Dragon Ball Z: Ultimate Battle 22
| Dragon Ball Z: Ultimate Battle 22 | |
|---|---|
| Developer(s) | Tose |
| Publisher(s) | |
| Director(s) | Ichisuke Hiten |
| Producer(s) | Kazumasa Ogata |
| Designer(s) | Aiko Nakatsuka Haruse Kataoka Jiro Inoue |
| Programmer(s) | Shinzo Tokiwa |
| Artist(s) | Aka Yasuda Atsushi Fujimoto |
| Composer(s) | Kenji Yamamoto |
| Series | Dragon Ball Z |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Dragon Ball Z: Ultimate Battle 22 is a 1995 fighting video game developed by Tose and published by Bandai and Infogrames for the PlayStation. Based upon Akira Toriyama's Dragon Ball franchise, its gameplay is similar to the Super Butōden sub-series, consisting of one-on-one fights with a main six-button configuration, featuring special moves, as well as five playable modes.
Announced early in 1995 as part of the Super Butōden sub-series before dropping the Butōden title, Ultimate Battle 22 shares the same character sprites and roster with another Dragon Ball Z fighting game developed by Tose for the Sega Saturn, Shin Butōden, released months later in November 1995. The game garnered a mixed reception from European critics but a negative response from North American critics. Reviewers criticized it for the slow gameplay, controls, lack of story mode and visuals, but some commended its extensive roster of 27 playable characters. The title sold approximately between 260,942 and 320,000 copies during its lifetime in Japan.