weapon: Many monsters have such an attack. They include the standard fire breath, ice, lightning, poison, and other types.
  • Brick Joke: Remember how it was mentioned in the original game that heroes can enter people's houses and take stuff? You can do that yourself now.
  • Bridal Carry: Luka ends up having to carry the Queen of Remina back to her castle after defeating Alice XIV. The queen seems to enjoy it, to the envy of everyone else. It happens once more when rescuing Constance from Upaya Jorogumo and Hakutenko. Once more, the other girls are green while Constance enjoys it immensely.
  • {{spoiler|Later he does the same to Constanze, who fakes an injury to be carried by him.
  • Broken Bridge:
    • As in the original game, the sea route between the Ilias and Sentora Continents is blocked by unnatural storms, requiring you to obtain a magical artifact to get through. Though, unlike the original, the storm is caused by Morrigan instead of Alma Elma.
    • Invoked by White Rabbit for the path into the Third Tarturus, as she had left a magic mound of earth that can't be removed by conventional means, requiring the contract of Gnome to remove it.
    • Somewhat more literally, a tunnel on the Sentora continent has collapsed, preventing access to the northern half until the second chapter.
    • It's mentioned that there is a harbor and a cave leading inland to Hellgondo, but it has recently collapsed, so the only way in now is to fly.
    • This happens shortly after arriving at the Angelic Dominion in the Alice route, with Angels destroying a bridge connected to another zone.
  • But Thou Must:
    • You cannot avoid choosing between Alice and Ilias at the start of the game. They won't let Luka leave the inn before he decides.
    • Several party members will force their way into the party regardless of the player's decision, or won't even give you the opportunity to choose. While Sonya and Nuruko can seemingly be avoided, they're forced into the party by the White Rabbit near the end of Part 2.
    • Averted with the recruitment of most other party members. It's not necessary to complete the side quests that lead to recruitment (and even if you do them, you can generally turn down their offers). Likewise, enemies that ask to join the party can be turned down.
  • Came Back Strong: Adramelech revives in a stronger state each time she's defeated. The alternate La Croix managed to kill her several times in the past, but is eventually defeated.
  • Can't Catch Up: With several hundred possible companions, this is inevitable. However, thanks to reserve party members receiving Leaked Experience with no risk, they can catch up quite quickly.
  • Can't Drop the Hero: Luka can never be removed from the party, although he can be in either the active or reserve party.
  • Cap: Jobs and Races cap at level 10, while normal level is capped at 30 (in Part 1) and later 60 (in Part 2) and increased to 70 in the version that includes the Collab Event. However, enemies in the Labyrinth of Chaos have stats and movesets that easily exceed this by unfathomable amounts.
  • Casino Park: Grandeur, complete with gambling minigames.
  • Cast from Hit Points: Dark and Necromancy skills consume HP to use, rather than SP or MP.
  • Cast of Snowflakes: Even though there are well over a hundred party members in Part 1 alone, they all still have distinct personalities. It's also reflected in gameplay, as every character has a unique trait that affects their stats, skills, abilities, and/or what equipment they use.
  • Cerebus Syndrome: The game starts off with a bright and colorful aesthetic, cute monsters, and light-hearted quests. Then you enter the first Tartarus... each one containing more nightmarish sights than the last...
    • The first Tartarus has both remains of Remina and a young girl turning into an Apoptosis, and then a world that has been devastated by Ilias' angels, with said Luka and Sonya dead.
    • Luddite Village is a highly uncomfortable place full of old way styled "teachings" and makes clear they treat the women like property and worst. Their demise by the Lilith Sisters due to the village being an anomaly, while deserve, is still horrific to watch.
    • Magistea Village is the game's first branching decision showcasing Grey and Grey Mortality, as its shows the aftermath of a brutal massacre as the result of decades of Male on Female Abuse and is near a civil war over what to do with tentacle magic, neither side being truly right nor wrong.
    • The Disappearing World is the highlight of Part 1, as it showcases the remains of a dying world and snippets of the people who lived in the last bastion of all life are downright depressing. It ends with said world's last resident dying and the world following suit, the only things of value being the tower itself and notes on chaos.
  • Chainmail Bikini: All over the place. The sprites for many monsters (notably the Devil Fighter) lack serious armor, and there's even an armor type called Skimpy.
  • Chaos Entity: The God of Chaos is the Anthropomorphic Personification of the Primordial Chaos, which represents both everything and nothing in the universe. Under her are the Apostles of Chaos, The White Rabbit, The Reaper, Sonya, and Adramelech, all of them are fundamental laws of reality that have gained sentience and been made flesh. Other beings can tap into the power of Chaos and transform themselves into chaotic beings of immense power, but this almost always comes with a great price.
    • Luka also became this after kickstarting Chaos's birth and abusing the power of the White Rabbit, eventually turning into the Father of Chaos, who has power on par with Chaos herself.
  • Character Level: There are three types shared by every character:
    • The Standard level-up system which increases by gaining normal EXP.
    • The Job level-up system that increases by gaining Job EXP.
    • The Race level-up system, which also increases by gaining Job EXP.
      • For both Job and Race, there are tiers to them as you progress through the game: Basic, Intermediate, Advanced, Sealed, and Forbidden.
  • Charles Atlas Superpower: Even your human party members can eventually grow powerful enough to survive being hit by multiple meteors by an Eldritch Abomination.
  • Chef of Iron: The various cooking jobs. They can make foods with various effects, from buffing party members to damaging enemies. They can also fight on the front lines, but aren't very good at it.
  • Chest Monster: The Mimic subtype of enemies, considered to be part of the Ghost race. The original Mimics, Boxed Girls, and Pandora copy literal chests, but later on, are the Honey Pots and Magic Jars, which pretend to be giant pots. They are much more powerful than the other enemies in their locations and can act twice each turn.
  • Childhood Friend: Sonya, to Luka. Although she wants to be more than that.
  • Clock Roaches: The Apoptosis. They are living programs whose function is to prevent any contact between worlds and ultimately erase any universe that deviates too far from the "True History". This is because the exponential proliferation of multiple universes will cause reality to collapse. One could think of them as white blood cells trying to eliminate cancer cells before they spread too far.
  • Cooldown Hug: Luka has the option of giving one of these to Chaos in the middle of their fight, realizing that killing her after creating her and using her as a scapegoat/mastermind to rid the world of the chaos phenomenon doesn't fit with his ideals of heroism or fatherhood. It works, and Chaos calms down, allowing for a peaceful resolution to the final conflict. Conversely, if Luka decides to finish Chaos off right then and there, the attack not only doesn't kill her, but seeing that her father hates her and wants her dead causes Chaos to cross the Despair Event Horizon, resulting in a Bad Ending.
  • Collection Sidequest: Many examples. One example is the Small Medal sidequest, where you collect the medals from treasures, quest rewards, or defeating Mimic-type enemies, and trade them for valuable items.
  • Combat Tentacles: Scylla have these, and they allow them to attack multiple times per turn.
  • Convection, Schmonvection: The Gold Volcano dungeon is a huge offender. Standing on magma damages the party, but standing on a tile right next to magma is perfectly safe.
  • The Computer Is a Cheating Bastard: In the Labyrinth of Chaos, the enemies often have access to skills or abilities that your characters cannot access. For example, complete and innate immunity to physical or magical attacks.
    • Even before the Labyrinth, enemies have skills that they don't have as your party members. An egregious example is Rami the Imp, who has the high-level fire spell Omega Blaze as an enemy (though lacks the MP to cast it) but not as your companion.
  • Cosmic Horror: The true nature of Chaos. Despite not even being born yet until the Golden Ending path, her influence by the way of the Apoptosis and seeks the absolute destruction of everything as a result of her nature and hatred of the world.
  • Counter Attack: When attacked, a character has a chance of launching a counterattack, which can be improved with certain pieces of equipment.
  • Cover-Blowing Superpower: Both Nero and Neris seem to be wary of using their true power. This is because their true forms have the purple skin and white hair of the Monster Lords, as well as angelic energy wings. It's one of the many indications of their parentage being that of Luka and Alice.
  • Creepy Circus Music: Singun Kagetsumugi. It's the soundtrack that plays when Kagetsumugi unleashes her army of puppets and dolls to begin the assault on the major cities around the Monster Realm.
  • Crossover: Paradox has have two crossovers: a massive crossover event with other erotic JRPGs such as Parade Buster, Succubus Quest, ROBFS4U, Succubus Rhapsodia, Succubus Prison, SHRIFT, and The Three Charms (the latter two have their own crossover event featuring Paradox characters), and another featuring Succubus Prison.
    • In the Collab event, an alliance of the other games' villains team up to kidnap a White Rabbit and use her in a plot to spread "The Land of Night" across the Monster Girl Quest Paradox World. The various heroes all possess a mysterious seal stated to be the only thing that can defeat the leader of the alliance.
    • In the second, also known as the Time Loop Event, Luka finds himself trapped in a Time Loop perpetrated by the protagonist of Succubus Prison's regrets at getting an innocent bystander killed, and needs Luka's help to save them. All while avoiding the three Succubus.
    • There is also a collaboration event with the Gacha Game Monster Musume Tower Defense. The first event added Alice, Lime the Slime Girl, Kitsu the Kitsune, Rami the Imp, Granberia, Tamomo, Alma Elma, and Erubetie. Adramelech serves as the final boss of the first crossover. The second event adds the sealed Ilias, Hild, Vanilla the Vampire, Promestein, Alicetroemeria, and a new skin for Alice based on her sealed form. Black Alice acts as the final boss of the second crossover. The third event adds Emily, Chrome, Succubus Witch, and Harpy Queen. Sonya Chaos acts as the final boss of the third crossover.
  • Crucified Hero Shot: The final fate of the Lazarus from the Angelic Dominion. Bonus for having an angel poke his side with a spear.
  • Curb Stomp Battle:
    • Neris' backstory has her inflicting these on many powerful groups, including Lady's Village, the Arachne race, and Plansect Forest, all in the space of a single day. She does this again during the Yamatai Village sidequest, dismantling Elder Shirohebi's army before being force to flee due to Luka and the party stumbling onto her.
    • The game's Hopeless Boss Fight tends to follow the same format: you input commands for your party members, and then the boss KOs everyone in a single hit before you can act. If you're lucky, some of your party members will actually get an action in first, and/or some will survive the attack.
  • Cut and Paste Environments:
    • The interiors of the Tartarus consist of fragments of various other areas, all jumbled together with no apparent pattern.
    • Taken up to eleven by the Deep Chaos area, with fragments of graphics all cobbled together in a void that makes even less sense than usual.
    • Similarly, each floor of the Labyrinth of Chaos is a copy of an existing area on the world map.
  • Cute Monster Girl: Naturally. They make up most of the enemies and recruitable allies in the game.
  • Cyborg: Many of the Chimera and Apoptosis monsters. Also the San Ilias King and Marcellus.
  • Dark Is Not Evil: All monsters are dark-aligned to some extent, but that doesn't automatically make them evil.
  • Dangerous Forbidden Technique: Dark Rondo, a forbidden technique developed by the Dark Goddess that grants its user strength, speed, and power on par with the Six Ancestors, but ends their life after five minutes. The way to learn the technique is never revealed, but to use it, the user only needs to chant a song (which seems to be unique to them). Once activated, the person's body and soul will slowly disintegrate due to the immense pressure of their newfound power.
  • Darkest Hour: The beginning of the final route: Luka has succeeded in bringing forth the true Goddess of Chaos, but he VASTLY underestimated how powerful she would be, with even her servants, the Apostles of Chaos, far surpassing both Ilias and Alipheese at their peaks. One of said Apostles, Apiro Lagos, then invades the Pocket Castle and consumes it into chaos, scattering all of Luka's allies and leaving him completely alone to face a new world dominated by Chaos. Fortunately, things do start to get better from there...
  • David Versus Goliath: It is quite obvious that, even before their duel in the Alice Route, Granberia had little chance of defeating Uriela. During the fight, none of the Heavenly Knight's attacks that landed on the Archangel's body did any damage, while just dodging a direct hit from Uriela's weapons caused massive damage to her body from the shockwaves alone. Granberia had to resort to using a dangerous chaos technique capable of separating dimensions in order to defeat Uriela, and even then, she died in the end, too.
  • Death Is a Slap on The Wrist:
    • Not only can you reload from a previous save, but in-universe, the Anthropomorphic Personification of death itself will allow Luka to come back to life, for reasons that are initially unclear.
    • In Iliasburg, you can kill Amira infinitely. The moment you leave, she comes back to life, with no explanation.
  • Defeat Means Friendship: A core part of the game. When you defeat all enemies in a random encounter, one of them may regain consciousness and ask to join the party. The chance of this happening is higher the higher that enemy's Affinity. Additionally, some bosses will automatically ask to join once they're defeated.
  • Defend Command: Carrying over from the original game. It still halves (physical) damage received, but now it also replenishes 2 SP for the user. Additionally, certain upgrades can let it reduce damage by 75% or even 95%.
  • Degraded Boss:
    • The Bunny Slime is the very first boss but appears as a normal enemy afterward.
    • There are Mass-Produced variants of both the Monster Lord Dolls and Next Dolls that appear late in the Angel and Monster worlds.
  • Detachment Combat: Dullahans can detach their head, granting an extra action at the expense of reduced stats. Slimes can split their bodies into two for the same effect.
  • Desperation Attack: Numerous abilities trigger when the user is at critical HP. One example is Papi's trait, which causes her to become Berserk and act twice per turn.
  • The Dev Team Thinks Of Everything: You can avoid recruiting Sonya at the beginning of the game by not talking to the village chief. If you do this, most of her lines will be said by Luka instead.
  • Did You Just Punch Out Cthulhu?: The first chapter ends with you defeating the XX-class Apoptosis Adramelech, albeit with her in a weakened state. The second has you defeat Sonya Chaos, who, unlike the former, is actually at her full power. Part 3 cranks it all the way past eleven as you do battle against the Six Ancestors, Seven Archangels, and alternative Goddesses of Creation and of Dark who both won their respective battles. The Chaos Route then has you begin doing this on a regular basis to various Ruinations, including one who is literally (a monster girl version of) Cthulhu, and finally, the God of Chaos herself.
  • Did You Just Romance Cthulhu?: This is an eroge with monster girls, after all. The level of "Eldritch-ness" can range from mostly humanoid to almost Lovecraftian/Cronenberg abominations. Luka can even "romance" a monster girl version of Cthulhu itself.
