Darkest Hour: A Hearts of Iron Game
| Darkest Hour: A Hearts of Iron Game | |
|---|---|
| Developer(s) | Martin Ivanov |
| Publisher(s) | Paradox Interactive |
| Engine | Europa Engine |
| Platform(s) | Microsoft Windows |
| Release |
|
| Genre(s) | Real-time Grand strategy |
| Mode(s) | Single-player, multiplayer |
Darkest Hour: A Hearts of Iron Game is a 2011 grand strategy video game developed by Martin Ivanov and published by Paradox Interactive. It is the first installment in the Hearts of Iron series to not be developed by Paradox Development Studio, instead being developed by a team of independent developers led by Ivanov; Paradox let them use their in-house Europa Engine.
In Darkest Hour, as is the case with other Hearts of Iron titles, the player can take control of almost any country that existed in the game's timeframe, which spans from 1914-1920 or 1933–1964 depending on the scenario. Management of the state includes its political, diplomatic, espionage, economic, military, and technological aspects. The game was released on 5 April 2011.