Emperor: Rise of the Middle Kingdom

Emperor: Rise of the Middle Kingdom
Developer(s)BreakAway Games
Impressions Games
Publisher(s)Sierra Entertainment
Producer(s)Ed Beach
Jon Payne
Designer(s)Charles Kibler
Ed Beach
Tony Leier
Programmer(s)Andy House
Artist(s)Stephen Langmead
Mike Phillips
Andrea Muzeroll
Composer(s)Jeff van Dyck
SeriesCity Building
Platform(s)Microsoft Windows
Release
  • NA: September 10, 2002
  • UK: October 11, 2002
Genre(s)City-building
Mode(s)Single-player, multiplayer

Emperor: Rise of the Middle Kingdom is a city-building video game and the sixth title in the City Building series, released in 2002 for Microsoft Windows. BreakAway Games was contracted for Emperor after having previously worked on Queen of the Nile. Emperor is the last of the series to use the same 2D-sprite game engine as seen in the earlier titles, and the first to introduce a multiplayer option.

Like the earlier games, Emperor focuses on the building and development of a city in ancient times, this time Ancient China, from the Xia dynasty (2033 BC) to the Song-Jin dynasties (1234 AD).