Elemental Manipulator (5e Class)

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Elemental Manipulator


<!-Introduction Leader->


Creating an Elemental Manipulator


Quick Build

You can make an Elemental Manipulator quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Intelligence. Second, choose the Sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d6 per level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons
Tools: None
Saving Throws: Intelligence, Charisma
Skills: Choose two from Arcana, Investigation, Intimidation, Nature, Performance, Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    • (a) a scholar's pack or (b) an explorer's pack

    Table: The

    LevelProficiency
    Bonus
    FeaturesManipulation Points
    1st+2 Controlled Element, Restful Recovery1
    2nd+2 Spellcraft, Spellcasting,2
    3rd+2 Manipulation Savant,3
    4th+2Ability Score Improvement4
    5th+35
    6th+3 Controlled Element Feature,6
    7th+3 Careful Molding,7
    8th+3Ability Score Improvement8
    9th+49
    10th+4Controlled Element Feature,10
    11th+411
    12th+4Ability Score Improvement12
    13th+5Spellcrafting Mastery,13
    14th+5Controlled Element Feature,14
    15th+515
    16th+5Ability Score Improvement16
    17th+617
    18th+618
    19th+6Ability Score Improvement19
    20th+6One with the Weave,20

    <!-Class Feature->

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    Controlled Element

     At 1st level, you chose a Controlled Element. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at 1st level, and again at 6th,10th, and 14th.

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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    <!-Class Option 2->

    <!-Introduce this subclass here->

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    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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