Strike (video game series)
| Strike | |
|---|---|
| Genre(s) | Shoot 'em up |
| Developer(s) | Electronic Arts |
| Publisher(s) | Electronic Arts |
| Platform(s) | Amiga, Amiga CD32, MS-DOS, Macintosh, Master System, Atari Lynx, Game Gear, Game Boy, Game Boy Advance, Nintendo 64, Sega Genesis, PC, PlayStation Network, PlayStation, PSP, Sega Saturn, Super NES |
| First release | Desert Strike March 1992 |
| Latest release | Nuclear Strike 31 August 1997 |
Strike is a series of video games created by Mike Posehn, John Patrick Manley and Tony Barnes released between 1991 and 1997 by Electronic Arts for a number of video game systems. The games are multi-directional shooters viewed from an overhead or top-down perspective. The first three games in the series were 2D and used isometric sprites to give the illusion of 3D depth since real-time 3D polygon rendering wasn't possible at the time. The series made the jump to real-time 3D graphics with the release of Soviet Strike which used a brand new engine built for fifth generation gaming consoles.
In the games, the player controls a helicopter (although in the following titles some levels require the player to successfully control other vehicles such as a hovercraft, an F-117 Nighthawk, a motorcycle and even on foot). The series is composed of five games, and was very popular during the 16-bit era, receiving critical acclaim for the games' strategic elements, gameplay, graphics, and sound. The last two games released on the PlayStation featured live-action cut-scenes that reflected and explained events in the game.