Shining Force Neo
| Shining Force Neo | |
|---|---|
| Developer(s) | Neverland Pyramid |
| Publisher(s) | Sega |
| Director(s) | Naoyuki Ukeda |
| Producer(s) | Makoto Takada Atsushi Ii |
| Designer(s) | Shinya Togo Takashi Miyasaka |
| Artist(s) | Yuriko Nishiyama (character designer) Yoshitaka Tamaki (monster designer) |
| Composer(s) | Tomoko Morita Yukio Nakajima |
| Series | Shining |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Action role-playing game |
| Mode(s) | Single-player |
Shining Force Neo (シャイニング・フォース ネオ, Shainingu Fōsu Neo) is an action role-playing game co-developed by Neverland and published by Sega in 2005 for the Sony PlayStation 2 as a part of the Shining series.
It is not a turn-based strategy game as the other games of the Shining Force sub-series are. Instead, it uses real time action, similar in nature to the popular game Diablo or Record of Lodoss War (the latter also by Neverland). The game features a variety of weaponry inspired by the medieval era, magic, and a collection of skills that can be improved upon for the main character. Like other games in the series, it features anthropomorphic characters and a battle between forces of Light and Darkness. The story is loosely adapted from the original Shining Force.