WebGPU Shading Language
| Latest version | W3C Candidate recommendation (As of 2025) |
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WebGPU Shading Language (WGSL) is a high-level shading language with a syntax inspired by Rust. It was initially developed by the W3C GPU for the Web Community Group to provide developers with a modern, safe, and portable shading language for the WebGPU API. WGSL is designed to be compiled to SPIR-V or other intermediate representations, enabling execution across different graphics hardware while maintaining security and portability requirements essential for web applications.