Classes:BulletPuff
A puff actor spawned by weapon and monster hitscan attacks (i.e. bullets) in Doom. Note that you do not need to inherit from this class to create your own puffs; puffs are just regular actors and don't need to inherit from a specific class.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Bullet puff | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | BulletPuff |
| Spawn ID | 131 | Identifier | T_PUFF |
Classes: BulletPuff
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class BulletPuff : Actor { Default { +NOBLOCKMAP +NOGRAVITY +ALLOWPARTICLES +RANDOMIZE +ZDOOMTRANS RenderStyle "Translucent"; Alpha 0.5; VSpeed 1; Mass 5; } States { Spawn: PUFF A 4 Bright; PUFF B 4; Melee: PUFF CD 4; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR BulletPuff
{
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
+RANDOMIZE
RenderStyle Translucent
Alpha 0.5
VSpeed 1
Mass 5
States
{
Spawn:
PUFF A 4 Bright
PUFF B 4
// Intentional fall-through
Melee:
PUFF CD 4
Stop
}
}
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