G.I. Joe: The Atlantis Factor
| G.I. Joe: The Atlantis Factor | |
|---|---|
North American box art | |
| Developer(s) | KID |
| Publisher(s) | Capcom U.S.A. |
| Producer(s) | Mr. Oh |
| Programmer(s) | Shoji Takagi |
| Artist(s) | Kazuhiro Iizuka Masayuki Amano Tsutomu Ozawa |
| Composer(s) | Yusuke Takahama Nobuyuki Shioda |
| Series | G.I. Joe |
| Platform(s) | Nintendo Entertainment System |
| Release |
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| Genre(s) | Action, platform |
| Mode(s) | Single-player |
G.I. Joe: The Atlantis Factor is an action-platform video game developed by KID and published by Capcom's american division for the Nintendo Entertainment System. It was released only in North America in 1992. It is the sequel to KID's previous NES G.I. Joe game, G.I. Joe, which was published by Taxan the previous year.
In G.I. Joe: The Atlantis Factor, players control a member of the G.I. Joe team, a group of highly skilled soldiers, as they battle against the evil organization Cobra. The game features multiple levels, each with its own unique environments and enemies. Players can collect power-ups and items to enhance their character's abilities and weapons, and can also call on other members of the G.I. Joe team for assistance.
G.I. Joe: The Atlantis Factor received mixed reviews upon release, with some praising its challenging gameplay and strong graphics, while others criticized its repetitive nature.