  • Died in Your Arms Tonight: Micaela, who is encountered on the brink of death at the summit of Mt Amos.
  • Difficulty Levels: There are seven: Very Easy, Easy, Normal, Hard, Very Hard, Hell, and Paradox. To give some perspective, on Very Easy, it's possible to defeat all enemies (even bosses) with normal attacks. Party members automatically regenerate HP, while enemies take damage proportional to the damage they inflict on the party. On Paradox? The Level 1 Slime Girl, the first enemy in the game, is extremely tough.
  • Disc One Final Boss:
    • Part 1 has Adramelech, a high-level Apoptosis, complete with her unique theme music.
    • Part 2 has Sonya Chaos, whose form varies based on who your partner is. She too has her own unique theme music.
    • Part 3 has a few. Granberia acts as the last opponent just before The Great Decision. Chaos Ilias and Chaos Alipheese, both the final bosses of their respective routes (Alice and Ilias), yet both must be cleared to reach the final route. And then there's Nero and Neris at the start of the Third Way Route, who after defeating them, opens up the Wide Open Sandbox element afterward.
  • Disc One Final Dungeon:
    • Part 1 has the Administrator's Tower.
    • Part 2 has Ilias Temple Ruins.
    • Part 3 has Monster Lord's Castle for everything up to the Demo/before the Great Decision. For actual routes, there is Angelic Dominion's Ilias Temple for the Alice Route, and Dark Goddess Castle for the Ilias Route. The first foray into the Central Tarturus opened after clearing both routes also counts, as clearing it will turn the world into a Wide Open Sandbox afterward.
  • Dishing Out Dirt:
    • The earth element, which Kitsunes specializes in. One of the three natural elements.
    • Gnome is the spirit of earth and resembles a small elf. Summoning her grants Luka a buff that increases defense and critical hit chance, makes his normal attack earth-elemental, and boosts earth damage.
  • Distracted by the Sexy: When enemies fall below half HP, there's a chance that they will attempt to 'tempt' Luka. If the player chooses to give in, they will use powerful pleasure attacks, potentially leading to a Game Over.
  • Doomed Hometown: In the world accessed from the first Tartarus, Ilias Village has been destroyed by angels.
  • Door to Before: At the end of the Cave of Treasures, there's a ladder to exit the dungeon.
  • Drama-Preserving Handicap: Numerous characters are weakened before they join the party to preserve game balance. Some are sealed into smaller and weaker forms (Alice, Ilias, Cassandra), while others are weakened by injury (Morrigan).
  • Drop the Hammer: Hammers and Clubs belong to the same weapon type. They do decent damage and ignore 50% of defense, but they have low accuracy and decrease the user's agility.
  • Dual Wielding: A special ability of the Battlemaster job. Certain character traits and equipment also allow it.
  • Dystopia: The two parallel worlds that the Seraphs and the Lilith Sisters come from, which have similarities to those in the Shin Megami Tensei series. The world run by angels is entirely peaceful, but there is no free will - all are subservient to the Goddess Ilias. Conversely, the world run by monsters allows anyone to do whatever they want, meaning it's a brutal Might Makes Right hellhole.
  • Early Game Hell: On the higher difficulties (especially Paradox difficulty), the very first level becomes this. Due to Luka being alone and literally starting at Level 1, even the Slime Girls (also at Level 1) are incredibly tough enemies. Until you grind a few levels, every single battle will be a matter of chance. This is toned down in Part 2, making it possible to complete the level on Paradox without having to spend hours doing so.
  • Earn Your Happy Ending: Even more so than the previous game; It takes a while for Luka to reunite with his allies after the Party Scattering and putting a stop to the many threats in the new world, but upon successfully becoming the Father of Chaos and redeeming Chaos, the two travel through time and undo the tragedies that shaped the world, even stopping Black Alice's ascension and saving the worlds that had already fall into chaos. By the end, the main issue that had driven the two alternative worlds into manipulating Luka's world is dealt with, and the three world that now merged into one are now watched over by a pantheon of gods ready to protect the world from any new threats.
  • Easier Than Easy: Very Easy difficulty.
  • An Economy Is You: Actually averted. The town maps are huge and feature numerous shops, of which the RPG standards (weapons, armor, items) are just a subset. These include shops for ordinary things like food, which you can also buy from.
  • Edible Ammunition: The cooking jobs can produce foods with a variety of effects, including dealing damage.
  • Eldritch Abomination:
    • The Apoptosis monsters could all be considered examples. They comprise a variety of strange lineages, each one grotesque in its own way, and all members of a lineage are identical (down to sharing the same memories).
    • Several of the Calamitous Phenomena qualify, such as the Dimensional Eroder (a giant mass of flesh from outside the universe that eats entire worlds), the Dark Phoenix (an interstellar Energy Being that possesses a host creature through which it burns entire planets), or the Indescribable One (who is literally Cthulhu).
  • Eldritch Location: Several examples:
    • The Tartarus are seven enormous craters scattered all over the world, following the Great Disaster. Their interiors contain strange combinations of other places like buildings and forests, populated by the powerful and twisted Apoptosis monsters. They also contain advanced machines, far beyond anything else in the setting.
    • Deep Chaos is a void between universes filled with random objects and pieces of various timelines that have been consumed by chaos. Time also flows differently there (Luka spends what, to him, is maybe a few hours there, only to find that two months have passed once he gets out).
    • Hades is a strange floating landmass, implied to be the afterlife, where Reaper resides. It contains representations of every boss encountered in the game, which can be refought here. Luka can access it when he dies (and it allows him to come back to life) or through a strange door in Ilias Temple. However, his party members cannot enter it, or even perceive him going through said door. If he accesses it via the door, then he will be accompanied by representations of his party members that are based on his memories (according to Reaper).
    • Deeper in than Hades is Memory Space, a realm made up of "data" collected by the universe from dead souls. It's incredibly dangerous to enter, and even the likes of the White Rabbit and the Reaper have to tread carefully within.
  • Elemental Crafting: Equipment can be made from a variety of materials. In ascending order of power, they are: bronze, iron, gold, mithril, crystal, dragon scale, orichalcum, rainbow crystal, meteor, hihi'irokane, void dragon scale, moonbow crystal, chaos, and "Final Material".
  • Elemental Embodiment: The Four Great Spirits. Modeled after Paracelsus' elementals, they represent the four classical elements of wind, earth, water, and fire. Additionally, the Goddess Ilias and the Dark Goddess Alipheese the First are elementals of light and darkness, respectively. Later on, elemental spirits of ice and electricity show up, as well as an elemental spirit of chaos itself.
  • Elemental Rock-Paper-Scissors: There are twelve elements: fire, ice, lightning, water, wind, earth, holy, dark, physical, pleasure, bio, and sonic.
    • The first three are classified as the magical elements, and the second three as the natural elements. Some enemies are aligned with one category or the other, such that magic-aligned characters are resistant to fire, ice, and lightning and weak to water, wind, and earth; and vice versa for nature-aligned characters.
    • Holy and dark are clear Infinity+1 Elements, with most monsters being weak to holy while angels and a few monsters are weak to dark. These two elements are used much more rarely than the others, but they cannot be evaded or reflected by their target.
    • The physical element is, naturally, used by physical attacks. Physical resistance is rarer than the other types of elemental resistance.
    • The pleasure element is a defining aspect of the series, being inflicted by sexual acts. Succubi are good at both using and resisting this element.
    • Bio and sonic are associated with poison and sound-based attacks, respectively.
    • Late in Part 2, Chaos Elements begin to be introduced, which are essentially "super" variants of existing elements. These are Carnage (Physical), Nuclear (Fire), Quantum (Ice), Ion (Lightning), Nano (Water), Terra (Earth), Hadron (Wind), Nightmare (Pleasure), Eternal (Holy), Demise (Dark), and Galactic (Non-Elemental). All of them are unaffected by the traditional resistances, cannot be reflected, and have auto-hit effects.
    • Notably, attacks can have more than one element. If a multi-element attack hits its target, the element that would do the most damage (based on the target's resistances) is used.
  • Emergency Transformation: The San Ilia King was badly wounded by an explosion. To save his life, he had to be rebuilt using the unknown technology in the Ancient Temple Ruins.
  • Encounter Bait: Available via abilities or equipment. It can be stacked up to four times, effectively resulting in encounters every second step.
  • Encounter Repellant: Also available. The strongest possible variant results in zero random encounters (not counting special plot-related enemies).
  • Enemy Mine: When Adramelech is summoned into the world, the Lilith Sisters and the three Seraphs ally in an attempt to take her down.
  • The Engineer: The Engineer job and its variants, specializing in using machines.
  • Eternal Recurrence: Before the Paradox occurred, this was how the universe naturally worked. There was only one universe that was born from a Big Bang and had a lifespan of billions of years; then it died and collapsed into a Big Crush that would then generate a new Big Bang, thus continuing the cycle. The universe where the story of the original Monster Girl Quest and Monster Girl Quest Paradox takes place is classified as the 9th iteration of the universe, and it's heavily implied that our universe was the eighth, if the American Flag on the Moon found in the Third Way route is any indication.
  • Evil Tower of Ominousness: The Puppeteer's Tower, the Administrator's Tower, and the Tower of Light and Darkness.
    • The Puppteer's Tower is Kagetsumugi's personal base of operation, where she makes and upkeeps her dolls for Black Alice's army.
    • Both versions of The Administrator's Tower are giant structures, though the context behind them differs. The first you find is the sole structure in the Vanishing World, being the last bastion of life, and fading fast due to constant attacks by Adramelch. The second tower is in the Angelic Dominion, and serves as the only means of transporting to the other regions of land, and are guarded by flocks of angels.
  • Exclusively Evil:
    • Averted HARD regarding the monsters. After Ilias disappeared, a large number of them decided coexistence with humanity was a great idea on their own, and since humanity didn't have to worry about the events of the original game, most of them decided to accept the monsters as well. There are still bad apples on both sides, but the whole concept of monsters being always evil, as Ilias proclaimed in the original game, has been almost entirely discredited.
    • It's even averted for the Apoptosis monsters, to the point that they can also be recruited (though this is more difficult than recruiting normal monsters). Even personality-wise, while they do stay on the Chaotic side of the Character Alignment spectrum, they are mostly either proud warriors, normal beings afflicted by their transformation, or just plain curious about the outside world.
  • Experience Booster: Many pieces of equipment, skills, or abilities boost either normal or Job EXP gain. However, these generally have downsides, like increasing normal EXP but decreasing Job EXP by the same amount.
  • Experience Points: 2 types, 'normal' EXP and Job EXP. The former is used for normal video game levels, giving general increases in stats. The latter is used for leveling up both jobs and races.
  • Exposed to the Elements: No matter where your characters are, their often-underdressed sprites will not change.
  • Fan Disservice: Quite a few of the monsters and angels, but especially Apoptosis beings, are nothing but exposed female body parts, either combined with other random creatures or heavily mutated. This just makes them more sickening/horrific to look at.
  • Fantastic Voyage Plot: In part 3, one of the missions involves Luka and the party being sent into Lilith's body in order to kill Echidna, a very powerful virus-like monster girl. Although they use a shrunken shuttlecraft to enter the body, much of the action occurs on foot as they navigate through Lilith's labyrinthine innards.
  • Fate Worse Than Death: The inhabitants of Remina, after the Great Disaster, became trapped in an endless form of this. Some of them are literally embedded in the walls of their ruined city, and (due to a Groundhog Day Loop) experience torment that they can never escape from or get used to.
    • Likewise, the fate of Sabasa's "inhabitants" under Hiruko's control is nothing short of horrifying, all true inhabitants are either immediately devoured by the Scylla Ancestor (but with their consciousnesses still trapped within her) or stored away to be slowly eaten, and depending on her mood Hiruko might give them brutal punishments such as making them feel the pain of being digested alive for hundreds of years.
  • Fetch Quest: All over the place. Notably, at several points, you'll need to obtain the material for the next tier of equipment in order to become powerful enough to advance in the game.
  • Fight Woosh: One of the default RPG Maker woosh visual effects.
  • Fisher King: Spoofed in the Monster World: Ilias comments that she isn't surprised the Monster World has a ruined, polluted landscape with only a few small areas fit for inhabitation... only to be informed that her Monster World counterpart was the one who destroyed the ecosystem in an attempt to destroy the world rather than lose the war.
  • Fire, Ice, Lightning: The three magical elements used in Black Magic. The three advanced Black Mage jobs - Inferno Mage, Arctic Mage, and Gigavolt Mage - all specialize in one of these.
  • Functional Magic: Usable by monsters, angels, and (unlike the original game) all humans.
  • Future Badass: When siding with the Monster Realm, Luka eventually meets grown-up, and way more badass versions, of the Four Bandits, Angelic Dominion's Four Heavenly Knights. Luka meets Vanilla's AD self, Vanguard, while in Sariela's prison. Later meets the other three during the raid on Heavenly Monster Lord's Castle, Idaten (Gob), Teenia (Teeny), and Grandpapi (Papi). Suffice it to say, they are all WAY more competent and fearsome than their Singularity counterparts. Thankfully, they are never actually battled, and are only recruits.
  • Flashback: On occasion. The Administrator's Tower features several of these, showing the demise of the inhabitants.
  • Fling a Light Into the Future:
    • At the end of the first chapter, your party visits an alternate universe that has nearly been destroyed by chaos. La Croix hands over her notes on chaos, with the goal of preventing it from happening to the main Paradox universe.
    • Inverted by the Bad Ending, which you get if you try to take the Third Path before completing the Angelic Dominion and Monster Realm paths at the Great Decision. In this ending, Luka and Promestein labor for the rest of their lives trying to find a solution to chaos... and ultimately believe that they have succeeded, but by that point, it's too late to do anything, and their world is about to be consumed. So they decide to send their final creation into the past, where their past selves can hopefully put it to good use and save the universe. That creation being Brynhildr.
  • For Science!: Basically, Promestein's entire motivation. She engages in all sorts of research without regard for ethics (though not yet to the point of the original game's Promestein).
  • Fragile Speedster: Harpies, Fairies, Elves, and Succubi are all this, to some extent. Certain races or jobs can make them more durable.
  • Frankenstein's Monster: Frederika, a giant zombie made from multiple corpses by Chrome. Unlike the original game, she developed a new personality akin to a caregiver. After Chrome is defeated, Frederika asks the party to be allowed to stay with her.
