Classes:FatShot
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Mancubus flamethrower projectile | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | FatShot |
| Spawn ID | 153 | Identifier | T_MANCUBUSSHOT |
Classes: FatShot
A large fireball shot from a Mancubus.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class FatShot : Actor { Default { Radius 6; Height 8; Speed 20; Damage 8; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "fatso/attack"; DeathSound "fatso/shotx"; } States { Spawn: MANF AB 4 BRIGHT; Loop; Death: MISL B 8 BRIGHT; MISL C 6 BRIGHT; MISL D 4 BRIGHT; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR FatShot
{
Radius 6
Height 8
Speed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "fatso/attack"
DeathSound "fatso/shotx"
States
{
Spawn:
MANF AB 4 Bright
Loop
Death:
MISL B 8 Bright
MISL C 6 Bright
MISL D 4 Bright
Stop
}
}
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