Character (JJBA Supplement)

Creating a Character

When creating a character for a JoJo's Bizarre Adventure campaign, follow the following rules in addition to typical character creation:

Races

Humans exist as the near-exclusive sentient race in this setting, thus characters in this setting must be humans (particularly the PHB's variant human located in the Player's Handbook) or a Rock Human. If you choose to forgo playing as a human, you may gain a Sideshow Perk instead of a feat at 1st level.

Alternatively, you may forgo a player may forgo choosing a race, class, and background to instead choose a PECR creature with a disclaimer not listing a background or class with a CR equal to the level the character would have been to be your character or lower. If this character gains a level, including raising the chosen PECR creature's CR to match their starting level, they must multiclass.

Background

In addition to all traditional backgrounds, you may choose any homebrew backgrounds tied to the time period your campaign is set in.

This setting uses real-world languages. Instead of gaining languages from your background, you learn one language of your choice. Additionally, you know an additional number of languages or have proficiency in a number of tools equal to your Intelligence modifier.

Classes

As a world full of the supernatural, but the occult takes a much different form than it does in core 5e. The following classes are available in this setting:

Additionally, if your table agrees on it, instead of gaining proficiency in saving throws from your class, you may choose any 1 common (Dexterity, Constitution, Wisdom) and uncommon (Strength, Intelligence, Charisma) saving throw to gain proficiency in. Additionally, if a class would grant you the Evasion feature, it instead grants you the Resistant feature.

Leveling Beyond 20th Level

When you reach 20th level in your current class, you must multiclass. When multiclassing in this way, you gain proficiency in 1 common saving throw and 1 uncommon saving throw of your choice. Additionally, you may multiclass into the following class, which is the only way to multiclass into it, and you may multiclass into it again if you are at its 20th level.

Level Proficiency Features Spirit Points
1st+1Universal Perk1
2nd+1Ability Score Improvement2
3rd+1Universal Perk3
4th+1Universal Perk4
5th+2Universal Perk5
6th+2Ability Score Improvement6
7th+2Universal Perk7
8th+2Universal Perk8
9th+3Universal Perk9
10th+3Ability Score Improvement10
11th+3Universal Perk11
12th+3Universal Perk12
13th+4Universal Perk13
14th+4Ability Score Improvement14
15th+4Universal Perk15
16th+4Universal Perk16
17th+5Universal Perk17
18th+5Ability Score Improvement18
19th+5Universal Perk19
20th+5Universal Perk20
Universal Perk

At 1st level, you gain one Sideshow Perk, Stand User Perk, or Hamon Technique of your choice. You gain the benefits of this perk again at 3rd, 4th, 5th, 7th, 8th, 9th, 11th, 12th, 13th, 15th, 16th, 17th, 19, and 20th level.

Ability Score Improvement

When you reach the 2nd level, and again at 6th, 10th, 14th, and 18th level, you can increase any ability score of your choice by 2, or you can increase 2 of them by 1.


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