Medal of Honor (2010 video game)

Medal of Honor
Developer(s)
Publisher(s)Electronic Arts
Director(s)Drew Stauffer
Producer(s)Greg Goodrich
Patrick Liu
Designer(s)Antonio Barnes
Programmer(s)Paul Keet
Artist(s)Beau Anderson
Composer(s)Ramin Djawadi
SeriesMedal of Honor
Engine
Platform(s)
Release
  • NA: October 12, 2010
  • AU: October 14, 2010
  • EU: October 15, 2010
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Medal of Honor is a 2010 first-person shooter video game developed by Danger Close Games and DICE and published by Electronic Arts. It is a reboot of the Medal of Honor series and the thirteenth installment in the series. The game was released for Microsoft Windows, PlayStation 3, Xbox 360 and J2ME in October 2010. While the previous titles were set during World War II, Medal of Honor takes place during the War in Afghanistan. The game is loosely based on parts of Operation Anaconda; specifically, the events surrounding the Battle of Roberts Ridge.

Development of Medal of Honor began in 2007 following the release of Medal of Honor: Vanguard, Medal of Honor: Airborne, and Medal of Honor: Heroes 2. EA DICE was recruited to develop the multiplayer component of the game. Medal of Honor's single-player campaign uses a modified Unreal Engine 3 while multiplayer uses the Frostbite Engine. It is the first game in the Medal of Honor series to be given a "Mature" rating from the ESRB.

Medal of Honor received positive reviews from critics upon release. Praise was directed at the game's engaging multiplayer, audio and voice acting, the explosive, gritty and realistic single-player campaign while criticism was directed at the short length of the campaign, minor technical issues, and resemblances to other similar games like Call of Duty and Battlefield. The game was a commercial success for Electronic Arts, selling 5 million copies from October to November. A sequel, Medal of Honor: Warfighter, also developed by Danger Close Games, was released in October 2012.