Harrowed Bloodsinger (5e Class)

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Harrowed Bloodsinger


<!-Introduction Leader->


Creating a


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Harrowed Bloodsinger you gain the following class features.

Hit Points

Hit Dice: 1d10 per Harrowed Bloodsinger level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Harrowed Bloodsinger level after 1st

Proficiencies

Armor: Light and Medium
Weapons: Simple and Martial weapons
Tools: none
Saving Throws: Constitution, Wisdom
Skills: Choose two from Athletics, Religion, Survival, Intimidation, History, Insight, and Perception.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Harrowed Bloodsinger

    LevelProficiency
    Bonus
    FeaturesBloodsong Point Max
    1st+2<!-Class Feature1->1
    2nd+2<!-Class Feature2->2
    3rd+2<!-Class Feature3->3
    4th+2Ability Score Improvement4
    5th+35
    6th+36
    7th+37
    8th+3Ability Score Improvement8
    9th+49
    10th+410
    11th+410
    12th+4Ability Score Improvement10
    13th+510
    14th+510
    15th+510
    16th+5Ability Score Improvement10
    17th+610
    18th+610
    19th+6Ability Score Improvement10
    20th+610

    Bloodsong Attunement

    As Harrowed Bloodsingers engage in combat, they accumulate 1 Bloodsong Point every 5 damage taken or dealt, representing their connection to the dark power. They can spend these points to activate their abilities and transformation. As you level up you gain access to more points and abilities

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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    <!-Class Feature->

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    <!-Class Option 2->

    <!-Introduce this subclass here->

    <!-Class Feature->

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    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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