5e Equipment (JJBA Setting)

Equipment

Weapons

The following weapons are in addition to all official weapons, which count as Common items, and replace official firearms.

Simple Ranged Weapons

Revolver

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
RevolverCommon2d8 piercing1 lb.Ammunition (range 30/300), long reload (6 shots)

Despite using rudimentary technology, revolvers have stood the test of time as reliable weapons capable of handling larger rounds without may chamber pressure limitations. Due to their simple design, they can typically take larger rounds than a handgun.

Handgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
HandgunCommon2d6 piercing1 lb.Ammunition (range 30/300), light, reload (12 shots)

Pistols are widely available across the world, from military and police to civilian use.

Handgun, Heavy

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Handgun, HeavyUncommon2d8 piercing1 lb.Ammunition (range 30/300), reload (12 shots)

Heavy handguns fire larger rounds, typically .50 caliber, and make for a heavier sidearm than a typical handgun.

Pump Shotgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Pump ShotgunCommon1d4 piercing7 lb.Ammunition (range 30/300), long reload (6 shots), spread (1d6), two-handed, loading

Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While initially introduced into the military, their simple production and the use of body armor have made them mostly a non-issue for military personnel, leading to them being widespread on the civilian market.

Double-Barrel Shotgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Double-Barrel ShotgunCommon1d4 piercing7 lb.Ammunition (range 30/300), reload (2 shots), spread (1d6), two-handed

Even older than pump-action shotguns, double-barrel shotguns were some of the earliest handheld gunpowder weapons created, and as such have been outpaced in military use, making them exclusively civilian.

Taser

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
TaserCommon1d4 piercing1 lb.Ammunition (range 15/150), long reload (1 shot), special

A taser is a less-lethal device primarily used by law enforcement that channels electricity into a target through a pair of barbs. If the target takes damage from a ranged attack with this weapon, they must attempt a DC 15 Constitution saving throw. On a failure, they are paralyzed until the end of their next turn. On a success, they are stunned until the end of their next turn. Creatures that are resistant to lightning damage have advantage on this saving throw, and creatures that are immune to lightning damage are immune to this effect.

Martial Ranged Weapons

Bolt Action Rifle

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Bolt Action RifleUncommon3d6 piercing8 lb.Ammunition (range 120/1200), long reload (5 shots), loading, two-handed

The primary weapon of most militaries during the early World Wars era, bolt action rifles boast the first full-power cartridges ever developed, capable of tearing through infantry armor and covering entire battlefields in the hands of skilled marksmen. However, their cumbersome manual cycling and the advancement of technology eventually resulted in the modern automatic rifle, leading to these weapons mostly being used by hunters.

Battle Rifle

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Battle RifleRare3d6 piercing8 lb.Ammunition (range 120/1200), long reload (20 shots), two-handed

An updated, semi-automatic variant to the now-outdated bolt action rifle, battle rifles are a direct upgrade, but cost significantly more to produce, and therefore buy.

Submachine Gun

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Submachine GunUncommon2d4 piercing6 lb.Ammunition (range 60/600), reload (8 shots), spread (1d4)

Using pistol rounds, a submachine gun is able to fire a large number of rounds in a relatively short amount of time.

Automatic Shotgun

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Automatic ShotgunRare1d4 piercing7 lb.Ammunition (range 30/300), reload (10 shots), spread (1d6), two-handed

Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While most shotguns are largely civilian, automatic variants are typically significantly harder to obtain.

Automatic Rifle

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Automatic RifleRare2d8 piercing6 lb.Ammunition (range 60/600), reload (10 shots), spread (1d4)

Using low-power rifle rounds, automatic rifles have become the most effective way to deal large amounts of damage capable of overcoming armor.

Machine Gun

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Machine GunVery Rare3d6 piercing65 lb.Ammunition (range 60/600), long reload (10 shots), spread (1d4), stabilizing

This massive firearm spits out a barrage of full-size cartridges. Newer models use multiple rotary barrels to keep from overheating.

Rocket Launcher

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Rocket LauncherLegendary24 lb.Ammunition (range 60/600), long reload (1 shot), heavy, loading, special, two-handed, stabilizing

Rocket launchers are military devices primarily used to destroy buildings and vehicles in a single shot using a self-propelled explosive projectile. Each creature within 30 feet of where you fire this weapon at must make a DC 15 Dexterity saving throw or take 10d6 bludgeoning damage. On a successful save, a creature takes half damage.

Siege Weapon

A rocket launcher deals double damage against objects and structures.

Grenades

Weapon Cost
Grenade, BeehiveRare
Grenade, ConcussionUncommon
Grenade, FlareCommon
Grenade, FragmentationCommon
Grenade, IncendiaryUncommon
Grenade, Nerve GasVery Rare
Grenade, SmokeUncommon
Grenade, StunRare
Grenade, Tear GasVery Rare

Other Weapons

Weapon Cost
Anti-Personnel MineRare
Plastic ExplosivesRare

Ammunition

Pistol Rounds (10)

Cost: Common
Weight: 1 lb.

