OGC:Blood of Power (3.5e Feat)

This material is published under the OGL 1.0a.

Blood of Power [General]

3e Summary::You can activate blood using arcane power.
Prerequisite: Ability to cast arcane spells.
Benefit: You may use an available (in the case of sorcerers) or prepared (in the case of wizards) spell as an awakening force for activating or raising power with magical blood. This attempt is tainted with arcane energy and influenced by the level of the spell.
Normal: You cannot activate blood or raise power without providing an awakening force.
Special: A wizard may select Blood of Power as one of his wizard bonus feats.




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Section 15: Copyright Notice (place problems on the discussion page).
Blood of Power from The Quintessential Kobold, © 2004, Mongoose Publishing; Author Shannon Kalvar, based on original material by Shannon Kalvar. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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