  • Funbag Airbag: In her sidequest, Rami constantly throws herself off the summits of different mountains around the world in an attempt to fly. Thanks to this trope, she survives with no serious injury and even gains a defensive boost as a result. By the second fall, she's already lost sight of her attempts to fly and now just wants to fall so she can get even stronger.

G-L

  • Gag Boobs: A few monsters, notably Rami and Nuruko. Rami notably hates this because her large breasts make it hard for her to fly normally, and she has several side quests trying to learn how to fly.
  • Gambit Pileup: There are countless factions in the game, all working towards their own inscrutable ends. The fact that some of them come from alternate universes only complicates things further.
    • Nero and Neris, who are the children of Luka and Alice from the original Visual Novel trilogy, seem to be the group most focused on helping out Luka's party. Mainly because they want to try and make sure Luka can follow the correct history as easily as possible to try and stop chaos.
    • Luka's father, Marcellus, appears to be on Luka's side but is pursuing his own plans, which are initially uncertain. Eventually revealed to be a Well-Intentioned Extremist who is allied to no one, but seeks out Monster Lords of other worlds to slay in the hopes of "correcting" history and slowing the spread of chaos.
    • The Lilith Sisters are behind several of the problems the party encounters, but they claim to be saving the world. What's more, they seem to be following the orders of Alipheese I. They turn out to be from an alternate world where the monsters won the Great Monster Wars, and they are trying to transfer the souls of the Paradox world's inhabitants to their own by way of mass-massacre, dubbed the "World Unification" plan.
    • The three Seraphs, who also appear to be trying to preserve the world, and are directly opposed to the Lilith Sisters. They turn out to be from an alternate world where the angels won the Great Monster Wars and are selecting a subset of humans to bring to their own world for their "Ark World" plan.
    • A figure calling herself Alice VIII, the supposedly-dead tyrant who had once terrorised the world, is aiming for the seat of Monster Lord. Many anti-human monsters have gathered to her cause. She turns out to not only be the real thing, but is the same Black Alice who should have died in the original game. On top of that, she has the support of the legendary puppeteer Kagetsumugi, through whom she has gained access to legendary monsters and even former Monster Lords as allies.
    • The kingdom of Grangold has declared war on the other human nations and is currently winning, thanks to its army of monsters and dolls, and its mysteriously powerful king. It has been taken over by the Tamamo no Mae of the same world the Lilith Sisters came from, and she is driving it to ruin for her own amusement/plan to move the souls of paradox to the Monster Realm. Taking care of Grangold is the first half of Part 2.
    • Most bewildering of all, the mafia is also a powerful faction, if a hidden one. It seems to be opposing the Church, to the point of attempting to assassinate the San Ilia King. Merlin and Lazarus are high-ranking figures in it and seem to have their own plans...
    • The Collab Scenario introduces another group, the Apostles of Chaos, a group of extremely powerful Apoptosis who wish to "return everything to nothingness". One would think they'd be part of Black Alice's faction, but they make zero mention of her and are pursuing their own plans, revolving around a mysterious figure they call "The Father of Chaos", who is Luka's future in the Third Way route. As it's revealed in Part 3 the Apostles of Chaos are literally offshoots of Chaos herself, created for a single purpose: destruction of the world that would create/created her solely as a scapegoat for the law of Chaos. The "Father of Chaos" is Luka, slowly being turned into a god as a result of fathering her, and threatens to corrupt him if not done properly.
    • The Three Charms collab event teases and Part 3 introduces another faction, the Alliance of Wisdom, which seems to be made up of alternate timeline versions of Promestein (not the Promestein in the player's party) and her Seekers of Truth from the first game. They have their own objectives and their own plan for dealing with Chaos. Unfortunately for them, Kagetsumugi assassinates them before they can act on their plans, but they do prove crucial in the Third Way Route after Luka saves them from her.
    • And at the start of the Third Way Route, yet another faction, The Sixteen Phenomena of Ruins, a rogue gallery of world-ending monsters summoned by the Apostles of Chaos to destroy the world. This collection of Catastrophes doesn't work together, but since they all seek to destroy the world and possess the power of chaos, they are group up regardless.
  • Gameplay and Story Integration:
    • Each character's trait and list of races tend to reflect their background. For example, Luka has an advantage with hero-related skills and weapons and has access to the Human race and the Angel race.
    • Harpy Wings, an item used to travel to previously visited towns, are also used by NPCs. One example is the merchant in Ilias Village, who uses one when you visit him for Vanilla's quest.
  • Gameplay and Story Segregation:
    • Almost all enemies have access to pleasure attacks, but few actually keep them when you recruit them.
    • Since it's possible to grind in this game, unlike the original, it's therefore possible to become vastly more powerful than any storyline boss. But even if you can defeat them in one hit and are immune to everything they can dish out, bosses like Morrigan and Astaroth are still treated as holding back and capable of winning if they were to get serious.
    • Harpy Wings (and similar means of instant transportation) can only take you to places you've already been to. You don't have the option of, say, making Gob use a Harpy Wing to visit Yamatai (her birthplace) early.
    • You can't get to Hellgondo without awakening the Garuda Girl to carry you there. It's Hand Waved that only the strongest of flying monsters can fly there, but you can recruit high-ranking flying monsters like the Queen Harpy or a Wyvern Girl, yet even they are seemingly up to the task. And, of course, you can't use a Harpy Wing to get there, either.
    • Late in Chapter 2, Sonya is concerned about holding the party back due to being a normal human. She says this even if she has been given the Worm Summoner or Vampire races, which all humans can access after you've completed certain sidequests.
  • Genius Bonus:
    • In real-life, Apoptosis is the self-destruction of cells, and one of its purposes is to fight infection by destroying infected cells. In the game, Apoptosis is the immune system of space itself and acts to stop the spread of Chaos by destroying people who trespass between universes.
    • The game also uses a lot of computer science terminology, especially White Rabbit and Ilias, which make constant references to hexadecimal memory addresses and database concepts. In one extreme case, Ilias crashes during an evaluation and requires manual reboot, complete with Y/N prompt.
  • Genius Ditz: Chrome. A master of necromancy, spiritualism, and puppeteering, who leaves notes discussing the secret passages of her base lying around for anyone to find.
  • Ghostly Goals: Captain Selene, as in the original trilogy, is a ghost kept in the world due to her regrets in unsealing the Beelzebubs and wishes for someone to deal with them. While she initially passes on after defeating them, Luka finds her back in her house, as the monsters are actually still alive. Upon tracking them down and seeing them currently despairing and ambitionless from seeing the new world, their forcing themselves into Luka's party to have a room under their heads has Selene opt to stay as well to keep an eye on them.
  • Giant Hands of Doom: Possessed by several monsters, like Page 257 and Bandersnatch.
  • Give Me Your Inventory Item: In battles, enemies may ask for certain items from your inventory or money. If you give the requested item, their Affinity is raised by a lot (usually 25-30 points). Not giving the item doesn't lower Affinity, though.
  • Global Airship:
    • You gain access to a ship after completing the Navy versus Pirates sidequest. It lets you travel to distant locations without expending gold (if using Harpy Wings) or MP (if using Time Magic). However, you still encounter enemies on the ship, and it doesn't immediately grant you access to all locations - the Snow and Hellgondo Continents are inaccessible when you first obtain the ship.
    • Early in Part 3, you gain access to Galda, the Divine Bird, who can fly anywhere in the world without restriction. However, the story keeps finding reasons not to use Galda in both the Angelic Dominion and Monster World, forcing the party to traverse on foot. The restrictions are (mostly) removed in the Third Way Route, due to the open nature of the route allowing you to utilize Galda. The only issue is that Galda can't land on forested areas.
  • God Save Us From the Queen:
    • Sara, after becoming queen, seems to have gone insane with grief as rumored by some of Sabasa's citizens. From firing all the competent men and replacing them with low-tier thugs, to barely caring about the rising issues with Grangold and the kingdom's citizens. Then there's the fact she is looking for men just so she can have sex with them and thinks of nothing else. As it turns out, Sara's monster blood had been partially awoken thanks to the Lilith Sisters, which is why she is acting so lustful and despotic. She eventually steps down from ruling after being cured of her affliction, believing her actions while "under the influence" to make her unworthy of rule.
    • Grangold has a mysterious new queen who is implied to be responsible for its declaration of war against the other nations. As you investigate the Gold region, you learn that its inhabitants have been brainwashed into being obsessed with said queen. Said queen turns out to be an alternative Tamamo no Mae, one of the Six Ancestors from the Monster Realm. She mentions having brought many other nations to ruin in the same manner.
  • Gotta Catch Em All: You can recruit monsters, humans, and angels to join your team, and you can recruit a staggering number of them.
    • There are two side quests in Part 3's Third Way Route, that have you needing to find 80 version of the legendary blacksmith Randolph and 15 Alice puppets. The former helps upgrade your weapons to even higher tiers (50 for Demonic Blacksmith Techniques, 60 for Angelic Blacksmith Techniques, and 70 for the Ancient Holy-Dark Yamatai Techniques). The former are necessary for Alice to achieve her One-Winged Angel form and gain the Dark Goddess race change.
  • Gotta Kill Them All: In the Third Way Route, 16 world-destroying threats hailing from various dimensions, dubbed "Phenomena of Ruins", or "Catastrophes" for short, are summoned into the world and have to be killed to eventually gain access to the final boss.
  • Great Escape: After being captured by the Archangel Sariela, Luka is sent to Grangold Prison. There, he meets Quetzalcoatl and Tezcatlipoca, with whom he collaborates to try to escape. However, they soon realize that escape is impossible since the only exit is also the only entrance (which is heavily reinforced), so they go with the next best option: defeating the warden of the prison, Sariela herself. To do so, they seek to recruit Vanguard, a famous monster deep within the prison. In the end, however, they are unable to defeat Sariela and are rescued by Alice, Saja, and the rest of the party just before the Archangel burns them to death.
  • The Grim Reaper: Reaper, apparently. Like all supernatural entities in the setting, she appears as a Cute Monster Girl, one with red hair, purple eyes, black clothing, and a Sinister Scythe. She resides in Hades, which is similar to the afterlife of the setting. She's in fact the First Law, the Law of death.
  • The Guards Must Be Crazy: The guards of the Sabasa palace become this, along with the rest of the army, once Sara takes over due to all of them being low level thugs. The party can simply push past them with no trouble.
    • The same also applies to the Navy Marines. Is that a suspicious Dog Girl spy? Nah, it's just a friendly bribe-giving person. No need to worry about it.
    • In the Angelic Dominion, there are several cases of angels straight-up ignoring intruders because actually reporting it would result in a lot of extra work for them.
  • Guest Star Party Member:
    • Nero becomes the only controllable character if you lose against the Armored Berserker. He's easily powerful enough to defeat the boss on his own, but you lose control after winning the battle.
    • Alma Elma joins the party temporarily at two points: to defeat Granberia in the Coliseum and for the infiltration of Gold Fort. She can be permanently recruited after clearing Part 2 in an optional sidequest.
    • In the Ilias route, the White Rabbit and the Reaper very briefly join during a trip into the Memory Space to try to revive Sonya. And it's a good thing they do, since the enemies in there are several orders of magnitude stronger than those previously faced, and you have no access to other party members during this quest.
    • During the Third Way Route, you unknowingly recruit one of the Phenomena of Ruin passing herself off as a strange monster swordswoman, Koron, just before facing Angolmois (again). Upon defeating Angolmois, Koron reveals her true nature, the "Void Dragon", and leaves. Currently isn't permanently recruitable.
  • Hammerspace: As typical for an RPG. You can have up to 99 of any particular item.
  • Harder Than Hard: Paradox difficulty. Suffice it to say, there's a reason it's named for the game itself.
  • Harmless Freezing: The Freeze status effect, which ice-elemental attacks have a low chance of inflicting. It prevents the victim from taking action for a few turns and negates physical and magical evasion.
  • Haunted House: The Milan Mansion, also known as the Haunted Mansion, is located northwest of San Ilia, just like in the visual novel. It's where Chrome lives with Frederika and numerous other undead monsters such as Ghost Girls, Cursed Dolls, and Zombie Girls.
  • Have a Nice Death: As in the original game, dying in battle gives you the option of viewing an 'Evaluation' by Ilias. It generally consists of tips on how to defeat the enemy that you lost to, interspersed with insults.
  • Healing Checkpoint: Often in dungeons, there's a magic circle or a barrel full of supplies that fully restores the party's HP and MP.
  • Healing Potion: Or Herb, rather.
  • Health Damage Asymmetry: Very noticeable, given the recruitment mechanic. Monsters will have enormous amounts of HP when you fight them, but upon recruiting them, they'll only have a small percentage of that HP.
  • Heinz Hybrid: Alice and other Monster Lords contain the genes of all monsters (in gameplay terms, though, Alice can only access 6 races while Alicetroemeria can access 7). A more traditional example are Nero and Neris, human/monster/angel hybrids.
  • Heroes-R-Us: The Heroes Collision. It's an organization of heroes, still operating independently, founded by Sabasaman. It provides funding, equipment, and assistance to its members. Some of its most distinguished members are: Justice Kaiser, Magical Mari-chan, Melty Bat, Cyber Knight, Cosmic Woman, Genesic Valkyrie, Ghost Fox, Kitsune Hana, Heinrich Hein, and Luka (if he agrees to join).
  • Heroes Prefer Swords: The sword is the main weapon of the hero jobs, and Luka starts with it. It's also used by Heinrich and Marcellus.
  • Heroic Lineage: Luka is the son of the hero Marcellus, and through him, the even more famous Heinrich. Then there is Nero and Neris, who are the children of Luka and Alice from an alternate universe. There are also hints that this lineage even extends back to primordial times, if World Drown's last words of Marcellus reminding her of Alan, an ancient Alph she was in love with, hold true.
  • Heroic Sacrifice:
    • At the end of Part 1, La Croix stays behind with her zombies to hold off Adramelech for as long as possible so that the party can escape and although she didn't defeat the apoptosis, she weakened her enough to give Luka and the others a fighting chance.
    • At the end of Part 2's Ilias route, Sonya Chaos, upon reawakening her human self, takes down the Adramelech she summoned at the cost of her own life. She then rewinds time back 17 minutes to undo the damage her spread of chaos caused before leaving behind a copy that remembers nothing so no one realizes what happened.
