Race Drivin'
| Race Drivin' | |
|---|---|
| Developer(s) | Atari Games (arcade) Argonaut Software (GB) Imagineering Inc. (SNES) Polygames (Genesis) |
| Publisher(s) | Atari Games (arcade) Domark THQ (SNES, GB) Tengen (Genesis) Time Warner Interactive (SAT, PS) |
| Designer(s) | Rick Moncrief |
| Programmer(s) | Stephanie Mott |
| Artist(s) | Sam Comstock Will Noble Kris Moser Deborah Short |
| Composer(s) | Don Diekneite (arcade) David Whittaker (GB) Mark Van Hecke (SNES) |
| Platform(s) | Arcade, Amiga, Atari ST, MS-DOS, Game Boy, PlayStation, Genesis, Saturn, Super NES |
| Release | |
| Genre(s) | Driving simulation |
| Mode(s) | Single-player (or Two-player alternating or Two-player simultaneous, depending on game selection or configuration of machine) |
Race Drivin' is a sim racing arcade video game released by Atari Games in August 1990. Players test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', it includes a force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals. Approximately 1200 arcade cabinets were produced for roughly US$9,000 (equivalent to $21,700 in 2024) each.
Home ports of Race Drivin' were released in the mid-1990s for the Super NES, Amiga, MS-DOS, Game Boy, PlayStation, Genesis, and Saturn. In 2005, it was included in the Midway Arcade Treasures 3 collection for the PlayStation 2, GameCube, and Xbox. An expanded port, Race Drivin' a Go! Go!, was released in Japan in 1996 for the PlayStation, developed and published by Time Warner Interactive.