Golem Making (4e Variant Rule)

Work In Progress

Golem Making

Design Note: This rule is intended as a possible replacement for the extant rituals. It draws on crafting standards from previous editions.

Ever wanted to make a servant for yourself out of whatever was lying around? If your enemies can make Golems out of flesh, fire, mud, and the kitchen sink, why can't you? It takes a bit of money and some trial and error as well as time and material. But if you have all those things and the patience and mental fortitude, there is little else stopping you from making yourself the Golem of your dreams!

Below are two tables for Golem making. There are your normal Golems, made of the usual materials. There is also one for exotic Golems serve particular tastes or have hard-to-acquire materials. Like a typical ritual, the process of making the golems requires the key skill of Arcana (no check), but with the added need for certain specific materials instead of just gold. Some of the golems may have additional trained skills needed, and they may include variant skills. If you have the materials within parentheses, you only need to pay 100 gp to enchant the materials to create your golem. Otherwise, you pay the component price in full.

Design Note: When the Heal skill is listed as a required skill, it is less about healing and more about knowledge of anatomy and medicine.

You can find the stat blocks for the golems either on the superscript notes or on the miscellaneous golem index.

Base Golem Design
LevelGolemTimeComponent CostMarket PriceHit PointsAdditional Skills
15ClayMM2,1341 hour1,500gp (1,000 lbs of clay)21,000 gp368
8Blood1 hour500 gp (the blood of 16 Medium humanoids)1,000 gp80Heal
10Brain1 hour3,000 gp (8 humanoid brains)5,000 gp96Religion, Arcana
12FleshMM1421 hour2,600 gp (6 different bodies of flesh)3,000 gp304
12BoneMM2,1331 hour1,000 gp (1,000 lbs of bones treated with oil and shellac)10,000 gp302Heal
17StoneMM1428 hours13,000 gp (3,000 lbs of hard stone)325,000 gp336Crafting
20IronMM2,1348 hours10,000 gp (5,000 lbs of smelted iron)150,000 gp386Crafting
13DuneDSCC571 hour3,500 gp (1,500 lbs of sand and soft earth)10,000 gp184
11SaltDSCC561 hour3,000 gp (1,000 lbs of coarse salt)3,500 gp278Nature
14Copper8 hours20,000 gp (18,000 lbs of copper ore)180,000 gp320
11Mud1 hour300 gp500 gp100Nature
5Ice1 hour500 gp (1,000 lbs of ice)18,500 gp53Nature
4Soil1 hour100 gp (500 lbs of earth)500gp42Nature
5Rope1 hour200 gp (200 lbs of rope, special bindings, and powders)14,200 gp53Crafting
6Wood1 hour19,300 gp (blocks of fine wood and herbs)300 gp64Crafting
12CadaverOG1561 day1,200 gp (at least 4 Medium corpses of any kind)100 gp228Religion, Heal
Base Exotic Golem Design
LevelGolemTimeComponent CostMarket PriceHit Points
8Magma30 days20,000 gp40,000 gp300
14TreasureDM164,9610 days10,000gp (1,000 lbs of gold, jewels, etc.)500,000 gp700
18Mantrap8 hours15,000 gp (500 lbs of metal trap parts)45,000 gp354
14CrystalDM367,431 day7,000gp (2,750 lbs of cut crystal)127,000 gp216
19ObsidianDSCC575 days8,500gp (2,500 lbs of obsidian)130,000 gp358
22ChainMM2,1335 days3,000 gp (1,000 lbs of iron chains)15,000 gp418
18Mithral10 days250,000 gp (3,000 lbs of mithral)50,000 gp276
27Adamantine15 days525,000 gp (4,000 lbs of adamantine and other precious metals)100,000 gp337
9Alchemical1 day33,000 gp (50 lbs of alchemical items)3,000 gp96
8Glass8 hours17,000 gp (1,000 lbs of glass)1,000 gp96
7WebDQE1720 days1,000 gp100 gp272
12Burning3 months60,000 gp200,000 gp304
9Coral8 hours57,000 gp (1,000 lbs of coral)3,500 gp96

To create a Golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. The above table shows the base for a golem in their default size. Use the table below to calculate added costs and time needed to construct a Golem with varying size.

Size Variable
SizeAdded CostAdded TimeAdded Hit Points
Tiny1/2 cost1/4 time spent1/4 hitpoints
Small1x cost1/2 time spent1/2 hitpoints
Medium1x cost1x time spent1x hitpoints
Large2.5x cost2.5x time spent3x hitpoints
Creating Bigger Golems

If you want to make a golem larger than Large size, you instead make a juggernaut, which uses the iron golem juggernaut stat block on page 135 of Monster Manual 2.

