Classes:DoomImpBall
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Imp fireball | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | DoomImpBall |
| Spawn ID | 10 | Identifier | T_IMPFIREBALL |
Classes: DoomImpBall
The fireball thrown by an Imp.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class DoomImpBall : Actor { Default { Radius 6; Height 8; Speed 10; FastSpeed 20; Damage 3; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "imp/attack"; DeathSound "imp/shotx"; } States { Spawn: BAL1 AB 4 BRIGHT; Loop; Death: BAL1 CDE 6 BRIGHT; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR DoomImpBall
{
Radius 6
Height 8
Speed 10
FastSpeed 20
Damage 3
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "imp/attack"
DeathSound "imp/shotx"
States
{
Spawn:
BAL1 AB 4 Bright
Loop
Death:
BAL1 CDE 6 Bright
Stop
}
}
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