Epic Mickey 2: The Power of Two
| Epic Mickey 2: The Power of Two | |
|---|---|
| Developer(s) | Junction Point Studios Blitz Games Studios (PS3, Wii, 360, Windows, Vita) Heavy Iron Studios (Wii U) |
| Publisher(s) | Disney Interactive Studios (PS3, 360, Wii, Wii U, Windows) Sony Computer Entertainment (Vita) |
| Director(s) | Warren Spector |
| Producer(s) | Joye Price |
| Designer(s) | Chase Jones |
| Programmer(s) | Peter Shelus |
| Artist(s) | Bernadette LaCarte |
| Writer(s) | Marv Wolfman Brian Freyermuth |
| Composer(s) | James Dooley Mike Himelstein |
| Series | Epic Mickey |
| Engine | Gamebryo |
| Platform(s) | |
| Release | PS3, Wii, Wii U, Xbox 360 PlayStation VitaWindows
|
| Genre(s) | Platform, action-adventure |
| Mode(s) | Single-player, multiplayer |
Epic Mickey 2: The Power of Two is a platform game developed by Junction Point Studios and published in November 2012 by Disney Interactive Studios. It is the sequel to 2010's Epic Mickey. Unlike its Wii-only predecessor, the game was initially released on the PlayStation 3, Wii, Wii U, and Xbox 360. Versions followed for the PlayStation Vita and Windows. The game includes an optional co-op mode where a second player, as Oswald, assists the first player, Mickey, in saving the Wasteland. The game also has a companion called Epic Mickey: Power of Illusion for the Nintendo 3DS. It was also the last game to be released by Junction Point Studios, as it was released two months before its closure.