Bilaruk (5e Creature)
Bilaruk
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Gargantuan beast, unaligned Armor Class 14 (natural armor)
Saving Throws Con +12 Charge. If the bilaruk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the bilaruk can make one tail attack against it as a bonus action. Hold Breath. The bilaruk can hold its breath for 90 minutes. Keen Smell. The bilaruk has advantage on Wisdom (Perception) checks that rely on smell. Reckless. At the start of its turn, the bilaruk can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Relentless (Recharges after a Short or Long Rest). If the bilaruk takes 24 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Thick Skin. If a melee attack deals less than 20 damage to the bilaruk, the damage is reduced to 5. ACTIONSMultiattack. The bilaruk makes three attacks: two with its bite and one with its tusks, one with its ram and two with its spurs, or two with its tusks and one with its tail. Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) piercing damage. Tusks. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 8) piercing damage. Ram. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 8) piercing damage plus 15 (2d6 + 8) slashing damage. If the target is a living creature, it suffers 9 (2d8) damage for 1 minute due to bleeding. Spur. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (3d4 + 8) piercing damage plus 9 (2d8) poison damage. If the target is a living creature, it must succeed a DC 18 Constitution saving throw or be poisoned for 1 minute. Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 19 (3d6 + 8) bludgeoning damage. If the target is a creature, it must succeed a DC 18 Strength saving throw or be knocked prone and pushed 15 ft. away. BONUS ACTIONSAggressive. The bilaruk moves up to its speed toward a hostile creature that it can see. REACTIONSUnbridled Fury. In response to being hit by a melee attack, the bilaruk can make one melee weapon attack with advantage against the attacker. |
Like modern mammals on Earth after the End Cretaceous extinction, multituberculates[1] presented their own contender for aquatic niches after the end of the Dynastic Extinction 15 million years ago. Extinction events on this scale often are a sort of ecological stepping down of the new guard, with a wide range of more adaptable survivors experiencing abundant adaptive radiation before establishing a new statis que and the oceans are a particularly common arena for such evolutionary battle grounds. Both on earth and Kaimere, mammals have taken to these niches multiple times and multituberculates have presented at least two aquatic lineages in the last 15 million years. One of these multituberculates is the also the largest of both Earth and Kaimere, with cows often weighing 35 tons and bulls routinely doubling the mass. These immense, unusual giants, with a shear-like premolar, long tusked incisors, baleen-analogue on the roofs of their mouths, and a venomous spur on the hind flipper in bulls, are known to the Assembly as leviathan (Thalassochoerus leviathan "Leviathan sea pig"), and the Kenterim who most readily encounter them call them bilaruk. |
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