Tekken Advance
| Tekken Advance | |
|---|---|
US box art | |
| Developer(s) | Eighting |
| Publisher(s) | |
| Director(s) | Yasuhiro Noguchi |
| Producer(s) | Yuichi Toyama |
| Designer(s) | Yasuhiro Noguchi |
| Programmer(s) | Yasunari Watanabe Katsuhiro Sugita Kenji Shibayama |
| Artist(s) | Shinichi Ōnishi Satoru Yoshimura Shoji Mizumoto |
| Composer(s) | Hitoshi Sakimoto Atsuhiro Motoyama |
| Series | Tekken |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Tekken Advance is a 2001 fighting game developed by Eighting and published by Namco for the Game Boy Advance. It uses sprites based on Tekken 3's 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.