    • This happens quite a bit in both the Angelic Dominion and Monster World routes. Usually, when your group encounters one of the Seven Archangels/Six Ancestors long before being strong enough to challenge them, and needing to be bailed out by their equivalent from the friendly side.
  • Hidden Elf Village:
    • Enrika, a village hidden in a large forest filled with powerful monsters, is inhabited by fairies and angels in addition to elves.
    • Later in the story, another village appears, although it would be more accurate to call it a "Hidden Ninja village", as everyone there is a kunoichi, and elves aren't even a majority among the population (which also includes Arachne, Harpies, and Succubi).
  • Hopeless Boss Fight: The fights against Nanabi, the Armoured Berserker, and Tamamo no Mae. It's possible, with extreme grinding and/or a New Game Plus, to defeat them normally, but the plot will simply have them make it so that they win.
  • The Hunter: The Hunter job and its variants.
  • I Am a Humanitarian: Various monsters have access to Predation skills, allowing them to devour your party members whole. This is a form of instant death that can't be resolved until after the battle. Notably, your own party members can do this too, and it's actually an effective strategy. To prevent it from being a complete Game Breaker, Predation skills only work if the target has the Digestion status (or some other status, such as Stun, for certain skills).
    • Special mention goes to Hiruko, who has unique Predation skills that work on Tranced and Bound targets as well as Digestion, and she can both inflict those statuses and devour the target in the same move. The only option is to make sure your party is totally immune to those statuses before you fight her.
  • Identical Ancestor: Heinrich looks extremely similar to Luka (the only real differences come from them being drawn by different artists). When traveling 500 years into the past, Luka is easily mistaken for his legendary ancestor. Marcellus also looks extremely similar to them, at least on the occasions you see him without all his Machina equipment.
  • Idiosyncratic Difficulty Levels: Very Easy, Easy, Normal, Hard, Very Hard, Hell, and Paradox.
  • Idol Singer: Saki, a succubus idol in the city of Grandoll.
  • Implacable Man: Adramelech. The alternate La Croix has fought her several times, only for Adramelech to come back stronger each time. In the Administrator's Tower, La Croix sacrifices herself to delay Adramelech long enough for the party to escape, but she still catches up with them before they leave the tower. And even after the party defeats her and continues running, she appears again and tries to drag Luka into the void.
  • Impossible Thief: The game has a variety of stealing skills, which allow you to steal not just the standard RPG fare but also cooking ingredients, crafting materials, and even breast milk and panties.
  • Impossible Item Drop: All over the place. While all enemies are sentient, unlike many RPGs, many of them don't have pockets, clothing, or bodies that could feasibly carry objects. It doesn't stop them from carrying weapons, armor, items, or money.
  • Improbable Weapon: Numerous examples. Merchants use abacuses, doctors use scalpels, maids use plates...
  • Inexplicable Treasure Chest: In every dungeon.
  • Infinity+1 Element: Both Holy and Dark count. They can't be evaded or reflected, and skills that inflict this damage are harder to obtain than others.
  • Infinity+1 Sword: Many of the weapons found in the Labyrinth of Chaos. Practically impossible to get, but when they have names like 'Excalibur'...
    • The Mitra Sealed Castle contains many empty pedestals. According to Alice/Ilias, these once held weapons of incredible power that were employed during the Great Monster Wars, but they were then sealed in the castle, supposedly on these pedestals. You can obtain these weapons by visiting the Sealed Castle in the Angel and Monster worlds, where (most) of the weapons are still there. In the Third Way Route, you then gain access to ALL of them.
  • Intrepid Merchant: Vanilla the Vampire Girl, although not at first. When you first meet her after she's been redeemed, you find she's attempting to sell her "seductive merchandise". All of it is junk that has zero value, as told bluntly by a random kid who wanders in. If you completed the Merchant's Quest, Luka can help Vanilla grow into this trope by taking her far and wide across the world, her selection and business skills growing as a result of doing business with various people.
  • Invisible To Normals:
    • Just like before, faries don't appear to people who whole-heartedly pray to Ilias. But since she has gone missing, this has lead to an uptick in people being able to see them.
    • The door to Hades in Ilias Temple is visible (and accessible) only to Luka. When he uses it, other people only perceive him as staring at a blank spot on the wall.
  • Item Crafting: In the main game, you can improve equipment by combining it with various items in predefined recipes. In the Labyrinth of Chaos, you can combine any two pieces of equipment (provided that they are of the same type and level) to obtain a stronger piece that retains the passive abilities of both.
  • Item Farming: If you're doing a lot of synthesis, you'll naturally need a lot of items.
  • Jiggle Physics: Occurs in some characters' sprites, like Rami's.
  • Job System: Set up very similar to the one used by Dragon Quest VI.
  • Joke Character: The four Unfortunate Friends: Amira, Pyhar, Domaimer, and Santos. The human and monster parts of their bodies are inverted (reflected in the names of the first three, which are the Japanese syllables for lamia, harpy, and mermaid reversed). They're the only monster companions to have no request scenes.
    • Lethal Joke Character: But they're not necessarily useless. Pyhar, for example, gains a bonus to evasion and magic evasion from her trait. Combined with the innately high evasion of harpies and another buff to boost it further, she can achieve 100% evasion and avoid all attacks. (With the exception of Auto-Hit-type attacks that usually guaranteed to hit, unless cancelled out by a party members' counter attack such as Hild's CIWS/Advanced CIWS Defense Ability for instance before it hits) Santos is an even better example since his trait allows him a 20% chance to "divide" after each turn, thus granting him a temporary buff to act twice or even four times per turn whilst the "Divide/Divine Destiny" buff(s) are active.
  • Just in Time: Sub-Ilias and Alipheese the First, along with the Seven Archangels and the Six Ancestors, arrive during the Father of Chaos's confrontation with the God of Chaos, and immediately engage in combat, giving Luka time to regain his sanity (if the player fails to complete the main quests or misses any important side quests, they will not appear, resulting in a bad ending). Goddess Black Alice also shows up, having eliminated off-screen the new Apostles that Chaos wanted to summon.
  • Karma Houdini: As is standard for the series, all enemy monsters will rape Luka upon defeating the party, and many will outright kill him. Some of them explicitly have histories of crimes against humans, the Roper being one example. This doesn't prevent them from being recruited, at which point there's no way to punish them. This especially stands out with Hiruko and Kanon, who have some of the most horrific crimes associated with them, yet they're still recruitable, and Luka still calls them his "comrades" in the late game and refuses to let anyone kill them.
  • Keystone Army:
    • Monster armies can be routed by defeating their leader(s). This is how you stop the monster invasions of the four human nations in the second chapter.
    • This backfires against the monsters in the Monster World invasion route: when the angel army invades, the Six Ancestors show up and activate a trap that instantly seals away the Archangels. They then don't bother with defeating the actual army, even though it is certainly within their power to do so, assuming they've already won and the army will disperse soon enough. This gives the heroes an opportunity to rescue the sealed Archangels and make a comeback.
  • Kid From the Future:
    • Nero and Neris are the most prominent example, being the son and daughter of Luka and Alice XVI from the True History (ie, the original game), who are now time-travelling in an attempt to save the universe.
    • Several times throughout the game, Chaos herself makes contact with Luka briefly whenever he taps into chaotic powers, despite not actually being born until the very end of the game.
    • In the Final Tartarus, Luka and his party encounter "Final Beelzebubs", which the party notes contain Luka's genes and are able to use Hero and Angelic skills. They guess that these are the daughters of a Luka who got defeated by the Beelzebubs in some other timeline.
  • Kingmaker Scenario: You can resolve the standoff between Lily and Lucia by defeating one faction. The person you support will then join your party.
    • Part 2 has more of these, such as the decision to join either the pirates or the navy, and later, deciding to side with the insects, plants, or neither during the Plansect Village conflict.
    • The "Great Decision" requires Luka to choose whether to support the Angelic Dominion or the Monster World in their bids to save the universe. Trying to take a third option leads to a bad ending at least, if you try to do it before doing both routes first.
  • Kleptomaniac Hero: Unlike the original game, this is outright encouraged. Luka can freely take whatever he wants from other people's houses without issue, even if the inhabitants are still present. It's justified as an explicit privilege of heroes in the setting.
  • Kraken and Leviathan: Kraken is a high-ranking Scylla and the queen of the South Sea, while Leviathan is a high-ranking dragon and the Admiral of the Navy.
  • Laser-Guided Amnesia: The ending of Chapter 2 features two possible versions of this, depending on whether Alice or Ilias was recruited. On the Alice route, Sonya doesn't remember the previous events, including the fact that she's an Apoptosis, but everyone else does. On the Ilias route, everyone loses their memories of the past 17 minutes due to Sonya overwriting the world, so no one remembers that Sonya is an Apoptosis or that the one currently with them is a copy. However, Luka does experience flashes of memory.
  • Last Chance Hit Point: The Endure ability will let a character survive a normally lethal blow with 1 HP, once per battle. Formerly, it was bugged and worked an indefinite number of times per battle, which effectively made the party immortal so long as characters were healed.
  • Last-Second Ending Choice: During the final battle against the True Final Boss in Chapter 3, one last choice is given to the player that will lead to one of two endings: Finish Chaos off, or embrace Chaos. The former fails to stop the conflict and results in a Downer Ending where everything and everyone except Luka and Chaos disappears from existence, while the latter allows Luka to save everyone and rebuild the multiverse alongside Chaos in a Golden Ending.
  • Lazy Bum: An imp named Rumi
  • Lazy Backup: A partial example, similar to Final Fantasy X. There are 4 characters in the active party and an ever-increasing number in the reserve party, and they can be freely switched out during your turn in battle. However, if all 4 active members die, you lose the fight even if some reserve members are still alive.
  • Leaked Experience: Party members in reserve receive just as much EXP and Job EXP as those in the active party. This can be exploited by giving them equipment or skills that boost EXP and/or Job EXP while giving a penalty (e.g., the Bondage Rope accessory, which doubles EXP but gives the user the Blind, Silence, and Paralyzed ailments). The reserve members will level up quickly without even having to fight.
  • Lethal Lava Land:
    • Gold Volcano. Most of the ground is literal magma, though it doesn't damage the party any more than walking on a poison swamp does.
    • Large portions of the Monster World are covered in lakes and seas of lava, and the party is expected to cross them on foot. By this point, however, obtaining Abilities or equipment that cancel environmental damage of that sort should be trivial.
  • Level-Locked Loot: There are several different ranks of chests. All but the lowest rank require some level of thief skill to open.
  • Level Up At Intimacy 5: There are two types of this. Party members can be given gifts to raise their Affection, which (at certain thresholds) causes them to give gifts in return and unlocks their Request scenes. The other type is "Battle Fucking", an in-universe sport based around enduring sexual acts, which rewards the player with an item if Luka has enough HP to win.
  • Light Is Not Good: All angels are light-aligned, but that doesn't mean that they're necessarily good.
  • Loads and Loads of Characters: Even more than the original. There are nearly a thousand recruitable characters. And that's not considering the hundreds upon hundreds of NPCs...
  • Logical Weakness: The elemental weaknesses of each race tend to be this. For example, Land-Dwellers and Sea-Dwellers are weak to lightning, as they are covered in conductive slime.
  • Longest Pregnancy Ever: In the final route, Hilde winds up being pregnant with the God of Chaos for 4.6 billion years. Apparently, this is just how long it takes for a god to be born.
  • Lord British Postulate: Reaper, the hardest Bonus Boss in Part 1, wasn't supposed to be beatable in Part 1. This didn't stop many from trying and succeeding. This caused the developer to release the Labyrinth of Chaos, a post-game bonus dungeon originally meant for Part 3, containing vastly more powerful versions of all enemies. Naturally, players have managed to defeat Reaper even there.
  • Lost Technology: The general source of the setting's Schizo-Tech. It is later revealed that most of the advanced weapons and gadgets found in the various Tartarus are not only from other parallel worlds but from the previous iteration of the universe, also known as the 8th universe, in which magic never existed and only humans ruled the planet.
  • Lovecraft Lite: Paradox stands on the line between this and Cosmic Horror Story, especially in Chapter 3. The game makes a leap from a (somewhat) classic fantasy-adventure story with dark themes in the first game to down a rabbit hole crawling with horrors of the cosmos. Very bad things happen: people die en masse; people are raped, enslaved, tortured, and other terrible things. Main and secondary characters can also die; numerous Eldritch Abominations are unleashed throughout the world, each capable of destroying it; and there are various other threats on a cosmic scale (the destruction of multiple universes), including the will of Space-Time itself, which would destroy everything in an attempt to delay the end of everything. That being said, Luka and his True Companions refuse to just give up, facing these dangers with their heads held high despite the losses along the way, which allows them to Earn Your Happy Ending in the end. Of course, the fact that many of the monsters, angels, god-things, and assorted freaks and creeps can be on the side of the heroes probably helps. Hilariously enough, one of the more famous Lovecraftian entities, Cthulhu, is a recruitable enemy.
  • Ludd Was Right: The inhabitants of the aptly named Luddite Village believe this. They eschew the advanced technology that the rest of the world uses, believing it to be heretical, even as the majority of the faith accepts it. If Ilias is your companion, she's initially hesitantly approving of their decision to live humbly, but upon actually seeing Luddite Village, she is horrified at the result and denounces them.

M-R

  • MacGuffin: Being a JRPG, quite a few:
    • The Four Spirits, just like in the original game, in which Luka is tasked by Marcellus to make a contract based on a note from the Underground Library of Saint Ilia. Later on, Luka can also form contracts with alternative versions of the Spirits from the Monster Realm, along with the Artificial Spirits of the Angelic Dominion.
    • The Six Orbs, same as before, are needed to awaken Garuda Girl, and finding them makes up the second part of Part 2.
  • Mad Scientist: Chrome, La Croix, Lucia, Lily and both versions of Promestein, are for the most part heroic examples.
  • Madness Mantra: In the Remina accessed through the first Tartarus, the people you encounter will at first talk normally, but devolve into gibberish. The female will eventually transform into an Apoptosis and attacks.
  • The Mafia: They are a surprisingly influential faction. Notably, both Lazarus and Merlin, formerly Marcellus' friends, are part of it.
  • Magical Girl: An in-universe profession, banned by the Monster Lord because it runs on the Power of Hate. That is, Magical Girls absorb negativity and use it to power their magic, which the Monster Lord deemed to be too risky to be permitted, even if most Magical Girls were doing it for noble reasons. Granberia accidentally becomes one.
