Classes:Rocket
The projectile fired from a player's rocket launcher or a cyberdemon. The second-most powerful projectile in Doom.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Rocket | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | Rocket |
| Spawn ID | 127 | Identifier | T_ROCKET |
Classes: Rocket
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Rocket : Actor { Default { Radius 11; Height 8; Speed 20; Damage 20; Projectile; +RANDOMIZE +DEHEXPLOSION +ROCKETTRAIL +ZDOOMTRANS SeeSound "weapons/rocklf"; DeathSound "weapons/rocklx"; Obituary "$OB_MPROCKET"; } States { Spawn: MISL A 1 Bright; Loop; Death: MISL B 8 Bright A_Explode; MISL C 6 Bright; MISL D 4 Bright; Stop; BrainExplode: MISL BC 10 Bright; MISL D 10 A_BrainExplode; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR Rocket
{
Radius 11
Height 8
Speed 20
Damage 20
Projectile
+RANDOMIZE
+DEHEXPLOSION
+ROCKETTRAIL
SeeSound "weapons/rocklf"
DeathSound "weapons/rocklx"
Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
States
{
Spawn:
MISL A 1 Bright
Loop
Death:
MISL B 8 Bright A_Explode
MISL C 6 Bright
MISL D 4 Bright
Stop
}
}
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