Tom Clancy's EndWar
| Tom Clancy's EndWar | |
|---|---|
| Developer(s) | Ubisoft Shanghai Funatics(PSP/DS) |
| Publisher(s) | Ubisoft |
| Producer(s) | Audrey Leprince |
| Designer(s) | Michael de Plater |
| Programmer(s) | Wei Xiang |
| Artist(s) | Junchen Liao |
| Composer(s) | Alistair Hirst Matt Ragan |
| Engine | Unreal Engine 3 (consoles and PC) |
| Platform(s) | Microsoft Windows, PlayStation Portable, PlayStation 3, Nintendo DS, Xbox 360 |
| Release | Nintendo DS, PlayStation 3, PlayStation Portable, Xbox 360 Microsoft Windows |
| Genre(s) | Real-time tactics (turn-based for handhelds) |
| Mode(s) | Single-player, multiplayer |
Tom Clancy's EndWar is a strategy video game available on Microsoft Windows and all seventh-generation platforms except the Wii, with the timing and flow of gameplay differing across platforms. The console and PC version is a real-time tactics game designed by Ubisoft Shanghai, while the handheld versions feature turn-based tactics. It was released on Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 in November 2008. A Windows version was released in February 2009.
A sequel was in the works, but due to the game's commercial failure, it was officially cancelled on February 8, 2010.