  • Magic Knight: The Magiknight job.
  • Magitek: Various examples, such as Brynhildr.
  • Making a Splash:
    • The water element, which mermaids and sea-dwellers specialize in. One of the three natural elements.
    • Undine is the spirit of water, and resembles a mermaid-shaped slime.
  • Mana Meter: There are 2 meters, MP and SP. MP is used for magic, SP for physical skills. Some skills (e.g. Holy skills) use both MP and SP. Party members automatically begin battle with half their maximum SP (more with certain equipment), but MP doesn't replenish on its own.
  • Marshmallow Hell: Just like Dragon Quest VIII, there is a Puff Puff skill. It utilizes a hidden breast size stat, which means that flat-chested characters do no damage with it, while most buxom characters can make full use of the skill.
  • Mass Super-Empowering Event: One effect of the Great Disaster was to fill the atmosphere with mana, allowing all humans to use magic.
  • Mayfly–December Friendship: Gnome once befriended a young girl who wandered into her domain. The girl would continue to visit Gnome, even asking her to attend her wedding and be with her family. On the girl's deathbed, she only asked to be buried where Gnome lives, aware of how lonely the spirit usually is. Fortunately, Nuruko happily offers to be Gnome's friend, with Gnome accepts. Due to Nuruko's status as a spirit, this trope is adverted.
  • Mirror Match: It's possible for characters to fight against themselves. The most common example is when a recruited monster fights against their random encounter version, but more specific examples (i.e. with named characters) can occur in a New Game Plus or in the Labyrinth of Chaos.
  • Mithril: A material used for forging weapons and armor.
  • Monster Knight: Any party member can be any job, though they aren't necessarily suited for all jobs.
  • Monster Compendium: Accessed in Hades, it allows you to refight any monster.
  • Monster Lord: The eponymous position. It is held by the strongest monster, which (for 16 generations so far) has been a member of the Fateburn family.
  • Monster Progenitor: Alipheese I created the Six Ancestors, who each gave rise to a lineage of monsters: succubi (Minagi), slimes (Kanade), plants (Kanon), beasts and kitsune (Tamamo-no-Mae), scyllas (Hiruko) and harpies, lamias and dragons (Saja). She had a secret seventh child, Koron, based on dragons, but was executed for being too dangerous for the other kids.
    • The Seven Deadly Sins turns out to be the ancestor of Vampires due to being a mutated succubus, while the Dimensional Eroder would become the ancestors of Land-dwellers, insects, and scyllas thanks to her own offspring, the unknown.
  • More Friends, More Benefits: You can recruit as many companions as you want (barring mutually-exclusive ones) with no penalty. That said, trying to level up over a hundred companions...
  • Multiple Endings: Part 3, the finale of the Paradox series, ends with this.
    • World Breaker/Judgement Ending: Siding with either world has Luka lose many comrades and friends, including the chosen supporting Goddess, before ending with him ascending as the god World Breaker or Judgement, merging with his chosen partner Alice/Ilias and completely destroying the opposing Goddess and their world. Luka and their partner then spend the rest of their long life working to slow the chaosization of existence, but it becomes too much for either of their divine might eventually. However, they die having ensured their friends were able to live long, full lives before passing.
    • Third Way/Chaos Route: While Luka's plot to create a mastermind for chaos works a little too well, he and his party manages to come through, uniting all other warring factions, and tames Chaos, with the two then making sure all the tragedies that took place are resolved peacefully, ending the threat of chaosization and rewriting reality to ensure the world won't be destroyed in the future. Though Luka laments the 16 Catastrophes couldn't be saved as well...
  • Mutually Exclusive Party Members:
    • Part 1 has Alice and Ilias, and Lily and Lucia. It's possible to have both of the latter pair on a New Game Plus, due to party members other than Alice/Ilias being carried over. Having both Alice and Ilias is impossible without cheating.
    • Part 2 introduces more of these, including some companions who are exclusive to the Alice or Ilias routes. Alice gives access to Alicetroemeria, Lilith and Lilim, and Morrigan, while Ilias gives access to Heinrich, Eden, Micaela-chan and Lucifina-chan.
    • Part 3 is the biggest yet, as The Great Decision locks you on one route (Angelic Dominion or Monster Realm) full of characters. In fact, if you are siding with either Alice or Ilias but then side with the opposing world, you will switch partners and main party members with the other. Only the Third Way subverts this, as everyone on both sides comes together, even Ilias and Alice.
  • Mutually Exclusive Powerups: Both Alice and Ilias, and Lily and Lucia, offer various skills and abilities. Thanks to the above restriction, these are mutually exclusive. However, the Holy skills taught by Ilias can be learned later when Luka unlocks the Angel race. Similarly, the Cursed Sword skills taught by Alice can be learned from a job available in Part 2.
  • Necromancer: An intermediate job, whose skills are Cast from Hit Points. Also, the professions of Chrome, La Croix, and Kagetsumugi.
  • The Needs of the Many: This is ultimately the reason why Angelic Dominion and Monster Realm do battle with one another. The threat of chaos is caused by rising parallel worlds, and as the law of chaos itself can't be stopped, the only way is to destroy said worlds, but the masses' fate differs in each plan. The Angelic Dominion wishes to save a few chosen humans from countless worlds to their "Ark World", while leaving the rest to be destroyed by chaotization due to being unworthy. The Monster Realm, meanwhile, wants to use the law of soul fusion to save as many people as possible at the price of countless individuals and worlds being destroyed by the Monster Realm's hands, dubbed the "World Unification" plan. Luka's ascended form after absorbing either Goddess' power represents those ideals in their purest form (World Breaker and Judgement). Naturally, because neither way actually confronts the threat of chaos, the endings of either route end the same: with the ascended Luka unable to keep up with the parallel worlds before all is consumed by chaos.
  • Nephilim: Luka is this. As are Nero and Neris, being descendants of an alternate version of Luka.
  • No Hero Discount: By the end of the first chapter, you are literally fighting to save the entire multiverse from destruction. By the end of the second, you're renowned for stopping the Grangold war and the monster invasions. Don't expect any shop to care about this. Not even the shops run by your own party members.
  • No Name Given: Averted. Most of the monster girls from the first game now have names, though this only applies to the ones that join your party.
  • Non-Lethal KO:
    • Applies not just to your party members, but also to your enemies as well (unless otherwise dictated by the plot). Unlike your party, enemies can't revive each other.
    • The Angel Halo presumably causes this, as in the previous game. It's stolen by Nero just before Alice can even show it to Luka after leaving Iliasville.
  • Not Me This Time: Invoked upon first-timers of Paradox that completed the original MGQ Trilogy. Most might expect that most events occur as they did in the original MGQ Trilogy, to varying degrees of reaction. For instance, expecting Alma Elma to be the one causing the storm between the sea section of the Ilias and Sentora continents? Sorry, wrong number pal, it's actually Morgan of the Lilith Sisters.
  • Notice This: Places that you should investigate are marked with sparkles.
  • One Hit KO: There are four types of instant death in the game: 'normal' Instant Death, Ascension, Climax, and Predation.
  • One-Hit-Point Wonder: The Suicidal Training ability doubles EXP gain but also reduces maximum HP to 1% of normal. The trope can also be invoked with the key item Orb of Life Drain, which decreases Luka's HP by any amount and can be used to bring it down to 1.
  • One Man Army:
    • Neris. In one day, she manages to conquer Plansect Village, defeat Cassandra (considered the equal of Alice XV), defeat the entire Arachne faction, and fight Granberia to a draw. And after fighting the last of these, she claimed to be holding back. Given who her parents are, this isn't surprising.
    • The Grangold King has also become this. He even receives a cutscene in which he devastates an army with powerful magic.
    • All the Seven Archangels and Six Ancestors are stated to be at this level. When the heavens invade the Monster World, it's outright stated that their tremendous army has no chance of defeating even one of the Ancestors, and dealing with them will have to fall to the Archangels.
  • One Size Fits All: Played with. All characters of the same race can all wear the same armor, even if they vary in size (e.g. Ilias can wear the same armor as Promestein, despite the former having a child's body, because they're both angels). However, different races have access to different combinations of armor types. Races with drastically inhuman shapes, like Slimes or Insects, can't wear many types of armor.
  • One Steve Limit: Averted. All Monster Lords use the name Alice, and "White Rabbit" is the name of both a person and a drug.
  • One-Time Dungeon:
    • The Administrator's Tower, due to the entire universe it's located in being consumed by Apoptosis. Partially subverted, as you can enter the ruins of the version in the Paradox universe and encounter the same enemies, so nothing there is potentially Lost Forever.
    • Grangold Castle becomes temporarily inaccessible after you complete it, being destroyed after the quest there.
    • Several cities (and the castle dungeons within them) get completely destroyed in the final routes, rendering them unplayable.
  • One-Winged Angel: All over the place. Monsters change from human form to their original monstrous forms, while worm summoners change their limbs into masses of worms and tentacles.
  • Open Secret: In Yamatai, there's a human-monster couple with the monster pretending to be human. The monster, a Yuki-Onna states that if her husband learns the truth, they can't be together... and when talking to the husband, he's fully aware and complains his miso soup is frozen.
  • Organ Drops: Somewhat disturbingly, these are also included in the game, even though all enemies are sentient. Apparently, the organs (which include things like tails) are all shed naturally.
  • Our Angels Are Different: The angels of the setting cover a wide range of forms, from the standard "woman with wings and halo" (Micaela, Lucifina), to forms that would be indistinguishable from the average monster (though they still retain the halo and wings). Formerly, they were invincible to any attack not employing holy energy. However, thanks to the angels being expelled from Heaven and the atmosphere becoming saturated with holy energy, this trait has been lost.
  • Our Monsters Are Different: As in the previous game, they're an all-female group of beings that depend on human men to reproduce. They're split into a wide range of different races:
    • Beast Folk: The Beast race. They're strong and fast, though not very durable, and are weak to pleasure.
    • Bee People: The Insect race, though not all of them are social. They also include arachnids and myriapods in addition to literal insects. In general, they are extremely durable, thanks to their exoskeletons, and they have a high reproduction rate.
    • Blob Monster: The Slime race. Their amorphous body gives a few advantages (high physical defence, immunity to water and being bound) but also many disadvantages (reflected in their weaknesses to elements and statuses).
    • Golem: The Doll race, mechanical beings constructed to serve people. They're immune to many status ailments thanks to their artificial body.
    • Harping on About Harpies: The Harpy race. Fast but fragile, skilled with wind and thief skills.
    • Horny Devils: The Succubus race. Unlike other monsters, they're dependent on human men for food as well. They specialise in pleasure attacks and wind.
    • Mix-and-Match Critters: The Chimera race. They're combinations of different types of monsters, and are more powerful than normal monsters.
    • Our Dragons Are Different: The Dragon race, which varies wildly in shape. Pure dragons look like standard Western dragons but with a human body in their mouth. Interbreeding with humans leads to the human-like dragonkin, who are human-like aside from their scales, claws, and occasionally wings and tail.
    • Our Elves Are Better: The Elf race, essentially standard fantasy elves. They're skilled with the natural elements and with bows, but are relatively weak compared to other monsters. They also aren't technically descendants of Alipheese. They're the remnants of an ancient race called the Alfs, who were nearly wiped out by Ilias before the remaining ones interbred with monsters and became the Elves.
    • Our Fairies Are Different: The Fairy race, tiny girls with insect wings. They specialize in the natural elements and are very fast and agile, but are the physically weakest race.
    • Our Ghosts Are Different: The Ghost race. They're produced from dark magic and souls, and take a variety of forms. Mimics are a subrace of these.
    • Our Mermaids Are Different: The Mermaid race. Most of them have the standard lower half of a fish, though one (the Anglerfish Girl) is almost entirely fish. They're skilled with water and singing, and their blood has healing properties.
    • Our Vampires Are Different: The Vampire race. They are essentially the standard modern idea of vampires, though they don't burn in the sun. Their cloaks are part of their bodies and can be controlled. They do not have an innate ability to turn humans into their own kind; however, completing one of Promestein's quests gives you access to a serum (based on vampire blood) that gives human characters the Vampire race. Later in the story, it is revealed that the entire species is an offshoot of a succubus who made a Deal with the Devil in the past.
    • Our Zombies Are Different: The Zombie race, creations of a necromancer. Like standard video game zombies, they are damaged by healing (reflected by their constant Zombie status). On the other hand, they're immune to instant death and are actually healed by poison.
    • Plant Person: The Plant race. Notably, this covers fungi as well as actual plants.
    • Snake People: Lamias have the lower body of a snake, though the group also includes Medusas. They have a rivalry with Scyllas. Alice appears as one, though she's technically of many races.
    • Unscaled Merfolk: The Scylla and Sea-Dweller races. Scyllas have the lower half of an octopus or other cephalopod, and have a rivalry with Lamias. Sea-dwellers include all other aquatic monsters like crab girls.
    • Youkai: The Kitsune and arguably the Demi-Human races. Kitsune are a subset of Beasts that are better at magic and skilled with the earth element. Demi-Humans include monsters like Oni.
    • Mechanical Lifeforms: The Roid race. Stronger than the Doll race, they are fighting machines mixed with organic parts that can incorporate armaments and upgrade themselves. Good at using firing arms and ranged weaponry. They cover monsters such as the Trooperoid to beings such as Handyroid.
    • Our Titans Are Different: The Giant race. Massive humanoids that are good at physical damage and have lots of natural HP, but are slow and can't use magic.
    • Reptiles Are Abhorrent/Frogs and Toads: Then there's the Land-Dweller race, which doesn't fit any particular mold besides those who live on land. Land-Dwellers include slug girls and worm girls, but even the likes of crocodile and frog girls.
  • Out with a Bang: Any monster or angel can kill their partner through sex, either by draining their partner of life force (most examples), or by eating their partner. Notably, a surprisingly large number of companions will do this to Luka in their low Affection request scenes (and a few don't have any non-lethal scenes).
  • The Paladin: An intermediate job. Arguably, the Holy Knight is this as well.
  • Palette Swap: In the final route, all enemies encountered, except for the new Apoptosis, are differently-colored versions of monsters fought in the past. It's explained that these monsters have undergone a "Chaos mutation" that has massively strengthened their power (even a standard Slime girl has over a billion HP in this state). Defeating them turns them back into regular monsters, so you cannot recruit the Chaos versions of these characters.
