Deadeye (TOWW)
| This page is a part of the Homebrew setting "The Old Wild World." |
| Material on this page may not be suitable for traditional 3.5e gameplay. |
Deadeye
Abilities: Dex, Wis, Int.
Hit Die: d6
Class Skills
Bluff (Cha), Craft (Gunsmithing) (Int), Escape Artist (Dex), Intimidate (Cha), Intuition (Wis), Knowledge (culture and geography) (Int), Perception (Wis), Persuasion (Cha), Sleight of Hand (Dex).
Skill Points at each level: 3 + Int modifier.
| Level | Base Attack Modifier |
Defense Modifier |
Fort Save |
Ref Save |
Will Save |
Special | First Shot Bonus |
Stealth Shot Bonus |
|---|---|---|---|---|---|---|---|---|
| 6th | +5 | +0 | +5 | +5 | +2 | Pinpoint Accuracy (1/day), Far Shot, Focused Shot | +2 | +0 |
| 7th | +6 | +0 | +5 | +5 | +2 | Stealth Shot | +2 | +3 |
| 8th | +8 | +0 | +6 | +6 | +2 | Firearm Training | +2 | +3 |
| 9th | +9 | +0 | +6 | +6 | +3 | Precise Shot | +2 | +3 |
| 10th | +11 | +0 | +7 | +7 | +3 | Improved Point Blank Shot, Pinpoint Accuracy (2/day) | +2 | +3 |
| 11th | +12 | +0 | +7 | +7 | +3 | Piercing Shot | +3 | +4 |
| 12th | +14 | +0 | +8 | +8 | +4 | Suppressive Fire | +3 | +4 |
| 13th | +15 | +0 | +8 | +8 | +4 | Caliber Specialist | +3 | +4 |
| 14th | +17 | +0 | +9 | +9 | +4 | Firearm Expertise | +3 | +4 |
| 15th | +18 | +0 | +9 | +9 | +5 | Pinpoint Accuracy (3/day) | +3 | +5 |
| 16th | +20 | +0 | +10 | +10 | +5 | +3 | +5 | |
| 17th | +21 | +0 | +10 | +10 | +5 | Improved Piercing Shot | +3 | +5 |
| 18th | +23 | +0 | +11 | +11 | +6 | Modern Assassin | +3 | +5 |
| 19th | +24 | +0 | +11 | +11 | +6 | +3 | +6 | |
| 20th | +25 | +0 | +12 | +12 | +6 | Greater Point Blank Shot, Firearm Mastery, Pinpoint Accuracy (4/day) | +3 | +6 |
Class Features
All of the following are class features of the deadeye mastery class.
Weapon and Armor Proficiency
A deadeye is proficient with any 3 (non-exotic) firearms, and any 1 exotic or custom firearm. Deadeyes are proficient with light armor.
Pinpoint Accuracy
Deadeyes are very accurate with their shots, but do not fire quickly. A deadeye only has one base attack modifier, but a higher bonus to attack rolls. If a deadeye's attack roll is higher than her target's defense roll by 15 or more, her attack deals double damage.
Once per day, a deadeye can reroll any 1 on a ranged damage roll. The number of times this ability can be used per day increases at 10th level, and every 5 levels thereafter, to a maximum of 4 times per day at 20th level.
Far Shot
The deadeye gains far shot as a feat.
Focused Shot
The deadeye can spend a full round to make a single shot at a target. This single attack gains a +3 to hit, and has a doubled critical range. The bonus to hit is increased to +5 against targets that are denied their dexterity modifier to defense.
Stealth Shot
At 7th level or higher, a deadeye gains a bonus on attack rolls against enemies who are unaware of her presence. The bonus starts at +3 at 7th level, and increases by +1 at 11th level and every 4 levels thereafter, to a maximum of +6 at 19th level.
Firearm Training
At 8th level, a deadeye selects a firearm to specialize with. The deadeye gains weapon focus as a feat with the chosen firearm.
Precise Shot
At 9th level, the deadeye gains precise shot as a feat.
Improved Point Blank Shot
At 10th level, the deadeye increases the bonus from point blank shot to +2 from +1.
Piercing Shot
A deadeye of 11th level or higher is able to shoot through a target to another target directly behind the first within 15 feet. The second target takes half damage.
Suppressive Fire
At 12th level or higher, when withdrawing from melee combat, a deadeye can make an attack of opportunity against the nearest enemy.
Caliber Specialist
At 13th level or higher, when reloading her weapon, a deadeye can choose to use normal, low, or high caliber bullets. Low caliber bullets have 40 feet more range, gain a +3 bonus to hit, and deal 2 less damage. High caliber bullets have 30 feet less range, have a -3 penalty to hit, and deal one and a half times as much damage, or instead increases the multiplier of a successful critical hit by x1.
Firearm Expertise
At 14th level, the deadeye increases the range increment of her specialized weapon by one half.
Improved Piercing Shot
A deadeye of 17th level or higher is able to shoot through a third target, directly behind her second target. The third target from piercing shot takes one quarter damage.
Modern Assassin
A deadeye of 18th level or higher, if she would be granted her stealth shot bonus against a target, a successful hit deals double damage.
Greater Point Blank Shot
At 20th level, the deadeye increases the bonus from point blank shot to +3 from +2.
Weapon Mastery
At 20th level, the deadeye doubles the critical range of her specialized weapon.
Epic Deadeye
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3 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
Bonus Feats
The epic deadeye gains a bonus feat (selected from the list of epic deadeye feats) every four levels after 20th.
Epic Deadeye Bonus Feat List:
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