Tank, Heavy (5e Equipment)

Cost: Rare
Weight: 63 tons
Speed: On Road Top speed 200 ft. (20 mph); acceleration 20 ft. (2 mph) per round; Off Road Top speed 100 ft. (10 mph); acceleration 10 ft. (1 mph).
Carrying Capacity: 10 tons
Strength: 24
Dexterity: 8
Constitution: 24

Heavy tanks were initially designed as tank killers; impervious to smaller rounds with ammunition powerful enough to destroy a light tank with a single shot, though this resulted in a powerhouse that could only crawl across the battlefield. The vehicle has a length of 21 feet, a width of 12 feet, a height of 10 feet, and an operational range of 120 miles.

Size: Huge
AC: 20
Hit Points: 800 (damage threshold 20)
Crew and Passengers: 1 driver; 1 commander/machine gunner; 1 gunner; 1 loader; 1 assistant driver.

Armaments. Heavy tanks are primarily armed with a 90mm cannon or heavy autocannon, and a light machine gun for engaging smaller, less heavily armored targets.

Medium Field Gun: Ranged Weapon Attack: +10 to hit, range 3,000/10,000 ft., one target. Hit: 110 (20d10) piercing damage. Hit or miss, each creature within 30 feet of the target must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A medium field gun has the loading and Armor Piercing (-5) properties, and it deals double damage against objects. After firing this weapon, the loader must reload this weapon as an action before it can fire again. A heavy tank comes with 80 shots for this weapon.

Heavy Autocannon: Ranged Weapon Attack: +10 to hit, range 5,000/15,000 ft., one target. Hit: 55 (10d10) piercing damage. This attack has the burst fire and armor piercing (-5) properties. A heavy tank comes with 200 shots for this weapon.

Light Machine Gun: +12 to hit, range 80/240 ft., one target. Hit: 14 (4d6) piercing damage. The light machine gun has the burst fire and reload (100 shots) properties. A heavy tank comes with 9,000 shots for this weapon.

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