  • Paper-Thin Disguise: Black Alice's disguise as Alicetroemeria consists of wearing a different outfit and slightly changing her hairstyle. She still has the same facial expression, speaks in the same manner, and carries around the same teddy bear. Alice/Ilias immediately realizes her true identity upon meeting her.
  • Parental Incest:
    • While it's not explicitly spelled out, Neris' crush on Luka falls into this. Though technically, the latter is merely an alternate-universe version of her father. Neris makes it clear she had these feelings for her actual father too, though she was never able to act on them. She takes a special interest in Paradox Luka for being even stronger than her father.
    • Luka can Request scenes with Ilias, Lucifina-chan and Micaela-chan, who are respectively his grandmother, mother and aunt. However, it's not clear whether they (especially the first and third) actually have any genetic relationship with him, given that they're beings of holy energy. Additionally, this Ilias is from a parallel world while the latter two are recreations.
    • Just before the game's True Final Boss, Luka can outright confess to several party members who are his relatives, such as Ilias, Lucifina, Miceala, and Eden.
  • Party Scattering: On clearing the Central Tartarus for the first time in the Third Way Route, Pocket Castle is attacked, with many of the monster allies being thrown into chaos. The more plot-important characters are also lost and scattered across the world, with Luka, who teams up with Angelic Dominion Lucifina and Marcellus, to track everyone down.
    • Alice, Ilias, and Lime are the first two found, the former having taken charge of Luka's Inn while he was gone while Ilias (with her sidekick monsters Puruel and Inuel) shows up to fight against Angolmois.
    • Mini the Phoenix Girl is corrupted by the Dark Phoenix and flies through the sky as a random encounter. Defeating her has her flee to Gold Volcano, where she (and the Fire Spirits if not recruited yet) can be recruited after defeating the Dark Phoenix. Note that the corrupted Mini is the strongest of the initial Phenomena of Ruin to be fought.
  • Peninsula of Power Leveling: Several examples:
    • The cave leading to Rostrum is good early on, as it has an encounter with four Candle Girls, who can be killed quite easily with AoE fire spells.
    • The alternate Ilias Village is surrounded by high-ranking angels who don't give EXP when defeated, but give 25 Job EXP. With certain builds, it's possible to kill them relatively quickly.
    • Once the storyline for the first chapter is cleared, the ruins of the Administrator's Tower becomes this. It is the only location in the game with infinitely spawning Mimics and Honey Pots, which give 15 Job EXP each.
    • Part 2 has Mimic Island, which has all three types of mimics as random encounters. The Unified World version of it has all five Mimics, including Pandora, for an even tougher but more rewarding grinding spot.
  • Physical God: Ilias and Alipheese the First are the goddesses of light and darkness, respectively. Both Reaper and White Rabbit seem to be goddesses as well, though the latter's sphere of influence isn't quite clear. And it's revealed that Black Alice has become the goddess of Chaos.
  • Pillar of Light: Some Holy skills have this effect.
  • Player Headquarters: The Pocket Monster Lord's Castle. It functions as a safe zone separate from the rest of the map where you can exchange your party members or interact with them, craft useful items, restore health, and choose optional sidequests, among other things. It is possible to die here, but only through very telegraphed lethal choices (like a request for predation). Whenever Luka and the party want to do a compilation meeting or have an important discussion about future plans, they choose to do it here.
  • Playing With Fire:
    • The fire element, which dragons specialize in. Plenty of weapons, spells, and other skills use the fire element. One of the three magical elements.
    • Salamander is the spirit of fire, and appears to be a naked elf with hair made of fire.
  • Post-Modern Magik: Commonplace. Angels, Monsters, and Humans alike make use of modern (and sometimes superadvanced) technology. Many magical spells and skills related to makina and chaos resemble a digital interface and program commands, respectively. Conversely, many major characters were created through a combination of advanced science and magic.
  • Powers of Two Minus One: Inverted with the three book monsters. Their names use powers of two plus one (i.e. 17, 257, 65537).
  • Pretend We're Dead: When infiltrating Grangold, the party is accosted by an Ant Girl. Luka moans "Queen..." in the same manner as the brainwashed citizens and manages to fool the Ant Girl successfully.
  • Primordial Chaos: Chaos is a force, a physical-dimensional phenomenon, and a fundamental interaction of reality. Chaos is the origin of everything, but also of nothingness. It existed before the universe(s) and will continue to exist after it. Its very presence can warp people and reality itself, giving rise to the Apoptosis, and eventually disintegrating the world until nothing is left. This is actually a problem, as chaos threatens to consume everything as a result of there being too many parallel worlds popping up. And because it's just a force and not sentient or so it seems, there can be no bargaining or fighting against it, only what causes chaos to spread: said parallel worlds. Neither the Angelic Dominion nor the Monster Realm's solutions (Ark World and World Unification) actually stop chaos, only buy their world some more time at best.
  • Quicksand Box: The game is even larger than its predecessor, with countless side quests to get lost in.
  • Quirky Miniboss Squad: During the events of the games, two mysterious trios are said to be flying around, influencing the world for their separate masters' plans. They are the Lilith Sisters, ancient succubi who cause chaos and even instigate a world war, and the Seraphs, angels who are abducting humans from villages. In Part 3, you end up partnering with either group when infiltrating their opposing squad's realm, and the memories of these adventures have both trios come together to work with Luka in giving birth to a new God of Chaos, overcoming their personal biases in the process.
  • Ragtag Bunch of Misfits:
    • Just at the end of the first chapter, the party is likely to consist of: a Nephilim hero, either the Monster Lord or the goddess who created humans and angels, a club-wielding priestess, a boomerang-loving slime, a mysterious tentacled being that looks like a young scylla, an angel Mad Scientist, the leader of the human faith, a gynoid, the spirit of wind, a former princess who's now a succubus, an alchemist with worms for arms, the spirit of earth, and a second gynoid... and that's just some of the major characters!
    • The second chapter adds even more. Again, just considering major characters, the party will now include the queen of Grand Noah, two of her guard captains, the queen's adviser whose allegiance is extremely ambiguous, various monster queens, the spirit of water, the king of Grangold who's become a Humanoid Abomination, one of two powerful succubi, either the legendary hero who defeated a Monster Lord or the very Monster Lord he's famous for killing, either a pair of legendary succubus twins and one of the Lilith Sisters or a powerful Seraph and her recreated sisters, and a Heavenly Knight.
  • Random Effect Spell: The Oracle skills, learned by the Fortune Teller job and its variants.
  • Random Encounters: In contrast to the original, where every encounter was unique.
  • Randomly Drops: A lot of item crafting ingredients can only be obtained this way.
  • Rare Candy: The stat-boosting Seeds, as well as other items with effects such as free EXP.
  • Really 700 Years Old: All over the place:
    • The most extreme example is Ilias, who either looks like a girl or a young woman, and is older than the planet.
    • Chrome also looks like a girl but is over a hundred years old.
    • The catfish girls appear to be young women but are actually nearly a hundred years old, and much of their dialogue jokes about being old ladies.
    • Both the Six Ancestors and the Archangels have been alive for over a thousand years.
  • Redemption Demotion: Many monsters are first fought as bosses before being recruited into the party. Naturally, they're far less powerful as members of the party.
  • The Red Mage: The Sage job, which can use both White and Black Magic.
  • Relationship Values: There are 2 different types, for enemies and companions.
    • Enemies have Affinity, which is raised by using the Talk command and is especially increased by giving them gifts. The higher the value, the greater the chance that they will ask to join the party at the end of the battle. Additionally, enemies with high Affinity may randomly offer gifts to the party.
    • Companions have Affection, which is raised by giving gifts of food. Picking the right type of food results in significant increases, but the wrong type will cause Affection to decrease. At high Affection, companions will reward Luka with items and accept Requests (sexual encounters).
  • Replay Value: Immense. At the beginning of the game, you have to choose between Ilias and Alice, resulting in two routes that diverge significantly. There are literally hundreds of recruitable characters, and every single one has unique dialogue and a unique trait, encouraging you to play through the game multiple times with different characters. The diversity of jobs and races available gives countless options for customization: an all-warrior or all-mage party can be just as viable as a balanced one, and each of these will provide a different experience. Finally, there's a wide range of difficulty levels, so once you've played through a few times and gotten the hang of the system, you can try out the higher difficulties to remain challenged.
  • Revive Kills Zombie: Anything with the Zombie status, though it also works the other way around: poison heals them.
  • Royals Who Actually Do Something: All of the royals seen in the setting are competent as both leaders and fighters (the latter demonstrated by them all being recruitable companions). Depending on how you interpret the Job system, you can make any character this by assigning them the Noble or King jobs.
  • Royalty Super Power:
    • The line of the Fateburns is far more powerful than most monsters, having the genes of every monster race. As a result, while the position of Monster Lord is decided through Asskicking Equals Authority, this family has continuously held the position.
    • The Sabasa royal family is descended from the legendary monster Sphinx, and contains traces of her blood. When this is awakened in Sara, she becomes a powerful succubus.
    • All human royals have a trace of blood from an ancient race of protohumans. These protohumans had immense power, but were extremely unstable, causing Ilias to shelve them in favor of modern humans. The Grangold King's protohuman blood is awakened through magic, making him a nigh-invulnerable Humanoid Abomination.
  • Running Gag:
    • Characters referring to themselves as ordinary travelers or the like, despite clearly being unusual.
    • Elves acting in a perverted manner and denying it. This is even reflected in the game mechanics: elves learn many pleasure skills (and are good at using them due to a high Dexterity) but also take extra damage from the pleasure element.
    • When asked about what Luka wants to do or become in the future, the player can choose to have him answer that he wants to conquer the world.
    • In the final route, there are lots of recurring jokes about Marcellus's penchant for stabbing enemies in the back without a fight, Lucifina being WAY too eager to use extreme violence to accomplish her goals, and Ilias being a thief.

S-Z

  • Say It with Hearts: Or stars, in Saki's case.
  • Schizo-Tech: All over the place. It is entirely possible to have a club-user and a gunner in your party at the same time. Also related to the plot: the advanced technology in the setting generally comes from the various Tartarus.
  • Schmuck Bait: Some treasure chests are located in the open and away from walls, unlike other chests. Should you try to open one, you'll be drawn into a battle with a Mimic.
  • Secret Circle of Secrets: In Chapter 3, after the unification of the three worlds, the village of Finoa becomes the base of operations for a cult that worships the Triad of Goddesses, one of the Sixteen Catastrophic Phenomena. All members wear brown cloaks that hide their identities, and believe that the world is doomed to be destroyed since there is nothing anyone can do to prevent it. However, they are not evil, they are more like a group of doomsayers, pessimistic and depressive people who seek companionship with each other in what they believe to be their final days. Hilariously, after clearing the main story, some of them happily return to their original villages with their families, while others begin to worship Luka as their new (benevolent) destroyer deity.
  • Sequel Hook: Several:
    • To prevent the spread of chaos, it seems that it is necessary for the world to follow the 'correct' history, but it still isn't clear what that is. Intuitively, it would seem to be the plot of the original game, but that is seemingly contradicted by characters, ones that should have an idea of what's happening, not trying to fix the many deviations in the Paradox world (such as Luka traveling with a party).
    • Throughout Part 1, NPCs will often talk about the war among the four nations of the Sentora Continent. Among other rumors, it's mentioned that the Grangold King himself is leading his army and possesses power beyond what humans should be capable of.
    • Then there's the succession crisis among the monsters, with three candidates vying for the position of Monster Lord. Alice VIII is shown to be plotting world domination again, this time with an army of legendary monsters. Alice XVII is heavily implied to be Luka's and Alice XVI's daughter from another world and is apparently trying to help the Luka of this world follow the correct timeline. But almost nothing has been revealed about the third candidate, Alice XV.
    • And while it might not seem as important as the previous events, the Mafia plotline is this as well. Their influence is subtle, but it's clearly extensive, as shown by the fact that the Sabasa King had no choice but to tolerate them. The mystery is why Lazarus and Merlin are part of the group.
    • At the end of Part 2, many of the above hooks are resolved. However, it's now revealed that Sonya is actually an XX-class Apoptosis. On the Ilias route, the original Sonya is dead (but Luka resolves to somehow bring her back) while a copy has taken her place, and no one else remembers these events. On the Alice route, Sonya is alive and still doesn't remember her true nature, but now everyone else does remember and they are justifiably wary of her. Moreover, on the Alice route, Marcellus kills Alice XV, which is likely to drive a wedge between Luka and Alice. In both routes, you learn of the existence of the Angel and Monster Worlds, in which the monsters and angels have conquered the world, respectively. Both of them are interfering in the Paradox world in an attempt to preserve their own and, interestingly, to try to convince Luka to choose one of them.
    • At the very end of Part 3, once the true ending is achieved and everything is resolved, Luka states that his one regret is that he was unable to save the Sixteen Calamities and give them happy endings as well. He and Chaos resolve to use their powers to go back in time and try again, providing a hook for the New Game Plus content.
  • Sequence Breaking: A seemingly small example, but with far-reaching effects, is not recruiting Sonya. You're supposed to talk to the village chief in Ilias Village, after which Sonya will force herself into the party. If you attempt to leave the village without doing this, the game will even remind you to talk to the chief. However, if you continue regardless, then you can avoid recruiting Sonya. This inexplicably causes Alice/Ilias to not give you the Pocket Monster Lord's Castle, preventing you from recruiting most companions (a few, such as the spirits, will still be recruited). Strangely enough, this was apparently intentional, as noted under The Dev Team Thinks Of Everything. However, toward the end of Part 2, the White Rabbit intervenes and forces Sonya into the party if she isn't recruited.
  • Serial Escalation: The overall plot of the game, compared to the original. Monster Girl Quest had the entire world at stake, but Paradox has the entire multiverse at risk of destruction.
  • Set Right What Once Went Wrong: This seems to be the point of the game, which involves (A) figuring out what happened to Ilias thirty years prior and reversing it and (B) stopping whoever was responsible.
    • The exact problem is eventually revealed: A Temporal Paradox occurred following the events of the original Visual Novel, mainly Luka and Alice defeating Ilias. This left the Ilias of this world too weak to cause the Slaughter of Remina. Because of this, the scientists were able to proceed with their attempt to resurrect Heinrich... and accidentally summoned Black Alice of the Visual Novel to their world, allowing her to become the Goddess of Chaos and kickstart the Great Disaster, causing the Singularity world to be consumed by the Chaos phenomenon. Because of this, new worlds have begun popping up, two notable ones being ones where either Angels or Monsters won the Great Monster Wars and now completely rule their world, influencing the Singularity world as part of their master plan.
