Global Domination
| Global Domination | |
|---|---|
| Developer(s) | Impressions Games |
| Publisher(s) | Impressions Games |
| Designer(s) | Simon Bradbury David Lester |
| Platform(s) | DOS, Amiga |
| Release | 1993 |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player Multiplayer (hotseat) |
Global Domination is a 1993 strategy game modeled closely on the board game Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations.