Tapasa (Berserk Supplement)

Tapasa

Large humanoid (Kushan), lawful evil


Armor Class 16 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +6, Dex +6, Con +6
Skills Acrobatics +6, Animal Handling +3, Athletics +6, Insight +3, Medicine +3, Nature +3, Perception +3, Sleight of Hand +6, Stealth +6, Survival +3
Senses passive Perception 13, Darkvision 120 ft.
Languages Kushan
Challenge 8 (3,900 XP)


Cunning Action. On each of his turns, the Tapasa can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The Tapasa deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of his allies that isn't incapacitated and he doesn't have disadvantage on the attack roll.

Brute. The Tapasa deals an additional die of damage when he hits with an attack (included in the attack).

ACTIONS

Multiattack. The Tapasa makes four attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


Tapasa_%26_Bakiraka.jpg
[Source].

The Bakiraka are a clan of Kushan assassins banished from their homeland for transgressions against the great Emperor Ganishka comprised of the thin man, the frog, the imp, the javelin thrower, the woman, the four Tapasa, and their leader Silat. They have a strict moral code banning taking pleasure in assassination. The Tapasa are the elite of the Bakiraka and personal guard to Silat, with each bearing a unique mark on their forehead. Beyond this mark, they are almost indistinguishable from one another, being uniform in their unpierceable dark skin, light brown drapings, and armor-piercing knuckle.


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