Ignited (PSR Supplement)

PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Ignited


While you have the Ignited condition:

  • Take 1d6 fire damage at the start of each of your turns.
  • You don't benefit from being obscured or Invisible.
  • This condition ends if you use an action to stop and drop Prone, if you become Soaked, if you enter a strong wind, or if an ally uses their action to Help you.

Resistance, immunity, or vulnerability to fire damage respectively grants resistance, immunity, or vulnerability to the Ignited condition—and vice versa.


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