Primal (video game)

Primal
European box art
Developer(s)Sony Computer Entertainment Europe
Publisher(s)Sony Computer Entertainment
Director(s)Rob Parkin
Producer(s)Jean-Baptiste Bolcato
Mark Green
Designer(s)Katie Lea
Programmer(s)James Busby
Artist(s)Mark Gibbons
Writer(s)Jonathan Ashley
Composer(s)Paul Arnold
Andrew Barnabas
16Volt
Platform(s)PlayStation 2
Release
  • NA: 25 March 2003
  • EU: 11 April 2003
Genre(s)Action-adventure
Mode(s)Single-player

Primal is a 2003 action-adventure game developed by Guerrilla Cambridge. and published by Sony Computer Entertainment for the PlayStation 2.

The game follows Jen, who has to restore balance to a group of troubled realms using demonic transformations alongside her gargoyle companion, Scree. Described as ambitious but flawed, the game received mixed reviews from critics. While its story, atmosphere, characters, voice acting, and high production value were praised, the combat, puzzles, and controls were seen as lacking. Marketed as one of Sony's potential new cornerstone franchises, it failed to meet sales expectations and a sequel was shelved early in development.