F-Zero X
| F-Zero X | |
|---|---|
North American box art | |
| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Director(s) | Tadashi Sugiyama |
| Producer(s) | Shigeru Miyamoto |
| Artist(s) | Takaya Imamura |
| Composer(s) |
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| Series | F-Zero |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
F-Zero X is a 1998 racing video game developed and published by Nintendo for the Nintendo 64. It is a sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original. An Expansion Kit, including a track and vehicle editor, was released in Japan in 2000.
F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a different set of tracks each time played. Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail. F-Zero X was ported in 2004 to the iQue Player and had re-releases through the Virtual Console for Wii in 2007, later on Wii U, and through the Nintendo Classics service, featuring online multiplayer, in 2022.