SimLife
| SimLife: The Genetic Playground | |
|---|---|
Cover art featuring different hybrid creatures | |
| Developer(s) | Maxis |
| Publisher(s) | Maxis |
| Producer(s) | Jim Siefert |
| Designer(s) | Ken Karakotsios |
| Programmer(s) | Daniel Goldman Rodney Lai |
| Artist(s) | Jenny Martin Bonnie Borucki |
| Composer(s) | Russell Lieblich |
| Series | Sim |
| Platform(s) | Macintosh, MS-DOS, Windows 3.x, Amiga |
| Release | 1992 1993 (Amiga) |
| Genre(s) | Life simulation |
| Mode(s) | Single-player |
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.