SWAT: Global Strike Team
| SWAT: Global Strike Team | |
|---|---|
| Developer(s) | Argonaut Games |
| Publisher(s) | Vivendi Universal Games |
| Producer(s) | Sefton Hill |
| Designer(s) | Paul Crocker |
| Programmer(s) | Matt Porter |
| Artist(s) | Jean-François Vanelle |
| Writer(s) | Mike Kitson |
| Composer(s) | Nick Arundel |
| Series | Police Quest |
| Engine | OKRE |
| Platform(s) | PlayStation 2, Xbox |
| Release | |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
SWAT: Global Strike Team is a 2003 tactical shooter video game developed by Argonaut Games and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It featured a new game engine developed by Argonaut developed to push the lighting capabilities of the Xbox and was the first SWAT game to ship on console systems. The game was inspired by the strategic elements of SWAT 3 with the instantly accessible arcade action of the Virtua Cop series.
SWAT: Global Strike Team received mixed reviews and was compared unfavorably to contemporary tactical shooters such as Tom Clancy's Rainbow Six 3 and SOCOM II U.S. Navy SEALs. Poor sales contributed to the closure of developer Argonaut in 2004.
A ninth game in the series, SWAT 4, returned the series to its roots as a tactical police simulation for the PC in 2005.