Ghosthunter (video game)
| Ghosthunter | |
|---|---|
European cover art | |
| Developer(s) | SCEE Cambridge Studio |
| Publisher(s) | |
| Director(s) | James Shepherd |
| Producer(s) | James Shepherd |
| Designer(s) |
|
| Programmer(s) | Julian Rex |
| Artist(s) | Jason Wilson |
| Writer(s) |
|
| Composer(s) | Martin Rex |
| Platform(s) | PlayStation 2, PlayStation 4, PlayStation 5 |
| Release | |
| Genre(s) | Action, third-person shooter |
| Mode(s) | Single-player |
Ghosthunter is a third-person shooter video game developed by SCEE Cambridge Studio and published by Sony Computer Entertainment for the PlayStation 2. It was released in Europe in December 2003, in North America by Namco Hometek in August 2004 and in Japan by Electronic Arts in September 2004. The game is based primarily around ghost hunting, and tells the story of Lazarus Jones, a rookie detective with the Detroit Police Department, who accidentally releases a group of imprisoned ghosts from their confinement. When one of the ghosts kidnaps his partner, Jones must enter the ghost realm to track her down. The game received mixed reviews upon release, with critics praising its graphics but criticizing its brevity and linearity.