Pac & Pal
| Pac & Pal | |
|---|---|
Promotional arcade flyer | |
| Developer(s) | Namco |
| Publisher(s) | Namco |
| Composer(s) | Yuriko Keino |
| Series | Pac-Man |
| Platform(s) | Arcade |
| Release |
|
| Genre(s) | Maze |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Namco Super Pac-Man |
Pac & Pal is a 1983 maze video game developed and published by Namco for arcades. It is the third installment of the Pac-Man series and the first to not be released in North America by Midway. Players control Pac-Man as he must eat the items in an enclosed maze while avoiding four colored ghosts that pursue him. Pac-Man is assisted by a green-colored creature named Miru (also called Mil), the titular "Pal", who brings the items back to the center box. Pac-Man can also collect power-ups that allow him to briefly stun the ghosts.
Pac & Pal is largely based on Super Pac-Man, the sequel to Pac-Man. When Super Pac-Man proved to be unsuccessful, Pac & Pal was created to refine many of its mechanics and build on its concept. The game was intended to be released in North America by Midway Games under the name Pac-Man & Chomp Chomp, which replaced Miru with Pac-Man's pet dog from Hanna-Barbera's animated adaptation of the series. Chomp Chomp was never released in America and was limited to a run of 300 machines produced for several European countries. Retrospectively, it has received attention for its premise and differences compared to its predecessors and has been listed among the strangest games in the Pac-Man franchise. It is included in several Namco compilations for various platforms.