Living Rags (5e Equipment)
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Weapon (Living Armor), legendary (Major) (Requires Attunement) Brief DescriptionThe Living Rags are a swarm of ribbons and rags, collectively resembling those worn by poor of the slums. Tattered and patchworked, Living Rags are typically muted browns and greys. though some can be brightly coloured. They tend to shift and move around on your own, even without your input, and some even reach out when they're curious. Whispers can also be heard emanating from the Living Rags, as the souls of The Void try to speak to you. AttunementPrerequisitesTo attune to the Living Rags, you must meet all of the following:
Attunement ProcessFor creatures who not connected to Azrael and/or The Void, to attune to the Living Rags, you must spend a short rest focused only on it. This focus must take the form of meditation. If this focus is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, you will become Attuned to it, and gain an intuitive understanding of how to use and activate all magical properties of the item. For creatures who are not connected to Azrael and/or The Void, to attune to the Living Rags, you must spend a long rest focused only on it. This focus must take the form of meditation. If this focus is interrupted, the attunement attempt fails. Otherwise, at the end of the long rest, you will become Attuned to it, and gain an intuitive understanding of how to use and activate all magical properties of the item. Powers and PropertiesThe Living Rags' Unattuned properties become inactive once it is Attuned. UnattunedWhile wearing the Living Rags, you gain +2 bonus AC. Maddening Whispers. The first time you put on the Living Rags, make a Wisdom saving throw. If you fail, take 1d6 psychic damage. If you succeed, you gain the ability to cast Vicious Mockery. AttunedThe Living Rags have many abilities that require varying levels of mastery and effort. These abilities each cost a certain amount of charges, and taking a short rest restores 2 charges, while taking a long rest restores 8 charges. The Living Rags have 16 charges. All of the Basic Properties are innate, and require no effort. All of the Tyro Properties cost 1 charge, and require you to have at least two levels in a martial class.[2]. All of the Noviciate Properties cost 2 charges, and require you to have been attuned to the Living Rags for at least one month. All of the Esoteric Properties cost 4 charges, and require you to have at least two levels in a spellcasting class.[3]. The spellcasting ability for all of the spells and cantrips is Wisdom. Basic PropertiesWhile wearing the Living Rags, you gain +4 bonus AC. Vorpal Cloth. The Living Rags can be surprisingly sharp when attacking. When making slashing attacks, the Living Rags function as a Vorpal Sword. Tyro PropertiesRibbon Cut. As an action, you can use the Living Rags to attack one creature within 15 ft. On a successful hit, you deal 1d8 slashing damage. Noviciate PropertiesTripple Attack. As an action, you can use the Living Rags to make three Ribbon Attacks[4] against one creature. Esoteric PropertiesMulticast. As an action, you can use the Living Rags to cast three Noviciate Cantrips. IdentityThe Living Rags are a sentient Neutral swarrm of souls with an Intelligence of 16 (+3), a Wisdom of 19 (+4), and a Charisma of 14 (+2). It has hearing and blindsight out to a range of 90 feet. They can speak, read, and understand all languages, and can communicate with its wielder telepathically. They were created by Azrael the Whisperer and imbued with several souls from The Void, and are dominated by the strongest soul. Use the following table to determine the specifics of its personality:
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