    • The true ending of the game has Luka and Chaos clean up as many loose ends as they can to prevent all the suffering that takes place, from convincing the Apostles to stand down, to traveling through time and space to stop Black Alice's revival and the Great Disaster, and Heinrich and Black Alice's slaying, even the fall of other parallel worlds to the Apoptosis phenomena.
  • Shout-Out:
    • Ilias crash lands in a pose clearly inspired by Yamcha from Dragon Ball.
    • A side-quest revolves around collecting Small Medals to trade for valuable items, similar to the Mini Medals of Dragon Quest.
    • The Scat Captain is none other than Char from the Gundam series. He's later joined by another perverted man named "Kockyoin", who uses the face of Kakyoin from Jojo's Bizarre Adventure.
    • Vanilla introduces herself as "the terror that flaps in the night", which is also Darkwing Duck Catch Phrase.
    • The Haunted Mansion has a group of zombies dancing to "Thriller".
    • During the Time Loop Event, when Promestein builds a device to transport Luka to the source of the time distortion, she names it "Operation: Promestein's Gate" and pulls a dramatic pose similar to Okabe, the protagonist of Steins;Gate.
    • In the final route, the entire sequence of shrinking the cast and a ship down to directly combat an infection within Lilith's body is right out of Fantastic Voyage (film).
  • Sidetracked By the Golden Saucer: Whether it's recruiting every monster in an area, maxing out said monsters' Affection once recruited, expanding Vanilla's and Papi's shops, or for a more literal example, playing the various casino games, there's always something to take your mind off the actual storyline.
  • Simple Staff: Used by Priests. It is suited for White Magic, whereas the similar Rods are suited for Black Magic.
  • Single Use Shield: Skills like Vicarious Clara give the caster a finite number of shields, each of which will stop one attack, no matter how powerful it is.
  • Sinister Scythe: A weapon type. Ghosts specialize in using this, and both Nero and Reaper carry one.
  • Slap-On-The-Wrist Nuke: Many attacks, like Meteor or Daystar, sound like they should be far more destructive than they actually are.
  • Space Master: Included as part of Time Magic, since, as various practitioners of the art point out, time and space are fundamentally the same thing.
  • Split Personality Merge: It's shown in Part 3 that when two alternate versions of a person meet, they can combine into a single being, which has the memories and powers of both and a hybrid personality (though most of the time the personality doesn't change too much, since it is two versions of the same person). It's noted that since all timelines were originally one, this is more akin to split personalities reverting to their natural state than a Fusion Dance. Some characters embrace the opportunity to gain greater power and experience, but others are disturbed by how their alternate self turned out and want nothing to do with them. The Dark Goddess's plan hinges on this: she's hijacked Ilias's Reincarnation system to cause anyone who dies in other worlds to have their soul merge with their counterpart in the Monster World. And if their Monster World self is already dead, it resurrects them.
  • Spoony Bard: The Flirt/Gadabout class is a definite example. Its stats are subpar all around, it doesn't have the useful skills of other utility classes, and party members with this class even have a 20% chance of skipping their turn. It is, however, a necessary first step to access some much more useful classes.
  • Space Master: Included as part of Time Magic, since, as various practitioners of the art point out, time and space are fundamentally the same thing.
  • Squee: Luka reacts this way upon meeting the hero Heinrich for the first time, to the point that he can't even pronounce his own name right when introducing himself.
  • Squishy Wizard: Magic-using jobs generally have low HP and Defence.
  • Standard Status Effects: There are the usual status ailments like Poison, Blind, Silence, Confusion, Paralysis, Sleep, Stun and Bind, as well as rarer ones like Burn, Freeze, Shock, Slow, Stop, Mini, Zombie, Petrify, and Digest. There are also (appropriate for this type of game) sexual status effects like Trance, Seduction, Horny, Slimed and Incontinence. Other status effects are Quick, Berserk, Rampage, and Bleed (Exclusive for Kazuya's My Room summoning skills).
  • Starfish Aliens: It's more of a gag than anything but in chapter 3, while wandering on the Moon the party encounters an unknown alien creature that looks very similar to a Flatwoods monster and that only speaks with random gibberish symbols. It's different from Apoptosis and other extraterrestrial lifeforms in that it bears no human resemblance whatsoever.
  • Starfish Language: The speech of Apoptosis and other chaos-related beings is represented with the majority of letters blocked by white boxes, often requiring guesswork to understand what they're saying. In some cases, entire sentences are blocked in this manner.
  • Starter Mon: The Slime Girl you save from a poison swamp in Iliasville, Lime, is instantly recruitable if you so choose.
  • Starter Villain: The Bunny Slime is the very first antagonist Luka faces when the game starts, and while only slightly more dangerous than the regular slime, is later reduced to a regular enemy after defeating it.
  • Stealth Sequel: Despite its alternate universe setting, the game is still a sequel to the original Monster Girl Quest. It is strongly recommended that you play that first, as Paradox spoils major plot points from the original and its own plot is difficult to understand otherwise. Later on, it's revealed the events of the first game, specifically slaying Ilais, are why Paradox has gone off the rails. You even meet Luka and Alice's kids, who were teased at the end of the Visual Novel, Nero and Neris.
  • Stripperiffic: All over the place. Succubi, in particular, are examples of this.
    • Strangely enough, the treatment of this in-universe tends to be inconsistent. The skimpy clothing of some characters (e.g. Devil Fighter, Karen) is called out as unusual, but no one seems to care about the many others wearing just as little, or even less (e.g. most monsters).
    • This gets especially odd in the Angelic Dominion, where a group of men are titillated and enthralled by a woman dancing in a full dress, remarking on the "scandalous" exposure of her neck and ankles, when plenty of angels go around wearing much less or even completely naked, and some of those angels are right there in the diner with them!
  • Succession Crisis:
    • The disappearance of Alice XVI from the Monster Lord's throne has led to three contenders vying for the position. All of them are people who shouldn't be alive: the tyrant Alice VIII (supposedly killed 500 years ago), the former Monster Lord Alice XV (supposedly went missing recently), and someone calling herself Alice XVII (despite Alice XVI having no children).
      • Alice VIII is Black Alice of the visual novel, but has less interest in the throne than her own desires.
      • Alice XVII turns out to be Alice XVI's kid from the visual novel's future, sent back alongside her brother to try and correct history to slow chaosization.
      • Alice XV is indeed who she says she is, but learned from the Dark Goddess of the Monster Realm of the situation and her plan, and is following through because she too believes in it.
    • The aftermath of the Second Great Monster War on the Alice Route has four of the Six Ancestors dead, Tamamo no Mae and Hiruko being the sole survivors. The replacements are Black Alice/Alicetroemeria for Saja, Erubetie for Kanade, Alma Elma for Minagi, and Alra Priestess for Kanon. Singularity Tamamo ends up taking her Monster Realm's counterpart for the Beasts, as said Monster Realm Tamamo self-appoints herself as the new Monster Lord.
  • Summon Bigger Fish: At several points, the party is forced to call on beings far more powerful than they are to deal with a threat.
    • In the Angel Dominion, Black Alice launches an assault consisting of 150,000 versions of herself from across the multiverse. Luka's party hits on the idea of fully unsealing the Armored Berserkers and trying to redirect their fury at Black Alice rather than angels.
    • To help Luka and the party defeat a fully awakened Cthulhu, Kagetsumugi performed an incantation in a strange language that summoned The King in Yellow, Hastur. These two eldritch gods apparently dislike each other, and their brief clash resulted in both beings moving their fight to another dimension, ending the battle.
    • Against the Star Eater, one of the most powerful foes the party fights in the final route, Alipheese decides to do this by simply contacting Koron, the Void Dragon, and telling her exactly how powerful the Star Eater is. Koron jumps at the chance to fight such a powerful cosmic being and arrives in time to strike the finishing blows when Luka's party is completely exhausted.
  • Summon Magic:
    • The Summoner job and Summoning skill type.
    • Luka has access to unique summoning skills, being able to summon the spirits to grant a range of buffs.
  • Super Mode: The Transform skill from the Hero of Justice and Magical Girl jobs triggers this.
  • Super-Powered Robot Meter Maids: Inverted with Hild. She initially seems to be a combat robot, but she has unnecessarily advanced emotions and even the ability to reproduce. Turns out her combat abilities are secondary to her true purpose, while her reproductive capability and caring potential are central to it.
  • Sure, Let's Go with That: During the Alice route, after fighting Eden, she realizes that Luka is part-angel and (upon learning that he's the son of Lucifina) thinks that he wants to visit the Ilias Temple Ruins to pray. Alice tells Luka to act like this is the case since they need Eden to lower her barrier on the ruins.
  • Swallowed Whole: Anything unfortunate enough to fall victim to Predation.
  • Taken for Granite: The Petrify status ailment. Notable in that Petrification essentially counts as losing the battle: without using an item, it will NEVER wear off on its own. Thus, if all members of a group are Petrified, the battle is over.
  • Take a Third Option: This proves crucial to the finale of the plot: after completing both the Angel path and the Monster path after the Great Decision, Luka realizes that neither solution solves the actual problem of chaos... at best, they just delay the universe's destruction by a couple of centuries. To truly reach a happy ending and save the world, he needs to "seek the Third Path" and find a completely new solution. Said solution? Giving birth to a god of chaos, purely so that with a "mastermind", chaos can then be negotiated with. While it hits a couple snags, the end result not only has Chaos tamed, but the threat of parallel worlds is solved by way of soul fusion once hitting a certain point.
  • Take Your Time: A war raging on the horizon, between the four main human nations? A crisis of succession among the monsters? The multiverse being threatened by the spread of Chaos? All of it will be waiting for you as you fight battle after battle, trying to recruit every monster, collect all the different items, and complete several unrelated sidequests.
  • Talking the Monster to Death: The basic Talk skill merely allows you to raise enemy Affinity. However, more advanced variants are available, which can inflict status ailments or even literally One-Hit Kill enemies.
  • A Taste of Power:
    • If you're defeated by the Armored Berserker - and you almost certainly will be - then Nero will step in, and you control him for the rest of the fight. He's incredibly powerful, with a number of skills that you can't otherwise access legitimately.
    • Alma Elma temporarily joins the party on two occasions in Part 2. As a Level 60 Queen Succubus, she's vastly above any other character you'll have at the time (barring extreme amounts of grinding).
    • At several points in the Monster World path, one of the seven Archangels briefly joins the party. At level 200+, they can easily annihilate anything that isn't one of the Six Ancestors.
  • Teleport Interdiction:
    • The Gold region is covered by a field that prevents space magic, including that used by the Pocket Monster Lord's Castle and Harpy Wings. Nero eventually gives you a charm that cancels the effect of the field.
    • The Gold region in the Angelic Dominion is also under such an effect, mostly because the entire region is a giant prison camp.
  • Temporal Paradox: Considering the game's title, these come up quite a lot.
    • Ilias seems to remember the events of the original game, despite a very different set of events taking place in Paradox's backstory. Mainly because this Ilias hails from the original game.
    • The paradox that started everything off: the Remina scientists accidentally summoned Black Alice from the original game into this universe, moments before her death. She was then infused with colossal amounts of holy and dark energies, catapulting her up to the level of a goddess and leading directly to the Great Disaster. This world's Ilias was left weakened after her original game counterpart was slain in the future.
    • Pardoxes play a major role in two of the main characters' existence: Luka's father Marcellus was actually killed long before fathering him, and the timeline attempted to compensate by creating a replacement out of copied data from other timelines. Similarly, Sonya is supposed to be an Apoptosis, a being outside existence, but after getting defeated in her first manifestation (due to the aforementioned death of Marcellus), she sought refuge in Karen's womb to recover and was accidentally born as a human.
    • Finally, this ties in with Luka becoming the Father of Chaos. After fathering Chaos, his daughter's influence causes him to retroactively start turning into a god of chaos himself. It's explicitly noted that cause and effect have been reversed.
  • The Many Deaths of You: As in the original game, losing to any female enemy in Paradox results in a rape scene. Enemies in the Labyrinth don't trigger these, though.
  • The Mindless Almighty: Luka and Chaos in the Bad Ending of Chapter 3. After completing his transformation into the Father of Chaos, Luka gains powers beyond anything human could comprehend. However, his ability to control the fundamental forces of the universe without time to adapt to them, coupled with the accumulated hatred towards his daughter, proved too much for his mind to handle and it quickly eroded his sanity. Chaos, for her part, also responded to her father's hatred with her own, unleashing her full powers. They seem to have lost all ability to communicate, reducing their speech to white boxes similar to apoptosis. In the end, both Gods ended up mindlessly destroying everything in their wake, they continued their fight even after the universe reached the end of its lifespan.
  • The Wiki Rule: The Monster Girl Quest Wiki
  • Through Her Stomach: Gifts of food are used to raise the Affection of companions. Each character tends to have favorite foods that increase their Affection by a lot, while foods they dislike will lower it. Similarly, some enemies will request food in battle.
  • Time Abyss: Ilias and Alipheese the First are literally billions of years old, as embodiments of holy and dark energy, respectively. This unimaginable loneliness would be what motivates them to create new life to fill that void after landing on the planet.
  • Time Master: The Time Mage job and Time Magic skill. Also seems to be a power possessed by entities like the White Rabbit.
  • Time Stands Still: The skill Chaos Drive, usable only by very high-level chaos beings. It allows the user to act with impunity for several turns. However, anyone with the same skill isn't affected and can still act within frozen time. A localized version of this can be inflicted with the Stop status.
  • Tomato in the Mirror:
    • Throughout the first two chapters, there have been repeated hints that something isn't quite right with Sonya. The trailers also call attention to this. It's eventually revealed that she is a high-ranking Apoptosis. When the Lilith Sisters and the Seraphs clash at the end of Part 2, the inter-dimensional contact causes her true nature to awaken.
    • Ilias is initially believed to be "sealed" similar to Alice, thanks to the White Rabbit, but can't quite remember why. In truth, the playable Ilias is what remains of her Visual Novel counterpart, who was slain by Luka and Alice. Her singularity world counterpart acts as a Barrier Maiden against chaosization until she has to be put down by the Lilith Sisters.
