Classes:CacodemonBall
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Cacodemon projectile | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | CacodemonBall |
| Spawn ID | 126 | Identifier | T_CACODEMONSHOT |
Classes: CacodemonBall
Lightning ball fired from a Cacodemon's mouth.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class CacodemonBall : Actor { Default { Radius 6; Height 8; Speed 10; FastSpeed 20; Damage 5; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "caco/attack"; DeathSound "caco/shotx"; } States { Spawn: BAL2 AB 4 BRIGHT; Loop; Death: BAL2 CDE 6 BRIGHT; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR CacodemonBall
{
Radius 6
Height 8
Speed 10
FastSpeed 20
Damage 5
Projectile
+RANDOMIZE
+ZDOOMTRANS
RenderStyle Add
Alpha 1
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL2 AB 4 Bright
Loop
Death:
BAL2 CDE 6 Bright
Stop
}
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.