Japanese Dō-maru Armor (3.5e Equipment)

This material is published under the OGL 1.0a.
Dō-maru Samurai Armor [Medium ]
Maximum Dex Bonus: +3
Armor Check Penalty: 3
Arcane Spell Failure Chance: 25%
Hardness: 8
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine75 gp150 gp+23 lb.1
Diminutive75 gp150 gp+23 lb.2
Tiny75 gp150 gp+23 lb.5
Small150 gp375 gp+415 lb.10
Medium150 gp375 gp+430 lb.20
Large375 gp750 gp+460 lb.40
Huge750 gp1,500 gp+4150 lb.80
Gargantuan1,500 gp3,000 gp+4240 lb.160
Colossal3,000 gp6,000 gp+4360 lb.320
Speed
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.

Description/Notes

A standard suit of armor for samurai, generally infantry. It was the cheapest form of samurai armor to produce, and was lighter and more maneuverable. The suit contains a helmet, shoulder armor, chest armor, light back armor, an armored skirt that goes to the knee, thigh armor, shin guards, and wrist guards.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Dō-maru Samurai Armor Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel and leather350 gp820
Adamantine10,050 gp2026Grants wearer DR 2/—
Crystal, Deep1,050 gp1020No rusting
Crystal, Mundane350 gp816No rusting
Dragonhiden/an/an/a
Mithral4,050 gp1520Half weight,
Treated as light armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

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