Gear (PSR Supplement)
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Common Hazards
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Gear is a catch-all term for all items that aren’t goods, attire, weapons, or tools. Examples include rope, chalk or other writing utensils, and light sources like torches or lanterns.
Common gear tends to be inexpensive, usually little more than 1 gold unless it involves glass or multiple metal parts. Potions and other extraordinary gear usually costs at least 10 gold.
Gear (Example)
While there is practically infinite gear that could be useful to adventurers, the following common gear is essential to most campaigns and could be bought virtually anywhere. This list is just an example, and your narrator's campaign might have different gear available.
| Gear | Value | Carry | Expendable |
|---|---|---|---|
| Acid | 25 gold | Standard | E |
| Alchemist's Fire | 50 gold | Standard | E |
| Antitoxin | 50 gold | Standard | E |
| Chalk | 0.01 gold | Light | E |
| Firecracker | 50 gold | Standard | E |
| Fishing Tackle | 1 gold | Standard | — |
| Flask | 0.1 gold | Standard | — |
| Holy Water | 25 gold | Standard | E |
| Hourglass (Phase) | 10 gold | Standard | — |
| Hourglass (Shift) | 50 gold | Standard | — |
| Lantern | 10 gold | Standard | — |
| Magnifying Glass | 100 gold | Light | — |
| Mirror | 10 gold | Standard | — |
| Oil | 1 gold | Standard | E |
| Ration | 1 gold | Standard | E |
| Red Potion | 50 gold | Standard | E |
| Rope (10 feet) | 0.2 gold | Standard | — |
| Rope (50 feet) | 1 gold | Heavy | — |
| Soap | 0.01 gold | Light | E |
| Tent | 5 gold | Heavy | — |
| Tinderbox | 1 gold | Standard | — |
| Torch | 0.01 gold | Light | E |
| Traveler's Pack | 100 gold | Standard | — |
| Vial | 1 gold | Light | — |
| Waterskin | 1 gold | Standard | — |
| Whistle | 1 gold | Light | — |
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