Classes:BaronBall
The green energy projectile fired from a Baron of Hell or a Hell Knight.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Baron of Hell plasma | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | BaronBall |
| Spawn ID | 154 | Identifier | T_BARONBALL |
Classes: BaronBall
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class BaronBall : Actor { Default { Radius 6; Height 16; Speed 15; FastSpeed 20; Damage 8; Projectile ; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "baron/attack"; DeathSound "baron/shotx"; Decal "BaronScorch"; } States { Spawn: BAL7 AB 4 BRIGHT; Loop; Death: BAL7 CDE 6 BRIGHT; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR BaronBall
{
Radius 6
Height 16
Speed 15
FastSpeed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "baron/attack"
DeathSound "baron/shotx"
Decal "BaronScorch"
States
{
Spawn:
BAL7 AB 4 Bright
Loop
Death:
BAL7 CDE 6 Bright
Stop
}
}
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