Weaponized (5e Class)

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What is a weaponized?

A weaponized is a class for 5e dnd that can summon weapons like swords, knives, axes, ect. within their bodies in 5 places of the players choosing. Doing this will harm the player greatly yet do massive damage to enemies.

Creating a Weaponized

Chainsawman.jpg
Chainsaw man manga cover art found on https://en.wikipedia.org/wiki/Chainsaw_Man

When creating a weapon, think about why your character chooses to turn themselves into a weapon. Do they want to protect someone or something? Do they desperately want to reach a goal? Or perhaps they crave raw power?

What is this character personality like? Keeping this in mind will help you decide what weapon your character will summon. Players looking to stay out of close combat should pick a firearm or if you want to get close and personal, perhaps daggers or knives will suit your play style. If you're looking for a more of a barbaric character, pick axes or chainsaws or if your character is more civilized, try swords or lightswords if playing a futuristic campaign.

Think about how your character can summon these weapons. Have they practiced wizardry or sorcery? Were they placed in the body with mechanical implants? Have they perhaps made a deal with a god or deity?

Becoming a weaponized takes incredible will to not give in to this godly power. As a result most weaponized fall down the evil or chaotic alignments. However it is not impossible for there to be a lawful or neutral one.


Quick Build

You can make a Weaponized quickly by following these suggestions. First, Make strength or dexterity your highest ability score, followed by constitution. Second, choose the soldier background. Third, chose a handaxe, crowbar and a dungeoneres pack.

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d12 per level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: none
Saving Throws: constitution, dex or strength (depending on weapon summon)
Skills: choose two from athletics, acrobatics, investigation, insight, survival, intimidation and persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Handaxe or (b) Mace
  • Crowbar
  • Dungeoneres pack

Table: The

LevelProficiency
Bonus
FeaturesGreat bleeding dc
1st+2Weapon Summon, Great Bleeding 14
2nd+214
3rd+2Fighting Style14
4th+2Ability Score Improvement14
5th+3Summoners Favor15
6th+3Weapon Summon15
7th+3Fighting Style15
8th+3Ability Score Improvement15
9th+416
10th+4Inhuman Resilience16
11th+4Weapon Summon16
12th+4Ability Score Improvement16
13th+5Fighting Style17
14th+517
15th+5Inhuman Resilience17
16th+5Ability Score Improvement, Weapon Summon17
17th+618
18th+6Fighting Style18
19th+6Ability Score Improvement18
20th+6Weapon Summon, Inhuman Resilience18

Weapon Summon

This is what makes a weaponized, a weaponized. Choose one weapon to summon, it can be any weapon as long as it can pierce the skin and can be used logically attached to the body. When the weapon is summoned, the player will take the weapon damage while dealing the weapon damage +1d12 (per weapon summoned). Players will start off with only one weapon to summon but will gain another at levels 6, 11, 16, and 20. Players can choose to summon any amount of their 5 total weapons at once and be able to use all of them in one attack, but will suffer all the consequences per summon.

Fighting Style

At the third level, you chose a fighting style. Choose between Berserker, x, or y, all are detailed at the end of the class description. Your choice grants you features at level 3 and again at the 7th, 13th, and 18th levels.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Great Bleeding

As you can imagine, a weapon protruding from your skin would be very painful, this is reflected in this trait. Every 3 turns, a weaponized must roll a con saving throw or suffer half the damage taken when the weapon was summoned

Summoners Favor

Starting at the 5th level, players will be unable to fall below 1 hp when summoning your weapon

Inhuman Resilience

Starting at the 10th level, you will be able to reroll a great bleeding dc roll once every long rest. You will gain one more reroll at level at level 15 and 20


Berserker

Reckless attack

Starting when you chose this fighting style at level 3, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

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Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the Weaponized class, you gain the following proficiencies:

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