Primal (video game)
| Primal | |
|---|---|
European box art | |
| Developer(s) | Sony Computer Entertainment Europe |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Rob Parkin |
| Producer(s) | Jean-Baptiste Bolcato Mark Green |
| Designer(s) | Katie Lea |
| Programmer(s) | James Busby |
| Artist(s) | Mark Gibbons |
| Writer(s) | Jonathan Ashley |
| Composer(s) | Paul Arnold Andrew Barnabas 16Volt |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Primal is a 2003 action-adventure game developed by Guerrilla Cambridge. and published by Sony Computer Entertainment for the PlayStation 2.
The game follows Jen, who has to restore balance to a group of troubled realms using demonic transformations alongside her gargoyle companion, Scree. Described as ambitious but flawed, the game received mixed reviews from critics. While its story, atmosphere, characters, voice acting, and high production value were praised, the combat, puzzles, and controls were seen as lacking. Marketed as one of Sony's potential new cornerstone franchises, it failed to meet sales expectations and a sequel was shelved early in development.