Repairing a Golem

As a Golem is not a living thing, it is strictly interpreted with the construct keyword and therefore cannot benefit from healing spells or effects that heal living things. You therefore must spend time repairing them mundanely, or use the make whole ritual. For every 20 hit points you repair mundanely, you must spend an uninterrupted hour fixing the Golem, and you must have at least 1/8th of the component cost on hand when doing so, which is consumed once you are done repairing. The cost of components and time increases as you make heftier repairs. If you are somehow trained in the shaping of the relevant material, such as a blacksmith for simple metals, or a potter for clay-shaping, the time is reduced by half. The cost is unchanged.

Outfitting a Golem

Sometimes you want to invest more than just creation into these minions. Golems are very difficult to outfit due to their body types. However, by making them, you do have the option of enhancing them like you would a magic item. Golems have only one enhancement slot, which can be outfitted with an accessory from the table below. These accessories are limited in some cases to certain golem types based on material affinity (no putting a lava enhancement on an ice golem, eg.), and they become part of the golem once equipped, meaning you cannot remove them to swap enhancements. As with enhancements, you will be needing to expend money. However, you will also be crafting a good deal of these add-ons, which means they will take time as well, as shown on the table below. Most add-ons to golems are also stackable.

Golem Accessories
ItemTimeComponent CostPrerequisitesDescription and Effect
Spiderstone Arms3 days1,200 gp (spiderstone ore)Obsidian GolemUsing mythical spiderstone blessed by Lolth herself, your golem becomes equipped with an extra pair of arms. The Golem's level becomes 18 and they gain an extra pair of arms, allowing them to make an additional slam attack on their turn.
Blade Arm1 day100 gpNoThis blade becomes an arm of the Golem it attaches to and can be used to make attacks, dealing +1 damage for every two levels the golem is above 0.
Demonflesh1 day131,000 gp (fiendish body parts: arm, leg, tail, wings)Flesh GolemGrafting demonic flesh onto your golem, they sprout demonic wings and an infernal resistance. The golem gains an additional speed of flight 6 (altitude limit 3) and fire resist 15.
Dragonbone1 day10,000 gp (dragon bones: skull, arm, tail, wings)Bone GolemUsing the bones of mythical dragons, you imbue your golem with the power of the dead creature. The golem gains resistance equal to the dragon's whose bones are used, as well as the type.
Equine8 hours100 gpWood GolemYou carve your golem and shape its body to become more mobile. The golem's speed increases by 1 square.
Fang1 day1,000 gp (teeth from various beasts)Bone GolemUtilizing extracted teeth from creatures, your golem grows a fearsome defense of jagged protrusions. The body of the golem gains the barbed armor property.[1]
Incarnum3 days10,000 gp (metal scrap from cages and torture tools)Any metal or glass golemUsing metal that has been imbued with the pain and suffering of trapped victims, you grant your golem the power to chain its own victims. The golem's Golem Rampage action gains an additional effect: If the golem's Slam hits a creature, the creature becomes restrained and the golem can end its turn in that creature's space. The restrained condition ends once the golem leaves that space.
Juggernaut3 days1,000 gp (iron of any kind)Iron GolemYou add mass to your iron golem and it changes into a iron golem juggernaut.MM2,114
Brass1 day2,000 gp (20 lbs of zinc)Copper GolemWhenever your golem takes damage, it can shift 1 square as an immediate reaction.
Hextor's Armor and Flail10 days4,465 gpBlood GolemThis is an actual armor and weapon you will be making for the golem, and it was originally conceived for this particular golem as a tribute to the god of carnage. The
Rimefire1 days2,500 gp (essence from the Plane of Ice)Ice GolemYou change the ice golem into a rimefire golem.DM367,45

In addition to outfitting a golem, you can give them effect items in the form of consumables. Same as with accessories, some consumables only had effects on specific golem types.

Golem Consumables
ConsumableTimeComponent CostPrerequisitesEffect
Desert Wrath1 hourSand Golem
Dragonflesh10 pounds of dragon fleshFlesh Golem
Serpentflesh1 hour300 gp (serum that causes reptilian-ization, usually used by yuan-ti)Flesh Golem
DecrepitFlesh GolemThe flesh golem starts rotting and becomes a decrepit flesh golemDM167,19
DrakestoneStone Golem
Hellfire120,000 gp (clay from the plane of Gehenna)Burning or Magma Golem
PuzzleStone or Wood Golem
ShadesteelAny metal golem
GemstonesStone Golem
GraveSoil or Stone GolemYou temporarily infuse necrotic energy into the golem. The golem's attacks deal necrotic damage instead of their usual type.
SandInstantaneous5,000 gp (vial of coarse grained sand)Dune GolemYour golem has its level raised by 2 and it becomes a sand golem.DM367,43

Sources

MM2 = Monster Manual 2
MM = Monster Manual
DSCC = Dark Sun Creature Catalogue
DM = Dragon Magazine
DQE = Demon Queen's Enclave
OG = Open Grave

Back to Main Page 4e Homebrew Rules

  1. MME, p.8
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