Moorkutlot (5e Creature)
Moorkutlot
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Large beast, unaligned Armor Class 13 (19 with temporary hit points active)
Saving Throws Str +9, Dex +8, Con +11, Wis +9 Ambusher. In the first round of combat, the moorkutlot has advantage on attack rolls against any creature it surprised. Echolocation The moorkutlot cannot use its blindsight while deafened. Mookutlot Armor. At the start of each round, the moorkutlot has 35 temporary hit points. While the temporary hit points are active, the moorkutlot adds its proficiency bonus to its AC (included in the calculation) and it is resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons. If the moorkutlot is exposed to a source of salt (such as seawater), the temporary hit points take acid damage which is doubled and the moorkutlot does not regain its temporary hit points until after a minute. Thunder damage and psychic damage ignores the temporary hit points. Nocturnal Camouflage. The moorkutlot has advantage on Dexterity (Stealth) checks made at night. Pounce. If the moorkutlot moves at least 20 feet straight toward a creature and then hits it with a bite or claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the silent one can make one bite attack against it as a bonus action. Superior Hearing. The moorkutlot has advantage on Wisdom (Perception) checks that rely on hearing and have disadvantage on saving throws against being deafened. If it fails a saving throw against being deafened, the condition lasts for double the typical time. ACTIONSMultiattack. The moorkutlot uses its Wail, if it can. It then makes three attacks, only one of which may be a tongue attack. Tongue Ranged Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature that is not a construct or undead, it must succeed a DC 18 Constitution saving throw. On a failed save it takes 27 (6d8) poison damage and is poisoned for 1 minute. While poisoned in this way, the target takes 18 (4d8) poison damage at the start of each of its turns. If the target succeeds the saving throw, it takes half the poison damage and is not poisoned. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) piercing damage. Wail. (Recharge 5-6) The moorkutlot rears up on its hind legs and lets out a harrowing, shrill howl. Each creature within 120 ft. of the moorkutlot that is not another moorkutlot must succeed a DC 18 Wisdom saving throw or be frightened for a minute. If the creature is within 60 ft of the moorkutlot or can see it, it has disadvantage on the save. Any moorkutlot within 360 ft. of the silent one when it uses the Wail action are drawn to it. REACTIONSUnbridled Fury In response to getting hit with a melee attack (that gets past the temporary hit points), the moorkutlot can make one melee attack with advantage against the attacker. LEGENDARY ACTIONSThe moorkutlot can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The moorkutlot regains spent legendary actions at the start of its turn. |
On the distant planet known by the inhabitants as Kaimere, the southern polar continent of Kaishel is a place of strange wonders, especially within its forests away from the coasts: colossal dinosaurs deftly moving through the forest and floating clouds and hives of magical organisms but all of these creatures share a common trait: they have been forced into a deft, eerie silence; birds do not sing, dinosaurs have ornate head gear, and even the Tlaton, native humans of Kaishel, use hand signs over spoken language. The sculptors of this context are the continent's apex predators, for which the Tlaton have many names: "Makers of Silence"; "Through Death They Make Quiet"; and "Kiss of Lead Blood" just to name a few. To the neighboring Kaimerens, the To Katen, these monsters have a spoken name: they are the Moorkutlot, "Architects of Silence, and to the rest of the Known World, they are known as the Silent Ones. |
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- ↑ Not to be confused with the creature type in the Monster Manuel. See Keenan Taylor's DeviantArt page or YouTube Channel on Tales of Kaimere for more information.
- ↑ Not to be confused with the monster in the Monster Manuel. See Keenan Taylor's DeviantArt page or YouTube Channel on Tales of Kaimere for more information.
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