  • Took a Level in Badass:
    • Humans as a race, compared to the original game. Here, thanks to a combination of improved technology, all humans now being able to use magic, and Charles Atlas Superpower, combat-trained humans can now fight on the same level as monsters and angels.
    • In the original game, the King of San Ilia was an ineffectual, doddering old man who barely did anything. In this game he's been turned into a cyborg after an attempted bombing, and along with the vast array of weaponry his new body contains, it also seems to have sharpened his mind, such that he's almost a completely different character: shrewd, proactive, possessing powerful holy magic, and is an expert machinist on top of all that.
    • In the original game, Lazarus was the leader of the ineffectual Ilias Kreuz organization, and couldn't even manage to kill monsters with his bombings. Here? He's a high-ranking figure in The Mafia, which is presented as a major faction in the setting.
    • Likewise, the Grangold King. He couldn't fight at all in the original game (though he did become a competent ruler). Here, he's a One Man Army with magic capable of devastating armies. This is because he (like other royals) has the bloodline of an ancient race of powerful humans. This blood was awakened by Lilith, turning him into what can only be described as an Eldritch Abomination.
  • Tournament Arc: The Queen's Cup in Grand Noah, which Luka's party must win to prove that they are strong enough to investigate the Esta Tartarus. There is also one in the Alice route, where you enter to try to assassinate Uriela of the Seven Archangels.
  • Transformation Potion: Promestein's titular "Miracle Elixir" is a special injection that allows characters of different races to swap for another one. The unlock has the elixir be able to turn Humans into Vampires using vampire blood, and Slimes into Beasts (Bunni the Bunny Slime being another test subject), but as you progress through the game and complete more sidequests, the Miracle Elixir will evolve as well.
  • Trauma Inn: There's usually an inn in every village for this purpose. The inn in Ilias Village, owned by Luka, can be used for free.
  • Unusually Uninteresting Sight:
    • Nobody notices that Alice and Ilias look like shrunken-down versions of the Monster Lord and the Goddess of Light, respectively. Though to be fair, most people in-universe wouldn't consider it possible for such powerful beings to be weakened in this manner.
    • More generally, no one seems to pay attention to your party even if it includes Apoptosis monsters, which are generally perceived as Always Chaotic Evil and otherwise never leave the Tartarus. Similarly, you can take an all-monster party into areas where there is prejudice against monsters (Luddite Village, the alternate worlds set in the past).
    • Subverted and parodied with Nero, whose red-and-black, fashionably ripped outfit is commented on by more than one person. And yet he thought it was perfectly normal. Naturally, he was raised by Kitsunes, who taught him his weird outfit style.
  • Vampiric Draining: Vampires have access to skills that can drain HP, MP, and/or SP.
  • Video Game Cruelty Potential: In Iliasburg, you have the option of killing Amira when you talk to her. She comes back to life once you move to another area, so you can do this as many times as you want.
  • Void Between the Worlds: The deepest part of Chaos, aptly named "The Abyss of Chaos", is a realm where anything and everything that get in it is disolved and erassed from existence, not even beings like the Goddess of Chaos Black Alice or an Apostle of Chaos like Idea Lukas would be able to leave that place for a very long time (at least thousand of years).
  • War Arc:
    • The ongoing war between Grangold and the other three human nations becomes the main driver of the plot in Part 2.
    • Once the aforementioned war is resolved, Alice XV appears and declares war on humanity. Armies of monsters invade the four human nations, requiring Luka's party to find some way to stop this.
    • Both the Angelic Dominion and Monster World routes take this form, with Luka's party leading an assault on whichever realm he decides not to join.
  • War Is Hell: Wars are portrayed as something at least hellish. For a H-game, Paradox had no gripes about showing the amount of death and destruction a war can cause, from economic and social strife to civilian massacres, slavery, and other blatant crimes against humanity. Even criminal organizations that profit from it detest the situation and would prefer it to end.
  • Warp Whistle: Harpy Wings allows the party to travel to any location previously visited.
  • Weapon of X-Slaying: Various skills have an "X-Slayer" descriptor, which causes them to do 50% extra damage to a particular race, but 25% less damage to any other race.
  • We Cannot Go on Without You: Partly averted. The game won't end if Luka is defeated normally, but if he gives in to temptation or surrenders, his allies become disgusted with him and abandon him to his fate.
  • Wham! Episode:
    • When you reach the end of the first Tartarus, you find an alternate universe in which angels destroy Ilias Village, killing every single inhabitant. The graveyard is now full and contains a log documenting the events.
    • Just as you make a contract with Sylph, a terrifying armoured figure appears and attacks. It's far too powerful for you to fight, and it seems to be the end of Luka's party. Then Nero and Neris come to the rescue. In quick succession, it's revealed that Nero and Neris are siblings and the children of an alternate Luka and Alice, while the mysterious armored figure is the legendary hero Heinrich.
    • After you complete the Sabasa plotline, you receive a message that Luddite Village is under attack. It turns out that the Lilith Sisters have raped all of the village's men to death and (though this isn't clear until later) kidnapped all of the women. Not only that, but Astaroth claims that all of their actions are intended to preserve the world.
    • After leaving the Puppeteer's Tower, Kagetsumugi seems to be speaking to herself... then Black Alice is revealed behind the throne. Moreover, Black Alice hints that she came from the world of the original game. Kagetsumugi then unveils a powerful army, made up of legendary monsters and the puppets of former Monster Lords, all at Black Alice's beck and call.
    • The world accessed from the third Tartarus has been almost completely devoured by the Apoptosis phenomenon. You encounter an alternate La Croix, who explains the true nature of Chaos - a threat to the entire multiverse. As you try to escape, the high-ranking Apoptosis Adramelech pursues and nearly drags off Luka, only for Marcellus to suddenly appear and cut her in half. But Luka doesn't have the chance to properly reunite with him, as Marcellus simply advises him to protect the world and leaves.
    • After the war with Grangold is resolved, the human leaders sit together for a banquet... then Alice XV appears and declares war on humanity.
    • The end of the Snow Continent/Part 2 is a big one. The White Rabbit reveals that this Black Alice is indeed from the Visual Novel timeline, following an unexpected revival in Paradox, is now a full-blown goddess and is the game's true Big Bad, being responsible for the Great Disaster that radically changed the world. Luka's party discovers that the Paradox world's Ilias has been sealed away to slow the spread of Chaos... right before the Lilith Sisters appear and kill her due to her being far too gone. The small Ilias companion you've been traveling with? She is, in fact, the remains of the VN Ilias after being defeated by Luka and Alice at the end of the trilogy. Then the three Seraphs appear and fight the Lilith Sisters, the interdimensional contact causing Sonya to reveal her true nature - an Apoptosis on par with Adramelech. To make matters worse, she summons Adramelech for backup. While Luka's party fights her, the entire universe starts to be swallowed up by Chaos. The resolution differs depending on which of Ilias or Alice is in the party, but it is shocking either way. With Ilias, Sonya regains her senses and defeats Adramelech at the cost of her own life, using the last of her power to reverse the destruction and leave a past copy of herself behind. With Alice, Nuruko reveals her true nature as the Spirit of Chaos, reverses the destruction, banishes Adramelech, and turns Sonya back to normal.
    • The start of the final route in Part 3 has Luka and co successfully bringing about the birth of the Goddess of Chaos, except she's both far more powerful than anyone ever imagined and apparently hostile. Apiro Lagos, one of her servants, decides to make things interesting by merging all timelines into one Unified World before throwing the Pocket Castle and Luka's entire party into the depths of chaos.
    • Koron, the black and white dragon swordswoman that temporarily allies herself with Luka and company to face Angolmois? Pulls out Longinus before dicing the Catastrophe into bits. She then reveals she HERSELF is a Catastrophe before leaving.
      • This is followed up when attempting to revive the Monster Realm Alipheese, with Koron being the forgotten first Ancestor she ever created. The fallout of her death is what led to Alipheese's current A God I Am Not philosophy, and hers and Ilias's becoming mortal enemies.
  • What the Hell, Hero?: If Luka gives in to temptation (and loses all of his HP) or surrenders, his companions will be disgusted with him and leave him to his fate.
  • Where Are They Now? Epilogue: Part 3's normal routes end with you controlling a different character as Luka and his partner had ascended to deal with the parallel worlds. Sonya for the Alice/Monster Realm route, or Paradox Eden for Ilias/Angelic Dominion as they explore some of their new world with the surviving characters before ending once they return home.
    • The post-game Whiteyel Conference quest explores the fate of the Seven Archangels and Sub-Ilias following the taming of Chaos. Most have assimilated into their new roles in this human/monster/angel society:
      • Micaela is at the Ilias Temple, working on recreating Heaven.
      • Raphaela is now co-ruling San Ilias alongside Minagi.
      • Metatrone and Sandalphone are at Remina; it's unknown if they're still in charge of Remina's Laboratory.
      • Uriela is officially in charge of the military forces of Gran Noah.
      • Sariela is overseeing both the reconstruction of Heaven and Grangold's administration.
      • Gabriela , when not following the party, is stuck in her cell in Grangold's Prison and has yet to reflect on her actions.
      • Sub-Ilias who, as a result of dying twice over in all routes, has fallen and become a Lazy Bum, fully content to lie about in Yamatai and watch animal documentaries, ensuring she won't be a threat to the Unified World's peace.
  • Whip It Good: A weapon type, in which Plants specialize in.
  • White Magic: A skill type, which includes skills that heal and confer status buffs.
  • Wide Open Sandbox: The final route transitions the game into a pseudo-version of this after defeating Nero and Neris in the Central Tarturs: you have a new Unified World to explore, and you have access to Galda right from the start, meaning nowhere is off limits to you. Many of the story quests can also be completed in any order, though some are tougher than others, and some are locked behind others. You can even try going straight for the Final Boss if you like, though prepare to be obliterated if you do without massively grinding first.
  • Won't Work On Me:
    • It's possible to gain complete immunity to specific elements and statuses.
    • Taken Up To Eleven by enemies in the Labyrinth of Chaos. Not only are their stats higher in general, but their resistances are increased as well, such that resistances that were previously only 50% will now be 100% or even absorption of that element. Additionally, certain enemy types (e.g. Slimes) now start getting physical resistance, which doesn't appear in the main game. To top it all off, some bosses and races get complete immunity to either physical or magical attacks!
  • The Worf Effect:
    • Neris is mentioned to have single-handedly defeated the Arachne race and the entire populations of Lady's Village and Plansect Village, and dueled Granberia to a draw, all in the same day.
    • In your first encounter with her, Nanabi is too powerful to defeat normally. After the first turn, Neris steps in and defeats her with one Vaporizing Rebellion Sword.
    • Likewise, the Armored Berserker is far beyond the party when fought, with attacks that can easily inflict a Total Party Kill. Nero intervenes and, unless the player tries to lose, will utterly crush the Berserker.
    • Adramelech, the terrifyingly powerful final boss of Part 1, is cut in half by Marcellus in his first scene.
    • In the final route, the sheer power of the Apostles of Chaos is established by having them easily kill both Sub-Ilias and Alipheese I, who were the final bosses of the previous routes, with minimal effort.
  • Womb Level:
    • Monster Realm's Sabasa due to being Hiruko's innards.
    • Demon Star Demiurge, which is a combination of Hiruko's flesh, Kanade's slime, and Kanon's plants.
    • Lilith, which is the most egregious example as Luka and allies have to shrink down to locate and slay a lust-madding virus inside her.
  • World in the Sky: Angelic Dominion. Unlike the usual examples of this trope, there is no ground under your feet. The separate floating continents that make up the world are entirely made of clouds that support plants, buildings, and everything else.
  • World Sundering: It happens several times.
    • The Great Disaster, thirty years before the beginning of the story, a catastrophe event occurred that drastically altered the entire geography of the world within a day, continents shifted and split apart, cities and mountains vanished off the face of the earth, a new snow-covered continent apparently rose from the sea (later revealed to be Heaven), seven huge holes called Tartarus appeared all over the world and the atmosphere was filled with holy and dark energy that allowed humans to use magic more easily.
    • Both Monster Realm and Angelic Dominion suffered this at one point during or after their respective versions of the Great War. Monster Realm's world landmass and oceans suffered heavy damage done by their version of the Goddess Ilias that made their planet look like Mordor, in contrast, Angelic Dominion's world take the appearance of a World in the Sky due to their version of Ilias chose to raise all the continents to the sky shortly after winning the war.
    • The three main worlds mentioned above ended up merged into one after Apiro Lagos decided that this would make the job of destroying them easier. As a result, the geography, except for major settlements, becomes a Patchwork Map, the landmass increases, and the biome is now a combination of the three worlds. In addition, a large number of deaths happened due to the cataclysmic shift in the planet's axis and crust, earthquakes, and tsunamis caused by the unification.
  • World Tree: An enormous tree serving as the Plant race's homeland. It produces fruit that is capable of curing any illness.
  • Year Inside, Hour Outside: Hades appears to work this way. No matter how much time Luka spends here, his companions will only see him staring at a wall for an unspecified but implicitly much shorter period of time.
  • Year Outside, Hour Inside: Following Apiro Lagos's attack on the Pocket Castle, Luka fell into Deep Chaos, where he was reunited with his parents. The three traveled through that realm for at least a day until Marcellus found a place where he could use his power to escape back to their world. Later that same day, Luka discovered that three months had passed since his absence.
  • Yin-Yang Bomb:
    • Mixing Light and Dark energies is extremely dangerous, but if done correctly, it produces a hybrid energy greater than the sum of its parts: Chaos energy. Beings who can use Chaos are among the most powerful and dangerous in the game.
    • The Apoptosis monsters can use both light and dark power.
    • Nero and Neris also fit, due to their lineage with VN Luka and Alice.
    • Black Alice was infused with both Light and Dark energies in the original game, and supercharged from the experiment in Remina that summoned her into the Paradox timeline, becoming one of the most powerful known beings in existence.
  • You Shall Not Pass: When Adramelech attacks the Administrator's Tower, La Croix holds her off while the party flees. Adramelech breaks through, but not without being weakened to 10% of her power.
  • Zombie Apocalypse:
    • Not zombies, but the spread of the Apoptosis effect in the world of the alternate Administrator's Tower strongly fits this trope.
    • No-Life King is a more standard case, as its presence causes zombies to rise and corrupts the living into the dead.