Bullets, Heavy Western (3.5e Equipment)
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| Size | Cost1 | Damage | Weight1 | hp | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | * | — | * | — | |||||||
| Diminutive | * | — | * | — | |||||||
| Tiny | * | — | * | — | |||||||
| Small | 2 gp | — | — | — | |||||||
| Medium | 2 gp | — | 7 lb. | — | |||||||
| Large | — | — | — | — | |||||||
| Huge | * | — | * | — | |||||||
| Gargantuan | * | — | * | — | |||||||
| Colossal | * | — | * | — | |||||||
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Description
These are the heavier duty bullets of the Wild West, at around .50 caliber. Heavy bullets come on a leather belt that holds 20 bullets. A bullet that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for twenty bullets.
Enhancements
| Material | Average | Masterwork1 | Hardness | hp2 | Special |
|---|---|---|---|---|---|
| Copper | 2 gp | 62 gp | 10 | * | — |
| Adamantine | — | 602 gp | 20 | * | Bypass hardness less than 20 |
| Deep Crystal | — | 22 gp | 10 | * | Psionic |
| Mundane Crystal | — | 62 gp | 8 | * | No rusting, not metal |
| Darkwood | — | n/a | n/a | n/a | — |
| Iron, Cold | 4 gp | 64 gp | 10 | * | Magical enchantments cost an additional 800 gp. |
| Mithral | — | 1052 gp | 15 | * | 1/2 weight |
| Silver, Alchemical | 22 gp | 82 gp | 8 | * | −1 damage |
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See Also
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
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