Strike Commander
| Strike Commander | |
|---|---|
| Developer(s) | Origin Systems |
| Publisher(s) | Electronic Arts |
| Director(s) | Chris Roberts |
| Producer(s) | Chris Roberts |
| Designer(s) | Chris Roberts Jeff George |
| Programmer(s) | Jason Templeman Chris Roberts Paul Isaac Aaron Martin |
| Artist(s) | Bruce Lemons Danny Garrett Chris Douglas Jake Rodgers |
| Writer(s) | Gilbert P. Austin |
| Composer(s) | Nenad Vugrinec Dana Karl Glover |
| Platform(s) | x86 (DOS), FM Towns, PC-98 |
| Release | April 1993
|
| Genre(s) | Air combat simulation |
| Mode(s) | Single-player |
Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth", due to the mercenary role-playing in the game.
The game was mass released in 1994 as part of a Creative Labs bundle pack with Syndicate Plus, Ultima VIII: Pagan and Wing Commander II: Vengeance of the Kilrathi. It was also available in a CD bundle with Wing Commander: Privateer; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc.
The game was re-released in 2013 on Gog.com with support for Windows and macOS.