These rounds can be loaded into handguns, revolvers, submachine guns, and ballistic knives.

Heavy Pistol Rounds (10)

Cost: Uncommon
Weight: 1 lb.

These rounds can be loaded into revolvers and heavy handguns.

Shotgun Shells (10)

Cost: Common
Weight: 1 lb.

These rounds can be loaded into pump action shotguns and double-barrel shotguns.

Automatic Rifle Rounds (10)

Cost: Common
Weight: 1 lb.

These rounds can be loaded into automatic rifles.

Rifle Rounds (10)

Cost: Uncommon
Weight: 1 lb.

These rounds can be loaded into bolt action rifles, battle rifles, and machine guns.

Explosive Rocket

Cost: Rare
Weight: 1 lb.

This round can be loaded into a rocket launcher.

Special Ammunition Types

The following can be applied to any firearm's ammunition, and increase the ammunition's rarity by its own rarity (i.e. Common special pistol rounds are Uncommon, Rare special pistol rounds are Very Rare, Legendary special rocket rounds are Special Legendary).

Adventuring Gear Cost Weight

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Armor

Light Armor

Camouflage Fatigues: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
Common-1Special4 lb.

While these clothes bear no armor, their camouflage pattern makes the wearer difficult to stop in a variety environments. Choose one type of camouflage: arctic, coast, desert, forest, grassland, mountain, swamp, outdoor manmade, or indoor manmade. While wearing fatigues, you gain advantage on Stealth checks while in the chosen terrain.

Padded Armor: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
Common-188 lb.

Ranging anywhere from a gambeson, to hardened leather, to a weaker defensive vest, an extra layer of padding can reliably stop a dagger or grazed bullet, but not much else. This armor has a damage threshold of 5.

Chain Shirt: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
Common-210Disadvantage20 lb.

A chain shirt grants significantly more protection than cloth padding using a simple, cheap combination of chain rings. In modern armor, it is typically compressed in a vest, dispersing force and reducing penetration from attacks, while historically it was worn loose beneath clothing. This armor has a damage threshold of 7.

Breastplate: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
Uncommon-21020 lb.

A thick piece of metal or ceramic shaped to the wearer's chest, a breastplate can typically deflect most direct blows from edged weapons and smaller calibers. This armor has a damage threshold of 10.

Medium Armor

Hide Armor: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
Common-21012 lb.

Hide armor is similar to padded armor, with the difference bein the replacement of simple cloth with hardened leather, making it significantly more protecting and heavier than padded armor. This armor has a damage threshold of 7.

Chain Armor: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
Common-312Disadvantage40 lb.

Unlike a simple chain shirt, chain mail covers the wearer's entire body, but weighs significantly more. This armor has a damage threshold of 10.

Half Plate: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
Uncommon-31020 lb.

With plates of metal or ceramic covering most of the wearer's body, half plate significantly lowers the chance for injury. This armor has a damage threshold of 12.

Heavy Armor

Woven Metal: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
Uncommon-312Disadvantage75 lb.

Woven metal armor consists of strips of metal woven together with hardened leather, making it significantly lighter that other heavy armor, but heavier than any light armor. This armor has a damage threshold of 10.

Splint Armor: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
Uncommon-415Disadvantage40 lb.

Rather than rings, splint armor is constructed of metal strips riveted to much lighter armor, allowing nearly any armor to feasibly deflect bullets. This armor has a damage threshold of 14.

Plate Armor: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
Rare-516Disadvantage65 lb.

With plates covering the wearer's entire body, injury from anything but rifle rounds becomes highly unlikely, as does the wearer dodging such an attack. This armor has a damage threshold of 15.


Adventuring Gear

The following equipment is available in addition to all official, non-magical equipment.

Land Vehicles

Vehicle Cost
Civilian Vehicles
BicycleCommon
MotorcycleSpecial Common
Subcompact CarSpecial Common
Compact CarSpecial Common
Mid-Size CarSpecial Common
Full-Size CarSpecial Common
Sports CarSpecial Common
SupercarSpecial Uncommon
Semi-TruckSpecial Uncommon
Military Vehicles
Armored Personnel CarrierSpecial Rare
Light TankSpecial Rare
Infantry Fighting VehicleSpecial Rare
Medium TankSpecial Rare
Heavy TankSpecial Rare
Super-Heavy TankSpecial Legendary

Air Vehicles

Vehicle Cost
GliderUncommon
Single Prop-PlaneSpecial Common
Crew Prop-PlaneSpecial Uncommon
Transport Prop-PlaneSpecial Rare
Single JetSpecial Rare
Crew JetSpecial Rare
Transport JetSpecial Rare
Single HelicopterSpecial Rare
Crew HelicopterSpecial Very Rare
Transport HelicopterSpecial Uncommon

Water Vehicles

Vehicle Cost
Civilian Vehicles
RaftCommon
Jet SkiSpecial Common
YachtSpecial Uncommon
TankerSpecial Uncommon

Other Adventuring Gear

The following items are readily available as adventuring gear. Items without a listed cost are Common.

Adventuring Gear Rarity Weight

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