Japanese Ō-yoroi Armor (3.5e Equipment)

This material is published under the OGL 1.0a.
Ō-yoroi Samurai Armor [Heavy ]
Maximum Dex Bonus: +2
Armor Check Penalty: –5
Arcane Spell Failure Chance: 35%
Hardness: 8
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine525 gp750 gp+35 lb.1
Diminutive525 gp750 gp+35 lb.3
Tiny525 gp750 gp+35 lb.7
Small750 gp1,500 gp+625 lb.15
Medium750 gp1,500 gp+650 lb.30
Large1,500 gp3,000 gp+610 lb.60
Huge3,000 gp6,000 gp+6250 lb.120
Gargantuan6,000 gp12,000 gp+6400 lb.240
Colossal12,000 gp24,000 gp+6600 lb.480
Speed1
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes

The set of armor is comprised of steel plates woven together by silk over leather pads. The suit contains shoulder plates, full torso armor, wrist plates, a heavy skirt that goes down to the knees, thigh guards and shin guards, as well as a helmet. Designed to be more protective than the more basic infantry samurai armor, while still prioritizing speed and agility more than other forms of heavy armor. If a set of this armor is acquired, it can be further upgraded to perfectly fit the wearer for 100 to 400 (2d4 x 50) gold pieces. This increases the max dex bonus by +1, and if the armor is masterwork, reduces the armor check penalty by a further 1 point, for a total max dex bonus of +3, and a total armor check penalty of -3 if it is masterwork, and an armor check penalty of -5 if not.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Ō-yoroi Samurai Armor Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel and leather750 gp830
Adamantine15,250 gp2040Grants wearer DR 3/—
Crystal, Deep1,250 gp1030No rusting
Crystal, Mundane750 gp825No rusting
Dragonhide800 gp1010Usable by druids
Mithral9,250 gp1530Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also

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