MechWarrior (1989 video game)
| MechWarrior | |
|---|---|
| Developer(s) | Dynamix |
| Publisher(s) | Activision |
| Producer(s) | Steven Ackrich John A. S. Skeel |
| Designer(s) | Paul Bowman Terry Ishida John A. S. Skeel Damon Slye |
| Programmer(s) | Paul Bowman Peter Fokos |
| Writer(s) | Paul Bowman Mark Brenneman |
| Composer(s) | Michael Latham Russell Lieblich Bryce Morcello |
| Series | MechWarrior |
| Platform(s) | MS-DOS, Sharp X68000, PC-98 |
| Release | 1989 (DOS) July 10, 1992 (X68000) March 12, 1993 (PC-98) |
| Genre(s) | Vehicle simulation |
| Mode(s) | Single player |
MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.
The game was ported to the Japanese Sharp X68000 and PC-98 home computers in 1992 and 1993 under the name Battletech: Ubawareta Seihai.