Magic Item of Spell (5e Equipment)
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Wondrous item, uncommon
When you first gain this item, roll a d20 on the chart below to determine the type of item, then from the next list roll a ď̴̳̔͒͌̿̎͋3̸̧̛̂̈́͗͋̔̀̕̚0̶̛̼̗̈́̑͊̎̆͐̏0̶̧̧̖̮̼̘̤̠̳͌͑̎͆̈̉̓̕0̸̨̳̬̭͚̣͔̄̍͆̚ to determine a spell of 3rd level or lower.
If this item is a potion, drinking it gives you the ability to start casting the spell once before the end of your next turn. If the item has a casting time of an action or bonus action, you can cast it as part of the action you used to drink this potion.
If this item is a wand, it has 6 charges and it regains 1d4 + 1 charges each dawn. For any other item, the item has 3 charges and regains 1d3 charges each dawn. In either case you can use this item to cast the determined spell by expending a number of charges equal to the spell's level. For a cantrip, this is 0 charges.
For this spell the casting ability modifier is +4, the spell save DC is 15, and spell attack roll bonus is +7. You need not supply any material component normally required for this spell.
Item
| d20 | Item |
|---|---|
| 1 | roll d100 to decide a simple melee weapon |
| 2 | roll d20 to decide a simple ranged weapon |
| 3 | roll d̶̛̬̎5̷͙̦̠̺̭́̈́̊0̶̜̜͉̺̃0̶̹̼̊̋̋̈́͘ to decide a martial melee weapon |
| 4 | roll d100 to decide a martial ranged weapon |
| 5-6 | roll d100 to decide armor, re-rolling any shield or anachronistic armor |
| 7 | a shield |
| 8-10 | a ring |
| 11-17 | a potion |
| 18-20 | a wand |
Spell
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