Warding Tail (4e Feat)
Warding Tail [Gritaur]
You have learned to use your tail to ward yourself from enemies that flank you or otherwise has some kind of advantage against you.
Prerequisite: Gritaur, Dex 17, Flashing Tail
Benefit: You may use the Warding Strike encounter power.
| Warding Strike | Feat Power |
| When an enemy has you at a disadvantage your flashing tail strikes at him, spoiling his aim. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Immediate Interrupt | Melee |
| Trigger: An enemy next to you attacks you with combat advantage. | |
| Target: The triggering creature | |
| Attack: Str, Dex or Wis Vs. Reflex | |
| Hit: [1W] damage, the attacker loses combat advantage against you until the end of his turn. Increase damage to 2[W] at 21st level. | |
| Special: If you have the Melee Training feat you can use the same attribute for this attack as for a basic melee attack. | |
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